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TIGSource ForumsDeveloperPlaytestingDoooors
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Author Topic: Doooors  (Read 7007 times)
J. R. Hill
Level 10
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hi


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« Reply #20 on: September 02, 2010, 10:24:55 AM »

If you blow up a door accidentally (by letting it get crushed by a trap door) walking in the other door of its number makes you disappear entirely.  I think if I manage to mess up that bad, I should get taken to a special one-screen coffee shop or something.

Love this game!
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Hempuli‽
Level 10
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Sweet potatoes.


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« Reply #21 on: September 02, 2010, 11:03:14 AM »

Hahah, yeah. That'd be an amazing easter egg!

In the first prototype of this game you could carry doors through doors. This was cool but made puzzles really hard to create, and presented the problem of what happens if you go through door 1 while carrying door 1... My initial idea was to do a fake crash message or some kind of an explosion, but later on I just gave up the idea.

EDIT: I fixed the bug mentioned earlier, where the player would freeze if you did stuff with the doors.
« Last Edit: September 02, 2010, 12:56:12 PM by Hempuli‽ » Logged

Notch
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Trying to forget 320x200 in favor of 320x240.


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« Reply #22 on: September 02, 2010, 07:00:49 PM »

I have not much to add that hasn't already been said, so I'll just say that this is really good!

Nice job! Beer!
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Hempuli‽
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« Reply #23 on: September 03, 2010, 03:39:10 AM »

Thanks Notch!

I fixed a couple bugs and added the ability to mute sound.

If you like the music, you can listen to it at

!

EDIT: VVV  Ooohh, lovely! And I didn't even have to e-mail them :>
« Last Edit: September 03, 2010, 04:32:06 AM by Hempuli‽ » Logged

jwaap
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« Reply #24 on: September 03, 2010, 03:58:09 AM »

http://www.rockpapershotgun.com/2010/09/03/slam-shuffle-doooors/

: D
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Morroque
Level 1
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« Reply #25 on: September 03, 2010, 01:01:09 PM »

Level 3: Door 2 useless.
Level 6: Orb useless.
Level 7: Doors unneeded/inaccessible.
Level 10: Suddenly possible now that the one tall thunderbolt is moved.
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PsySal
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« Reply #26 on: September 03, 2010, 11:37:24 PM »

Great job, the atmosphere reminds me of Glum Buster somehow.
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Hempuli‽
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Sweet potatoes.


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« Reply #27 on: September 04, 2010, 12:30:39 AM »

Level 3: Door 2 useless.
Level 6: Orb useless.
Level 7: Doors unneeded/inaccessible.
Level 10: Suddenly possible now that the one tall thunderbolt is moved.

Level 6: I guess you can use a door instead of the orb. Using the enemy causes you to have to rush a lot to get there in time.

Level 10: This level hasn't changed, so it has been possible all along Wink
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flavio
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« Reply #28 on: September 04, 2010, 12:40:55 AM »

Wow, this game is fantastic, compliments! Hand Thumbs Up Right
Is there a way to play it in fullscreen mode (I downloaded the executable but I can't maximize the window)?
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J. R. Hill
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« Reply #29 on: September 04, 2010, 01:21:37 AM »

Level six is incredibly easy with the enemy, just set the door right next to the trap door.  I didn't even have to bother getting up to the orb.
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Hempuli‽
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« Reply #30 on: September 04, 2010, 05:17:45 AM »

Level six is incredibly easy with the enemy, just set the door right next to the trap door.  I didn't even have to bother getting up to the orb.

Uh oh. Oh well, I guess some editing is required here!

Ok, I've now made level 6 slightly harder. Ain't I a funny person, what?!
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Morroque
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« Reply #31 on: September 04, 2010, 06:07:59 PM »

Level 10: This level hasn't changed, so it has been possible all along Wink

... are you sure? The first time I played it, the tall thunderbolt was on the lower level instead the upper level, inbetween the placement switch and the button needed for the upper door. I spent hours on it because that one button was just too hard to get.

Maybe it's a loading problem in the flash/browser application?
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