Hey guys, Indecom here with another little project i'm developing alongside
miniFlake. This project is a low cost motion tracking peripheral that will track motion and angle at a 1-1 rate similar to the playstation move but with a significantly lower price range.
I decided to come up with this design while discussing my future support of the Oculus Rift vr headset. I was thinking to myself about what techniques could be used to track the physical motion of a players hand rather than just sticking to mouse and keyboard, and in such a way that i wouldnt have to shell out another hundred or more dollars for just another motion controller for my pc. So the I-Game-Pistol was born.
What is the I-Game-Pistol? Essentially it's a lightweight gun peripheral with a big cuboid instead of a barrel. The cost effectivity of this device is based around the fact that it's built entirely out of paper, buy the template online, print it out, then cut and glue it together. There will be multiple models of the I-Game-Pistol, and eventually there may even be various rifles and other devices such as brass knuckles.
How does the I-Game-Pistol work? The secret to the peripheral is it's cuboid head. On all 5 sides of the cuboid are large AR markers. AR stands for Augmented Reality, and to my knowledge, has not been used purely as a means of motion tracking. Using nothing more than the webcam most people already have, the game can keep track of up to three of those markers at a time, allowing for super precise 1-1 angle and position tracking.
But how do I fire the I-Game-Pistol if it's made from paper? Believe me this is something that I toiled over for some time. How could I make something that's made out of paper send a certain signal to a computer without wires? That's when i figured out that this particular problem can be solved, not electronically, but rather mechanically. All I'd have to do is design a series of parts, secured to the pistol with pivoting joints. After designing on paper how this would work, I assembled a mockup using small pieces of cardboard and thumb tacks, and to my surprise the mechanics worked flawlessly with only a minor amount of tweaking.
So how do you send the signal to the PC using mechanics? Well with the current design itteration, as your finger presses down on the trigger, mechanical parts begin to shift around, and ass your pressure increases, a rectangular hatch on the top of the device lifts, revealing a hidden AR marker with a specific pattern that, when detected by your webcam, tells the game that the trigger has been pulled, and the game in turn reacts accordingly.
What does this peripheral look like? Right now the I-Game-Pistol only exists in concept art and a fully realized 3 dimensional model, both of which will be shown below, as well as a video demonstrating the mechanics behind the trigger.
CONCEPT:
MODEL:
TRIGGER MECHANICS VIDEO