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cactus
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« Reply #121 on: November 04, 2012, 12:00:31 PM » |
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9/10 from Edge Was not expecting that. Getting pumped to work on something new, but there's still stuff left to do with Hotline, apparently. Hoping me and Dennis can start setting up the engine for our next game before the month is over. Would also love to release Tuning before new years. Also want to do a write up about Hotline Miami as I haven't really had a chance to discuss it with anyone but Dennis, but I'm not sure how much I would want to reveal about it. Some things are best kept secret, and I don't want to spell out the story for anyone as it's much more interesting if people get to make their own interpretations of it.
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s0
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« Reply #122 on: November 04, 2012, 12:19:05 PM » |
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finally bought this piece of shit.
absolutely lives up to the hype. stellar level design, great atmosphere/story. regarding the violence thing, it's pretty obvious to me that the violence is supposed to be transgressive/disturbing but w/e.
im kinda starting to think a multiplayer mode would be cool, seeing as the enemies already have p much the same abilities as the player. super fast matches with 1-hit kills could be a ton of fun.
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sigfarter
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« Reply #123 on: November 04, 2012, 12:24:08 PM » |
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Getting pumped to work on something new
maek a game about trains
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ink.inc
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« Reply #124 on: November 04, 2012, 02:11:20 PM » |
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pluckyporcupine
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« Reply #125 on: November 04, 2012, 02:32:56 PM » |
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Are you planning to finish Life/Death/Island at some point? I was really looking forward to that one.
The new IGF 2012 video says it's coming this year, so I'm hoping so, as I was really looking forward to it, as well.
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cactus
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« Reply #126 on: November 04, 2012, 03:24:06 PM » |
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Life/Death/Island is on hold for now. No one seemed to like the demos we showed much, and me and Dennis don't really enjoy the gameplay the way we made it anyways. We will consider re-designing the basic combat and level generation a bit to make it actually play well. But right now we have more interesting ideas to focus on. It feels like a waste to just let it go completely, though. So hopefully it will be released eventually.
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pluckyporcupine
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« Reply #127 on: November 04, 2012, 03:31:52 PM » |
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Life/Death/Island is on hold for now. No one seemed to like the demos we showed much, and me and Dennis don't really enjoy the gameplay the way we made it anyways. We will consider re-designing the basic combat and level generation a bit to make it actually play well. But right now we have more interesting ideas to focus on. It feels like a waste to just let it go completely, though. So hopefully it will be released eventually.
I...what...noooooo! It was one of the few games I was planning to buy day one. :<
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« Last Edit: November 04, 2012, 03:38:38 PM by johnki »
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Dragonmaw
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« Reply #128 on: November 04, 2012, 05:30:55 PM » |
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If all Dennaton games are as good as Hotline Miami they will all be day-one purchases for me :D
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rob
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« Reply #129 on: November 04, 2012, 05:53:03 PM » |
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Cactus, do you remember the first game you were ever going to sell? if i remember it correctly it was a sidescrolling schump with a pink/gray color scheme? what ever happened to that?
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sigfarter
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« Reply #130 on: November 04, 2012, 06:02:04 PM » |
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pikns a gay color whod want to buy a pink game
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Tanner
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« Reply #131 on: November 04, 2012, 06:07:52 PM » |
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I think it was Brain-Dead Toon Underworld.
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rob
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« Reply #132 on: November 04, 2012, 07:12:45 PM » |
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I think it was Brain-Dead Toon Underworld.
No, it was called Akuchizoku, and apparently it operated as incentive for donations, not as a commercial game. Was it ever released? p.s. holy shit reading golden-age GMG, even from the time it started to sag, is crazy
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deathtotheweird
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« Reply #133 on: November 04, 2012, 07:33:26 PM » |
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I have that game on my hard drive. the date says 10/4/2007 but I can't remember if it's just a demo or what.
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moi
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« Reply #134 on: November 04, 2012, 09:22:50 PM » |
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akuchizoku is still one of my favorite indie shmups
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subsystems subsystems subsystems
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Avgudar
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« Reply #135 on: November 05, 2012, 09:44:10 AM » |
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On the level after you retrieve the girl there is a bug which prevents me from going further in the game.
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Avgudar avgudar gudar
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cactus
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« Reply #136 on: November 07, 2012, 07:27:54 AM » |
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@avgudar: We're looking into that. The problem is it only seems to be an issue for people on certain systems (most likely related to your graphics card), and we haven't been able to isolate the cause yet. It's very frustrating. I will change some things in level transitions to see if that might solve the issue, but I'm practically working in the dark as I can't tell if my fixes will work or not.
@rob: Me and Dennis are looking into releasing Akuchizoku in one form or another somehow. It was never fully completed, I made the wrong decision in trying to make the levels very different from each other. It made the game feel disjointed and I lost interest in working on it. If we do a remake we'll base it on the first level and keep the rest of the game in a similar vein. Would be fun to work on a shmup again.
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Daruman
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« Reply #137 on: November 09, 2012, 03:33:54 PM » |
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I want the soundtrack so bad, when i can i throw money at that.
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Kilig: noun. It is the sudden feeling of an inexplicable joy one gets when something romantic or idealistic occurs. I don\'t think there\'s an English word or phrase for it. even Butterfly Stomach doesn\'t do justice to \"kilig\".
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Avgudar
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« Reply #138 on: November 11, 2012, 11:40:51 AM » |
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The song Miami2 was swiped from an audi comercial.
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Avgudar avgudar gudar
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