JaJitsu
|
|
« Reply #140 on: September 03, 2009, 10:41:54 PM » |
|
less brown in the tiles?
|
|
|
Logged
|
|
|
|
BlueSweatshirt
|
|
« Reply #141 on: September 04, 2009, 12:09:02 AM » |
|
less brown in the tiles?
Better yet -- blue sky?
|
|
|
Logged
|
|
|
|
|
Eclipse
|
|
« Reply #143 on: September 04, 2009, 02:45:01 AM » |
|
less brown in the tiles?
Better yet -- blue sky? no
|
|
|
Logged
|
<Powergloved_Andy> I once fapped to Dora the Explorer
|
|
|
Impossible
|
|
« Reply #144 on: September 04, 2009, 07:14:59 AM » |
|
How come no-one commented on this? It's entirely awesome! We need more games with 3D graphics made from chunky pixels!
I don't think its actually 3D. It's pixel art drawn in a "3D"-ish style. Looks great regardless (maybe one day Ivan will actually finish something ).
|
|
|
Logged
|
|
|
|
MaloEspada
Guest
|
|
« Reply #145 on: September 04, 2009, 08:04:08 AM » |
|
Main character is the chocolate cube. I need to find out a way to make him pop out more but still look dark and chocolaty.. I havent even noticed the chocolate cube until you said so. I thought the character was the... yellow thing. Maybe an outline, or parts of the scenario with different colors like red or yellow? Because right now he's BROWN in a BROWN scenario
|
|
|
Logged
|
|
|
|
Core Xii
|
|
« Reply #146 on: September 04, 2009, 07:18:40 PM » |
|
Main character is the chocolate cube. I need to find out a way to make him pop out more but still look dark and chocolaty..
Bright, colorful wrapping paper?
|
|
|
Logged
|
|
|
|
Afinostux
|
|
« Reply #147 on: September 05, 2009, 08:03:11 AM » |
|
[doik]
Main character is the chocolate cube. I need to find out a way to make him pop out more but still look dark and chocolaty..
Make him way darker. You can get a lot of contrast between different kinds of chocolate. Some of the ones near 100% almost become black.
|
|
|
Logged
|
|
|
|
Joseph
|
|
« Reply #148 on: September 05, 2009, 10:03:13 AM » |
|
I has mockups! I have a few more that I need to find...
|
|
« Last Edit: September 05, 2009, 10:08:27 AM by Joseph »
|
Logged
|
|
|
|
godsavant
Guest
|
|
« Reply #149 on: September 05, 2009, 10:14:48 AM » |
|
I has mockups! I have a few more that I need to find... Dr. Manhattan Showdown!
|
|
|
Logged
|
|
|
|
SJ
|
|
« Reply #150 on: September 06, 2009, 09:36:17 PM » |
|
How come no-one commented on this? It's entirely awesome! We need more games with 3D graphics made from chunky pixels! Agree, this is a very cool mock up, pixels, low rez, but at the same time very modern and clean looking. Cool concept style for a game.
|
|
|
Logged
|
|
|
|
Robotwo
Level 2
I'm a complicated being after all
|
|
« Reply #151 on: September 07, 2009, 01:20:41 AM » |
|
I just adore this style , its so simplistic and yet looks so modern (reminds me very much of the style in ZooKeeper for the DS I'll have to try this style out sometime Might aswell post a mockup I made of HalfLife for the MasterSystem
|
|
« Last Edit: September 07, 2009, 01:25:50 AM by Robotwo »
|
Logged
|
What we are is simply a stepping stone to what we can become
|
|
|
|
PlayMeTape
Guest
|
|
« Reply #153 on: September 07, 2009, 11:18:15 AM » |
|
Might aswell post a mockup I made of HalfLife for the MasterSystem Indeed! Make it happen .
|
|
|
Logged
|
|
|
|
Robotwo
Level 2
I'm a complicated being after all
|
|
« Reply #154 on: September 07, 2009, 02:39:10 PM » |
|
Yes , I'm working on it right now I'm not very good at making sounds for the SMS though , so it'll be some minor beeps and blips the engine is allready writen , but there's some minor hardware problems , works fine in emulator though.
|
|
|
Logged
|
What we are is simply a stepping stone to what we can become
|
|
|
Lemming
|
|
« Reply #155 on: September 07, 2009, 03:30:40 PM » |
|
You're really making it for the SMS, and not just in that style? This is cool, like really cool.
|
|
|
Logged
|
|
|
|
moi
|
|
« Reply #156 on: September 07, 2009, 03:50:58 PM » |
|
jawesome
|
|
|
Logged
|
subsystems subsystems subsystems
|
|
|
SJ
|
|
« Reply #157 on: September 07, 2009, 11:24:13 PM » |
|
Kicking around an idea for a low rez mashup of several themes into a puzzle platformer. A team of several characters, an axe throwing warrior, energy megaman/metriod guy, sneaky double jump ninja, and a wizard type guy. Each with their own ability you need to solve puzzles. We see
|
|
|
Logged
|
|
|
|
Robotwo
Level 2
I'm a complicated being after all
|
|
« Reply #158 on: September 08, 2009, 03:06:14 AM » |
|
You're really making it for the SMS, and not just in that style? yes , I'm writing it in Zilog Z80 Assembly and assembling it with the WLA DX assembler.
|
|
|
Logged
|
What we are is simply a stepping stone to what we can become
|
|
|
Ishi
|
|
« Reply #159 on: September 08, 2009, 04:27:35 AM » |
|
Kicking around an idea for a low rez mashup of several themes into a puzzle platformer. A team of several characters, an axe throwing warrior, energy megaman/metriod guy, sneaky double jump ninja, and a wizard type guy. Each with their own ability you need to solve puzzles. We see Yes please
|
|
|
Logged
|
|
|
|
|