Oleksii Slipets
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« Reply #3620 on: May 03, 2014, 06:02:43 AM » |
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Do not play with TNT!
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kebabskal
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« Reply #3622 on: May 03, 2014, 07:54:10 AM » |
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Been working on Upgrade Icons for Tiny Wizard. Starting to look somewhat cohesive. Not sure what all those should be for yet. Also some ideas for later floor room looks.
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TonyNowak
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« Reply #3623 on: May 03, 2014, 08:21:13 AM » |
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@kebabskal they look fantastic, very cohesive, and maybe since they are upgrade icons, maybe each upgrade for like lungs make's you move faster, heart's upgrade health, and the rest could upgrade RPG stats. @seancrus This looks charming. I love the aesthetic and shapes. Following! Okay guy's, so here is my contribution.
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optischedel
Guest
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« Reply #3624 on: May 03, 2014, 09:10:23 AM » |
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The new enemy corvette(wip) next to the human corvette.
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Sink
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« Reply #3625 on: May 03, 2014, 09:17:16 AM » |
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There's a pretty underground water crystal cave area in my game. Fish swim away if you're too close!
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Jonathan Burroughs
Level 1
Co-founder Variable State
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« Reply #3626 on: May 03, 2014, 09:51:28 AM » |
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This is not yet finished scene. Still WIP Absolutely stunning. What engine are you using, zomboko? Your lighting is lovely!
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Magnesium Ninja
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« Reply #3627 on: May 03, 2014, 10:08:06 AM » |
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Implementing the second of three species into our game!
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noahwecker
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« Reply #3628 on: May 03, 2014, 10:10:35 AM » |
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Brand new here. Finished my start-up screen.
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God has an inordinate fondness for stars and beetles Twitter
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zomboko
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« Reply #3629 on: May 03, 2014, 10:21:15 AM » |
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Absolutely stunning. What engine are you using, zomboko? Your lighting is lovely!
Glad you like it This is Cryengine.
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Kyle O
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« Reply #3630 on: May 03, 2014, 11:22:12 AM » |
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ermergerd! I finally have something to post on saturday! Working on dirt particles-- They aren't perfect but a lot better than what I had before. Also-- This is not yet finished scene. Still WIP Looks pretty at first... but that city seems like it does an awful job at maintaining its sidewalks... And I bet the garbage hasn't been collected in weeks.
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Thorig
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« Reply #3631 on: May 03, 2014, 11:28:50 AM » |
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JP (@JTown_)
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« Reply #3633 on: May 03, 2014, 12:47:42 PM » |
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sorensilk
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« Reply #3634 on: May 03, 2014, 12:58:24 PM » |
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My game - Verde Station. WIP, Dev Log here.
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Gueib
Level 1
don't be jealous of my boogie
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« Reply #3635 on: May 03, 2014, 01:06:05 PM » |
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muh game
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MrAwolf
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« Reply #3637 on: May 03, 2014, 02:16:39 PM » |
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Jonathan Burroughs
Level 1
Co-founder Variable State
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« Reply #3638 on: May 03, 2014, 03:14:52 PM » |
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Some screens from one of our game locations, inspired by the iconic Ovaltine Café. Big thanks to Terry for putting these together at the 11th hour!
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DeadAlienCult
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« Reply #3639 on: May 03, 2014, 03:27:47 PM » |
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