Hey there SillyWizard,
Boy, that's fun to say and type.
I gave meat city a bit of a spin and this is my feedback for you.
The Good:
The game play feels smooth, and the movement is responsive.
The art style gives off real 90's cartoon vibes, especially the death animations.
The need to unlock areas with different methods to proceed gives a good sense of progression.
The grapple mechanic is fantastic. I was really enjoying being able to grab out of reach power ups during the chaos.
The Less Good But Fixable!:
The scaling of the UI is off. I was playing on a 1440p screen, and the UI was all bunched up in the centre of the screen. I noticed you are using Unity, which means this is a really easy fix by just setting the scaling mode on your canvas to scale with screen size and setting the reference resolution to 1080p.
As others have mentioned, it's still a bit tough to read some of the messages. A good dark background behind them would fix it right up.
Some of the tiles are a bit busy and can make it a bit hard on the eyes when dashing about and blasting stuff. I found that on level 7, there is a red and white tile that really didn't agree with my eyes hahahahaha.
This is just me being a baby, but I would be cool if you could automatically switch weapons once you run out of ammo. I got caught out by that a few times.
Overall, well done, and keep it up!
Wow, I didn't expect anyone else to come across this post. Thank you very much for your feedback, I will definitely try to fix the problem with the interface.
I’m already thinking about how to make the background tiles less straining on the eyes, I wanted to just apply a gray filter, but the style suffered from this. I guess by the red and white tiles you meant the texture of the floor in the cafeteria, you are the second person who says that it causes discomfort, it will be the first in line for redrawing.
The weapon does not switch when running out of ammo because I planned a different mechanic for this case.