Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411573 Posts in 69386 Topics- by 58444 Members - Latest Member: darkcitien

May 04, 2024, 12:05:10 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 180 181 [182] 183 184 ... 548
Print
Author Topic: Screenshot ▸Saturday◂  (Read 2150802 times)
Oleksii Slipets
Level 0
**


Здоровенькі були!


View Profile WWW
« Reply #3620 on: May 03, 2014, 06:02:43 AM »

Do not play with TNT!
Logged

Rebusmind
Level 3
***


Game Designer


View Profile WWW
« Reply #3621 on: May 03, 2014, 06:30:53 AM »

SwapQuest now with a progress bar! Screamy


Logged


<a href="http://www.indiedb.com/games/life-on-mars" title="View Life on Mars on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/65022.png" alt="Life on Mars
kebabskal
Level 0
***



View Profile WWW
« Reply #3622 on: May 03, 2014, 07:54:10 AM »



Been working on Upgrade Icons for Tiny Wizard.
Starting to look somewhat cohesive. Not sure what all those should be for yet.
Also some ideas for later floor room looks.

Logged

TonyNowak
Level 0
***



View Profile WWW
« Reply #3623 on: May 03, 2014, 08:21:13 AM »

@kebabskal they look fantastic, very cohesive, and maybe since they are upgrade icons, maybe each upgrade for like lungs make's you move faster, heart's upgrade health, and the rest could upgrade RPG stats.

@seancrus This looks charming. I love the aesthetic and shapes. Following!

Okay guy's, so here is my contribution.



These two shots are from the reduxed morning area in TIE (now complete with a wheat field). It's still wip but very close to being final, I just need to make some foreground trees. You can play what I have so far (it looks better in motion)here:

https://dl.dropboxusercontent.com/u/13822695/TIE%20v1.06/TIE%20v1.06.html

A, D - Movement
E/LMB - Interact
Logged
optischedel
Guest
« Reply #3624 on: May 03, 2014, 09:10:23 AM »

The new enemy corvette(wip) next to the human corvette.

Logged
Sink
Level 0
**


Fuzzy pixels


View Profile WWW
« Reply #3625 on: May 03, 2014, 09:17:16 AM »

There's a pretty underground water crystal cave area in my game.
Fish swim away if you're too close!
Logged

Jonathan Burroughs
Level 1
*


Co-founder Variable State


View Profile WWW
« Reply #3626 on: May 03, 2014, 09:51:28 AM »


This is not yet finished scene. Still WIP Smiley

Absolutely stunning. What engine are you using, zomboko? Your lighting is lovely!
Logged

Magnesium Ninja
Level 3
***



View Profile WWW
« Reply #3627 on: May 03, 2014, 10:08:06 AM »


Implementing the second of three species into our game!
Logged

noahwecker
Level 0
*



View Profile WWW
« Reply #3628 on: May 03, 2014, 10:10:35 AM »

Brand new here.  Finished my start-up screen.

Logged

God has an inordinate fondness for stars and beetles

Twitter
zomboko
Level 0
**


Game designer


View Profile WWW
« Reply #3629 on: May 03, 2014, 10:21:15 AM »

Absolutely stunning. What engine are you using, zomboko? Your lighting is lovely!
Glad you like it Smiley This is Cryengine.
Logged

Kyle O
Level 2
**



View Profile WWW
« Reply #3630 on: May 03, 2014, 11:22:12 AM »

ermergerd! I finally have something to post on saturday!

Working on dirt particles--



They aren't perfect but a lot better than what I had before.


Also--


This is not yet finished scene. Still WIP Smiley

Looks pretty at first... but that city seems like it does an awful job at maintaining its sidewalks... And I bet the garbage hasn't been collected in weeks.
Logged

my twitter. my itch.io page.
Thorig
Level 0
**


View Profile WWW
« Reply #3631 on: May 03, 2014, 11:28:50 AM »

Wormhunter is made by Dick Poelen and me for Ludum Dare. It is inspired by Dune, Tremors, Shadow of the colossus and Monster Hunter.









http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=14618
Logged
Mysteria Studio
Level 0
**


View Profile WWW
« Reply #3632 on: May 03, 2014, 11:54:22 AM »

This is a screenshot from an updated version of my FPS game called Exteria that will be released soon. I'll post a thread about it here when the new trailer is ready. Meanwhile please vote for it on http://steamcommunity.com/sharedfiles/filedetails/?id=228007313.

Logged
JP (@JTown_)
Level 0
***


@JTown_


View Profile WWW
« Reply #3633 on: May 03, 2014, 12:47:42 PM »

Logged

sorensilk
Level 0
***



View Profile WWW
« Reply #3634 on: May 03, 2014, 12:58:24 PM »

My game - Verde Station. WIP, Dev Log here.

Logged

Gueib
Level 1
*


don't be jealous of my boogie


View Profile WWW
« Reply #3635 on: May 03, 2014, 01:06:05 PM »



muh game
Logged
golemshaper
Level 1
*



View Profile WWW
« Reply #3636 on: May 03, 2014, 01:40:17 PM »


New Town Assets! Also a shameless double post from my Devlog... but hey!  Beer!
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
MrAwolf
Level 1
*


View Profile WWW
« Reply #3637 on: May 03, 2014, 02:16:39 PM »

Logged
Jonathan Burroughs
Level 1
*


Co-founder Variable State


View Profile WWW
« Reply #3638 on: May 03, 2014, 03:14:52 PM »

Some screens from one of our game locations, inspired by the iconic Ovaltine Café. Big thanks to Terry for putting these together at the 11th hour!



Logged

DeadAlienCult
Level 0
***



View Profile WWW
« Reply #3639 on: May 03, 2014, 03:27:47 PM »




this looks fuckin rad
Logged

Pages: 1 ... 180 181 [182] 183 184 ... 548
Print
Jump to:  

Theme orange-lt created by panic