Rostiger
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« Reply #40 on: February 01, 2009, 09:25:48 AM » |
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Hehe, cool with me!
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godsavant
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« Reply #41 on: February 01, 2009, 11:23:47 AM » |
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I think it'd be better to compare Iji to Quote rather than Nikujin, since we're going to be animating a lot of guns. EDIT: Also, future edits may want to watch out for appropriate big-headedness (as per the style) and dynamic pose. She needs to be able to run/attack on a moment's notice!
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« Last Edit: February 01, 2009, 11:34:29 AM by godsavant »
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Soulliard
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« Reply #44 on: February 01, 2009, 11:53:44 AM » |
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That's the best one yet.
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Bremze
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« Reply #45 on: February 01, 2009, 12:11:28 PM » |
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I think the head should be a tad narrower in godsavant's sprite, other than that it looks great!
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Rostiger
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« Reply #46 on: February 01, 2009, 12:14:52 PM » |
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Not really, just a tad more shading on the chin: But that's very nit-pickerish.
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PlasmaMan
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« Reply #47 on: February 01, 2009, 12:37:22 PM » |
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Wait, isn't there a handle on front of the gun? I did that hand wrong. EDIT: with eyebrows.
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« Last Edit: February 01, 2009, 01:01:33 PM by PlasmaMan »
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godsavant
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« Reply #48 on: February 01, 2009, 01:15:40 PM » |
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New sprite w/ everyone's edits taken in, plus a fix on her leg:
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PlasmaMan
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« Reply #49 on: February 01, 2009, 01:17:52 PM » |
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The mugshot needs the forward handle, too.
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Xion
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« Reply #50 on: February 01, 2009, 01:23:07 PM » |
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might I suggest the removal of the dither from the sprites' gun?
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godsavant
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« Reply #51 on: February 01, 2009, 01:29:10 PM » |
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Hmph. Dither-hater. EDIT: The mugshot needs the forward handle, too.
Aaw, I liked the hand. It was cute... But if you insist:
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« Last Edit: February 01, 2009, 01:56:55 PM by godsavant »
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Soulliard
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« Reply #52 on: February 01, 2009, 01:51:04 PM » |
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I liked the old portrait better.
What's with the handle-obsession, anyway? It's not that important to Iji's character.
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godsavant
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« Reply #53 on: February 01, 2009, 01:53:32 PM » |
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I dunno, I think the handle was a pretty prominent part of her original appearance; it was one of the first things I noticed about her gun. EDIT: Also, I added another two pixels to her eyes to see what it looked like. I have to say, I like it better; it gives her more personality.
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« Last Edit: February 01, 2009, 02:57:07 PM by godsavant »
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partymetroid
Level 1
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« Reply #54 on: February 01, 2009, 02:04:35 PM » |
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I think the pose of her putting her weight on one leg was cool; you could raise her pelvis to compensate. But that's way nit-pickish . I think she looks great so far!
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Rory
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« Reply #55 on: February 01, 2009, 06:36:42 PM » |
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I think the way her eybrows are atm makes her look sad or unhappy. Other than that it's fucking awesome!
And finally, I thought the shotgun had a pump-action style front handle, rather than a bit that sticks out. But I haven't played it in a while, so maybe not.
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godsavant
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« Reply #56 on: February 01, 2009, 06:49:39 PM » |
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And finally, I thought the shotgun had a pump-action style front handle, rather than a bit that sticks out. But I haven't played it in a while, so maybe not.
From this screenshot, apparently not: Also, where the fuck have you been?
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Yigguth
Level 1
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« Reply #57 on: February 02, 2009, 01:23:40 AM » |
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EDIT: Also, I added another two pixels to her eyes to see what it looked like. I have to say, I like it better; it gives her more personality. I liked it better the other way, it made her looks less like everyone else
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William Broom
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« Reply #58 on: February 02, 2009, 02:03:41 AM » |
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EDIT: Also, I added another two pixels to her eyes to see what it looked like. I have to say, I like it better; it gives her more personality. I liked it better the other way, it made her looks less like everyone else I agree with Yigguth. Smaller eyes gives her a sadder, more realistic look, which is in keeping with the source material and more distinctive from other characters - without compromising the style IMO.
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William Broom
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« Reply #59 on: February 02, 2009, 02:26:26 AM » |
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I've started coding Iji, not done much of import yet. I'm planning to do the diagonal rocket launcher thing like Soulliard suggested. However I was thinking maybe the rocket launcher should then be mapped to Av and the Resonance Reflector to Sv. Since Resonance Reflector feels more 'special' to me, and with other characters we've generally put counter/absorb moves in the S group. Obviously it's quite easy to switch them around so it's not a major decision, but I thought I would mention it.
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