Thanks! Yes, I think it would be a good idea to have as many tweakable parameters as possible. What is probably happening is that when a body part collides, it is not pushed back hard enough, and the momentum is lost pretty quickly. Or maybe the amount of momentum transfered along your body should be greater? I will definitely make that adjustable.
The physics feel a bit "floatier"
Indeed. This is probably caused by the total lack of gravity and the fact that your own body does not collide with itself. I don't know if I'm happy with the later. In fact, I'm having difficulties with collision checking. As you will have noticed, the body consists of particles and constraints that connect them. Particle-particle collisions are working nicely, but particle-constraint collisions (when a particle gets in between two other connected particles) use a very rough approximation. I will gladly welcome any programmer advice on this matter.
What do you mean by "hacked in"?