So I decided to boot my old PC and try out Felix Fox, and both Dream Master and Tandem Tales worked now. Tandem Tales was fun, but as I got stuck sometimes I couldn't resist adding some extra comments... So be prepared
Feedback for Tandem Tales (I played the first version, don't have XNA)
At first I thought the dialog was slightly, hmm, maybe pretentious (intentionally?
), but it really is rather funny in the first town. I jumped around on rooftops, climbed some vines and talked to a fox that lost its key, then I saw the key on top of a roof but no vines nearby.
Any tips on how to reach that key... was what I was going to type, but I talked around some and now I have the key! Haha, then I believe I actually pushed a wooden box a bit up the wall after that
The controls feel much better in Tandem Tales (compared to Dream Master), especially the jumping feels good, that's why I like the platform sections best. The fighting controls are OK, but I would've liked more response from the punches for example, maybe a more emphasized animation (maybe less smooth, you know, "ka-pow!")
(I don't think I heard any sound effects, is that normal? Maybe I need to install OpenAL?)
The Dreamscape level is pretty difficult, whoa, I must've retried 20 times minimum now, much because of those quick time events. (Shenmue-inspired by any chance?)
In another game, longer delays of those events could make it easier/funnier... maybe less instant deaths. If saving was allowed it would be nice, too. Personally I think those events work very well together with the platform jumping, it's funnier to play than the fighting sections. It was when retrying the moving platforms in Dreamscape that I finally understood the fighting controls beyond button-mashing, and it's pretty delicate, but hard to learn.
Lastly I must say Tandem Tales is an extremely cozy game, everything looks so nice and cheerful. And much thanks to those beautiful animations I've now spent more than 3 hours playing, good times, but the red-blue boss is impossible!
Out of curiosity, how did you build the levels?
Feedback for Dream MasterFirst impression was that the menus look really neat.
It was nice to see on the display which button I pressed when starting out, since they're named after gamepad buttons. And at least I like the context-sensitivity, like "Punch" versus "Read" and "Grab" versus "Item", that the actions displayed change based on where the character is.
Personally I think it's strange that neither Esc nor Alt + F4 works. (This applies to Tandem Tales too.) So I tried to exit the game using the Task Manager the first couple of times. A short "read me" file might've helped.
The depth movement felt a bit slow as it wasn't possible to run, only walk along the depth axis.
I reached the pillars with bouncing platforms in the second level, where I fell down a bunch of times and gave up.
To sum up, I think Tandem Tales is much better! (As far as I got.)
Tandem Tales – Much like Dream Master only better. It is however, more linear and more a bit more bland in scenery (apparently it was possible)
What, no? I tried both and think Tandem Tales looks much more colorful and interesting. The forest especially, it's pretty beautiful.
I'm honestly so perplexed with opinions I've gone a little mad
. It's actually crossed my mind several times to buy banners to advertise a free game.
I think I know what you mean, it's quite difficult to make games for other players these days. I wonder if there are more makers than players.
Hmm Mario 64....
I wonder if that's the checkered tile talking.
In Tandem Tales, the colorful textures and the many rainbows remind of Super Mario 64. And the cheerful atmosphere.