eigenbom
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« Reply #40 on: January 26, 2013, 02:43:33 PM » |
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happymonster
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« Reply #41 on: January 26, 2013, 03:05:19 PM » |
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Thanks! I will add those..
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koiwai
Level 1
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« Reply #42 on: January 26, 2013, 04:58:03 PM » |
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Hi, here is cow abduction theme inspired by this pixel art. They are 2 color pirctures, but must look relatively good on both light blue and dark blue sky.
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Quarry
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« Reply #44 on: January 27, 2013, 02:53:07 AM » |
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koiwai
Level 1
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« Reply #45 on: January 28, 2013, 01:22:41 PM » |
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1) Multipurpose modern buildings 2) Four tiles to make roads or pipes, depending on the setting Usage examples: City Simulation, Martian base, side scroller
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happymonster
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« Reply #46 on: January 28, 2013, 03:34:25 PM » |
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Awesome! :D
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Code_Assassin
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« Reply #47 on: January 28, 2013, 04:30:56 PM » |
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lolno
EDIT: ninja'd .... moonmans....everywhere.
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happymonster
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« Reply #48 on: February 03, 2013, 01:18:49 AM » |
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Any more tile ideas (or contributions) to fill in the rest of the grid?
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #49 on: February 11, 2013, 03:24:13 PM » |
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This is a really cool project. Great artwork here guys!
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happymonster
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« Reply #50 on: February 14, 2013, 08:27:46 AM » |
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Thanks Andy.. Hope we have some more people contributing.
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Whiteclaws
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« Reply #51 on: February 16, 2013, 09:06:37 AM » |
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VortexCortex
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« Reply #52 on: February 21, 2013, 02:14:45 PM » |
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Added a treasure chest with loot. edit: Oops, I didn't see it was supposed to be only 2 colors per cell, and focus only on function. On that note: One of the night skies has 3 colors, and well... so do a lot of the cells, especially if you count black
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« Last Edit: February 21, 2013, 02:58:41 PM by VortexCortex »
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JMickle
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« Reply #53 on: February 21, 2013, 03:06:34 PM » |
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i think by this point its fine if it still generally conforms to the style of the rest (which i think was the original consideration)
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Belimoth
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« Reply #54 on: February 21, 2013, 03:10:43 PM » |
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That is a very nice treasure chest.
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VortexCortex
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« Reply #55 on: February 21, 2013, 04:28:33 PM » |
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That is a very nice treasure chest.
Thanks. Originally I had added these, before I read the rest of the thread... ...and realized that the other cells had less colors than I used. ____________ Edit: Let's see, we've got 16x16 placeholders, and 12x12 placeholders. So, that means we need... 6x6?
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« Last Edit: February 22, 2013, 02:12:38 AM by VortexCortex »
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tnr
Level 1
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« Reply #56 on: February 22, 2013, 06:36:12 AM » |
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This really should be stickied, pinned, or somehow attached to the top of the art page. Whatever it's called here, it should be up there.
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koiwai
Level 1
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« Reply #57 on: February 22, 2013, 03:52:42 PM » |
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VortexCortex: These new tiles are awesome! Especially those green snake-ish monsters.. ))
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VortexCortex
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« Reply #58 on: February 23, 2013, 07:48:23 AM » |
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Yeah, those are my favorite too. The gradients for the sunset sky were far too close together, so I fixed 'em, and added ghost animations. Added a bigger sun for use in the sunset, here's a too-cluttered hastily thrown together mockup. I'll use all these 6/12/16 placeholder graphics in an a game engine / tool test soon, so I may add stuff that's not as essential (like animation frames) because it's useful to have some simple tests for sprite animation code -- I guess "placeholder" still applies in this case; Not necessarily that anyone needs to add that kind of stuff.
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surt
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« Reply #59 on: February 23, 2013, 03:34:23 PM » |
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Thingy inspired by this thread (not 12x12 because evil npot): Dev thread.
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