Link to the itch page where you can download.
https://charredfire.itch.io/emergent-magicEmergent Magic has been my hobby project for a while now. The goal is to create a block based magic system where the player can create a virtually endless amount of unique spells. The system is comprised of elemental blocks that move based on positions to other elements following this graph
so a block of fire behind a block of wind will create a chase effect and so on and so forth. Additionally some elements have a connective behaviour. Earth forms rigid shapes and water loosely chains together. To get more complex behaviours I am working on a rune system that can be overlayed the regular blocks to do things like spawn in additional parts of the spell when and enemy is hit such is the case with this fire ball spell
I plan on adding many more elements and runes than are currently in the demo.
Players design a spell and set its duration and a cooldown is calculated using some weighted values, the spell can then be equipped and used in combat!
I have a demo with 3 playable levels the first is mainly concerned with teaching the player how to create spells and play. I would love feedback on this aspect of the game as well as how combat feels.
if you are more interested in this premise you can check out my youtube channel which has several devlogs