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TIGSource ForumsCommunityDevLogsPlanetarium, the space RTS
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Pineapple
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« on: August 01, 2012, 07:35:35 AM »

Demo 3
Demo 2
Demo 1

Planetarium is a small project I've decided to take up. My goal is to create a 2d space RTS with gameplay not dissimilar to Stars! but with more of a focus on management (and micromanagement) than combat.
« Last Edit: August 09, 2012, 10:44:45 AM by _Madk » Logged
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« Reply #1 on: August 01, 2012, 07:56:04 AM »

Tools used?
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« Reply #2 on: August 01, 2012, 08:04:16 AM »

I'm writing it in BlitzMax, and have used nothing else so far.
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« Reply #3 on: August 01, 2012, 08:18:36 AM »

Basic UI



« Last Edit: August 01, 2012, 08:47:05 AM by _Madk » Logged
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« Reply #4 on: August 01, 2012, 09:08:47 AM »

Looks cool, I'm interested to see what it is going to be like after a while.  Reminds me of the Planetoid games on yoyogames (just the name and the look kind of simmilar).  I like the details you're putting into it, like height and composition of the atmosphere.

Will it have randomly generated solar systems, or pre-made ones?
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« Reply #5 on: August 01, 2012, 09:58:05 AM »

Will it have randomly generated solar systems, or pre-made ones?

likely both. also, the game does work with more than just one system at a time even though it hasn't been shown.



gravity is calculated using mass and radius. I'm planning similar things for surface temperature, and whatever else I can think of. I want terraforming to be a much more interesting activity than it is in most games.
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« Reply #6 on: August 01, 2012, 10:15:15 AM »

Very cool, There is going to be so much detail, that you will need to make tabs in the planet info UI.

It would be cool if you added characteristics like this to stars too, like mass, gravity, heat, age, and luminosity.  Also black holes are cool.  If you can make teraforming interesting, that will be awesome, because I find it boring in most games.
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« Reply #7 on: August 01, 2012, 11:06:20 AM »

after working a bit on an accurate model of the solar system I've realized that the game just isn't going to work if I use accurate sizes and distances. scrapping that idea.
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« Reply #8 on: August 01, 2012, 11:54:06 AM »



because I can, that's why
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« Reply #9 on: August 04, 2012, 04:49:09 AM »



once I've had a chance to better tune the camera controls I'll put up a demo
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« Reply #10 on: August 04, 2012, 05:40:55 AM »

https://dl.dropbox.com/u/10116881/program/planetarium/planetarium_demo1.exe

lmb: select body
mmb: pan
mouse scroll: zoom
+/- keys: zoom
shift +/- keys: zoom
mouse on edges: move camera
arrow keys: move camera
f11: screenshot (requires a screenshots/ directory)

Ideas for improving the camera control would not go awry
« Last Edit: August 06, 2012, 11:48:46 AM by _Madk » Logged
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« Reply #11 on: August 04, 2012, 05:51:29 AM »

Some musings:

There will be several different possible victory conditions and before beginning a skirmish you'll be able to specify which work and which don't.

- Elimination
Be the only power left in the system. This would be the typical tactics-based gameplay familiar to RTS players.

- Territorial
Control 75% of all settled bodies in the system, and at least some specific quantity. I imagine Civ fans would be at home with this victory condition.

- Economic
Control 75% of all possessed wealth in the system, and at least some specific quantity. This would be the main attraction, encouraging surgical strikes upon high-value targets rather than blowing all your resources on a large armada, and exploitation of as many resource-bearing bodies as possible.

- Technological
Research 75% of the final tier technologies before any of the opponents. Also rings of Civ.
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« Reply #12 on: August 05, 2012, 07:29:22 PM »

I made this, it's the code that will drive the viewports in the game.

I never really understood what the point was in only letting the player see one place at a time while playing an RTS.

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« Reply #13 on: August 06, 2012, 04:33:23 AM »

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« Reply #14 on: August 06, 2012, 04:55:04 AM »



« Last Edit: August 06, 2012, 05:12:43 AM by _Madk » Logged
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« Reply #15 on: August 06, 2012, 11:48:22 AM »

I rewrote a bunch of stuff since the last demo

image

download

select: lmb
select and follow: double-click lmb
unselect: double-click lmb on empty space
pan: hold mmb
zoom: scroll mmb, + and - keys
make a pretty rectangle that doesn't actually do anything yet: hold lmb
left-click buttons on the ui to do things. some buttons have alternate functions for right click.
« Last Edit: August 06, 2012, 12:00:57 PM by _Madk » Logged
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« Reply #16 on: August 08, 2012, 06:51:20 AM »



Made some adjustments and improvements in the convenience of selecting a body, also got started on the code for units.
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« Reply #17 on: August 08, 2012, 08:07:18 AM »



Now I have a lens flare

« Last Edit: August 08, 2012, 08:40:51 AM by _Madk » Logged
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« Reply #18 on: August 09, 2012, 05:20:25 AM »



modeling the solar system is fun
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« Reply #19 on: August 09, 2012, 07:40:18 AM »

This looks interesting Smiley

I downloaded the demo and the controls/UI seems easy enough to understand, it would be nice to be able to "drag" the line between the windows to adjust the size, though (Instead of always diving it in halfs)
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