Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411658 Posts in 69395 Topics- by 58451 Members - Latest Member: Monkey Nuts

May 15, 2024, 08:52:03 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingA Weekend in Space
Pages: [1]
Print
Author Topic: A Weekend in Space  (Read 1066 times)
Andrew Brophy
Level 2
**


can't be hip forever


View Profile WWW
« on: December 15, 2009, 02:28:22 AM »


Download
You land on some planet and you have to retrieve your missing items. Sort of like Pikmin and Metroid without Pikmin or Metroids. It's pretty basic, and makes little sense, but I'm happy with it. I originally made this for the 16th Ludum Dare, but I missed the deadline. Oh well.  Smiley
« Last Edit: December 15, 2009, 02:52:27 AM by overboy » Logged

CosmicMaher
Level 1
*



View Profile WWW
« Reply #1 on: December 15, 2009, 02:47:52 AM »

Really enjoyed it. Two things:

1. Really stark. Stark is alright sometimes but there is verrrry little actual things in this game besides the enemies, at least that i ran into.
2. Bad glitch where im knocked by enemies on one screen into another, and fall through the level.

Otherwise was pretty cool, liked the air vents and the spriting color choices.
Logged
PlayMeTape
Guest
« Reply #2 on: December 15, 2009, 02:51:51 AM »

Nice atmosphere. Unfortunately one screen near the beginning of the game is broken when travelling upwards. It's to the right of the spawn screen.

Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic