It's only been two days, but I have another pretty substantial update. Finally, I've gotten around to redoing the shop completely--I'm pretty pleased with the result. Each class has upgrades you can buy now, (some more than others, for now) and the shop is in general much more useful, clear, and easy to use.
Here's a full changelog:
- made rage text in hud turn purple when rage is full, rage meter jiggles when full
- made health text in hud turn red when health is low, health jiggles when low
- players now unable to cast spells in between waves
- player now unable to attack in between waves
- store has been completely redone
- health potion/rage potion cost now based on how full your meter is
- increased knight rage radius
- fixed being able to hit enter at the very start of a wave to see the 'wave begin' sign again
- fixed splitter orcs going haywire when assassin enters rage
- increased firebug range
- increased firebug primary attack spread
- added upgrade for knight to increase swing size
- added upgrade for knight to increase sword toss range
- added upgrade for archer to increase arrow damage, increase cooldown
- added upgrade for archer to increase sentry fire rate
- added upgrade for archer to increase sentry time alive
- added upgrade for mage and necromancer to increase mana regeneration rate
- added upgrade for assassin to increase rage time
- added upgrade for assassin to increase sight while under rage
- added upgrade for necromancer to increase zombie health
- added upgrade for firebug to increase primary attack damage
- added upgrade for firebug to not take damage from fire
- added upgrade for necromancer to increase amount of zombies he can have
Download here. (v3, 1.3 MBs)