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TIGSource ForumsDeveloperPlaytestingTowns
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supermalparit
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« on: July 21, 2011, 08:55:30 AM »

Hello everybody,

first of all I apologize for my english. I hope I can make myself understood.


I'm developing a citybuilder game just for fun and as a personal challenge. It has some similarities with Dwarf Fortress but that will change in a near future.

The game it's in an isometric view and it's handled basically by mouse (with some keyboard shortcuts)

You can see it in Youtube:
http://www.youtube.com/user/supermalparit

And you can download it from my development blog:
http://supermalparit.blogspot.com/

Project webpage:
http://www.townsgame.com/

Screenshots:



Hope you like it!

Supermalparit
« Last Edit: March 14, 2012, 11:51:28 PM by supermalparit » Logged
leparlon
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« Reply #1 on: July 21, 2011, 09:04:48 AM »

I just read this on your blog:

- Change: Builders wait until cells are free to finish the building (avoiding stoned citizens)

and I downloaded your game, even though I am on a mac and I don't think it will work.

(Any game that can have this kind of bug is my kind of game)
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sabajt
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« Reply #2 on: July 21, 2011, 09:07:44 AM »

Watched the video and this looks pretty cool!  I've always been intrigued by DF, but never had the courage to take the plunge... with (non-ascii) graphics out of the box, this seems like something I could slide into easier.  I'll make sure to give this a try later today.

Also, your English is fine  Smiley
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supermalparit
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« Reply #3 on: July 21, 2011, 09:08:06 AM »

I just read this on your blog:

- Change: Builders wait until cells are free to finish the building (avoiding stoned citizens)

and I downloaded your game, even though I am on a mac and I don't think it will work.

Hi leparlon,

I don't know how MACs work but, it's a Java game, so, it's portable. I will investigate how 'batch' files works in Mac and for sure I will release a version in a few days.
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leparlon
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« Reply #4 on: July 21, 2011, 09:12:38 AM »

Hi supermalparit, I tested both here (windows/linux versions) and they don't work (I agree that they should). Maybe I am doing something wrong, but I am at work and I can't put too much efort at trying to solve it (unless you need someone to test a version on a Mac like, in the next 3 hours).

Later at my house I will play it, for sure.


Congrats on the game btw!
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capn.lee
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« Reply #5 on: July 21, 2011, 09:21:27 AM »

just tried loading the windows version and it doesn't work for me either.
figured it out, the batch files assume that java is in the same folder as the game, I started it up with:

Code:
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -cp .;./lib/lwjgl.jar;./lib/lwjgl_util.jar;./xaos.jar -Djava.library.path=./lib/native/ -Dsun.java2d.opengl=false -Duser.country=US -Duser.language=en xaos.Towns

i'll report back on what i think of the game after i've figured it out Smiley
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supermalparit
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« Reply #6 on: July 21, 2011, 09:32:58 AM »

just tried loading the windows version and it doesn't work for me either.
figured it out, the batch files assume that java is in the same folder as the game, I started it up with:

Code:
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -cp .;./lib/lwjgl.jar;./lib/lwjgl_util.jar;./xaos.jar -Djava.library.path=./lib/native/ -Dsun.java2d.opengl=false -Duser.country=US -Duser.language=en xaos.Towns

i'll report back on what i think of the game after i've figured it out Smiley

Hi capn.lee,

the game assumes that Java it's in the Windows path, not just in the same folder than the game. When you install Java in Windows, as I remember, by default puts the java "bin" directory in the path.

For users that doesn't have Java, they can download it from the devblog too, I just linked the official Java releases in there.

Regards and hope you like the game.

Supermalparit
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capn.lee
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« Reply #7 on: July 21, 2011, 03:21:32 PM »

oh, in that case possibly my pc is just a bit screwey.

I played around with the game a little, it certainly helped that for now you're emulating th dwarf fortress menus, I certainly felt at home with them.
There didn't seem to be much to do in-game, but I may have missed something. I played around with the interface though and it is certainly an awesome start, it's leaps and bounds ahead of dwarf fortress.

is deon doing sprite-work for you? I loved his roguesurvivor reskin as well as the things he does for dwarf fortress.
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supermalparit
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« Reply #8 on: July 21, 2011, 09:47:03 PM »

There didn't seem to be much to do in-game, but I may have missed something.

Well, at the moment you can try that villagers do not starve (building farms and bakeries). You can explore downwards (digging, mining and placing stairs), there are spiders and goblins on the lower levels.
You can build weapon/armors (Carpentry or Forge), equip your citizens and convert it to soldiers (you need barracks to do so).

Well, as you said, it's not much to do Tongue It's just a start


is deon doing sprite-work for you? I loved his roguesurvivor reskin as well
as the things he does for dwarf fortress.

Yes, Deon will do the Towns graphics. It's a little busy these days in other projects but, as he said to me, in a few days he will work on it.
I'm looking forward to see his work!
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Destral
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« Reply #9 on: July 23, 2011, 06:41:48 PM »

Downloading to check it out.

Interesting forum name. Northeastern Spain, by any chance?  Smiley
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supermalparit
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« Reply #10 on: July 24, 2011, 02:41:30 AM »

Downloading to check it out.

Interesting forum name. Northeastern Spain, by any chance?  Smiley

Yes! Like you, isn't? Tongue

Edit: Well, as you may know, 'Destral' means hatchet in Catalonia.
« Last Edit: July 24, 2011, 03:01:36 AM by supermalparit » Logged
Destral
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« Reply #11 on: July 24, 2011, 11:29:32 AM »

Yes, I'm from there too Smiley
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supermalparit
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« Reply #12 on: August 11, 2011, 06:56:26 AM »

A new video has been uploaded. This one comes with my (spanish, sorry) comentaries.





Hope you like it

Supermalparit
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herror
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« Reply #13 on: August 11, 2011, 07:24:33 AM »

Pretty interesting. Also, the hud needs icons so badly Tongue
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supermalparit
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« Reply #14 on: August 11, 2011, 02:09:45 PM »

Pretty interesting. Also, the hud needs icons so badly Tongue

Well, icons aren't my main priority at the moment but I'll take into consideration. Thanks Tongue
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supermalparit
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« Reply #15 on: August 12, 2011, 06:32:57 AM »

Hi,

the second (and last) part of the video has been uploaded.





Regards

A new video has been uploaded. This one comes with my (spanish, sorry) comentaries.





Hope you like it

Supermalparit
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supermalparit
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« Reply #16 on: October 06, 2011, 10:00:38 AM »

Hi,

Towns engine it's pretty advanced but the game lacks of content.

What I need?
I need a person that can fill the game with content.

What I mean with "content"?
Well, I mean almost every single thing in Towns. Items, buildings, monsters, animals, campaign mode, ....
Of course, all that things must be balanced (the Megasword 4d20+80 it's not an option).


You can contact me at [email protected].

All requests will be taked into account.

Regards
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alexpoysky
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« Reply #17 on: October 15, 2011, 02:39:28 AM »

Hello everyone. I am the new Lead content manager and Public relations for Towns. If anyone has any questions they would like to ask about it, or would like to give any suggestions, please, by all means feel free to use the forum or pm me. You can even add me to msn or facebook at [email protected].

Or join our new facebook group http://www.facebook.com/groups/283334488362764/?id=285807864782093&notif_t=group_activity
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alexpoysky
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« Reply #18 on: October 16, 2011, 05:06:14 AM »

New artwork done by a talented artist Burningpet.

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alexpoysky
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« Reply #19 on: October 17, 2011, 06:29:05 AM »

We just created our facebook page at http://www.facebook.com/pages/Towns/235177183203092?v=wall

I am posting new graphics sets for the game on there.
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