Martin 2BAM
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« Reply #1220 on: August 08, 2014, 05:09:35 PM » |
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The UI code is isolated from everything except input and rendering, which are abstracted (even the blinking caret is custom coded) Now I'm gonna start working on better font-related stuff for the auto-sizers (next) and theming (later). And then, I'm good to go!
Click to try the demo (Flash) (Please, if you find anything weird let me know) @Lee that editor is looking sweeeeeeeet
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« Last Edit: August 09, 2014, 12:19:55 AM by Martin 2BAM »
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Sik
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« Reply #1221 on: August 08, 2014, 05:48:02 PM » |
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(Please, if you find anything weird let me know)
Clicking on the window at the left doesn't bring it to the top (despite the fact it should be getting focus). Also honestly a lighter background color would be nice (I mean the window's insides, not the "desktop").
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Endurion
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« Reply #1222 on: August 08, 2014, 09:07:44 PM » |
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Nice. GUI is always fun to code until you hit the little subtleties Clicking in the upper or lower area of a scrollbar (not on the buttons or the slider) should scroll by "pages". Mousewheel! Selection and copy/paste. Typing keys in a combobox can select entries (very nice to have)
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Martin 2BAM
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« Reply #1223 on: August 09, 2014, 12:27:14 AM » |
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Clicking on the window at the left doesn't bring it to the top
Clicking in the upper or lower area of a scrollbar (not on the buttons or the slider) should scroll by "pages".
Seriously guys? hahahaha Thanks for the other stuff!, mousewheel is in the works and the combo select via key would be cool, I agree. I just don't want to spend too much time over doing it.
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ndke
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« Reply #1224 on: August 09, 2014, 02:30:01 AM » |
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Finished the different tools off (currently no GUI interface for selecting tools, just shortcut keys), not shown but also done is the filled rectangle and filled circle. Going to have dinner then work on undo and redo and other shortcuts. Wow, that's really cool!
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yigitcan
Level 0
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« Reply #1225 on: August 09, 2014, 11:05:07 AM » |
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Currently finishing a exam questions' image sharing project.Probably gonna get a sponsor and start my own job with this since companies in Turkey are STARVING to kickstart a software project to get $$$. Here is a picture of two versions of the project.First picture is a proof of concept automated file & user managing brain for project's server and the second project is the last shape of the end-user beta version of the program(I'm using Windows 7 without any Metro theme btw, but i liked the program's design and white chocolate look.)
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oahda
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« Reply #1226 on: August 11, 2014, 07:04:43 AM » |
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Website @ work (image scaled down for TIGS, hence lacking quality): It's a slider (using Slick) and a gallery (using Packery). I had to put in some nice test images, and so I did.
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dirak
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« Reply #1227 on: August 11, 2014, 10:33:49 AM » |
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Working with a lot with API recently (Slack, Streak.) Mainly internal stuff for work. Not a lot of time left over for personal projects but it is damn fun to mess with new toys. Hoping to get free time to mess around with a roguelike mystery idea I've been tossing around .
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InfiniteStateMachine
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« Reply #1228 on: August 11, 2014, 10:43:28 AM » |
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playing with the unreal 4 engine. I'm loving it so far.
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Boreal
Level 6
Reinventing the wheel
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« Reply #1229 on: August 11, 2014, 10:53:13 AM » |
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Trying to get my SDL2 and OpenGL dev environment set up on Windows.
Now I remember why I switched to Linux for programming.
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kamac
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« Reply #1230 on: August 11, 2014, 12:51:57 PM » |
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Now I remember why I switched to Linux for programming. You didn't fancy Visual Studio?
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InfiniteStateMachine
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« Reply #1231 on: August 11, 2014, 02:06:34 PM » |
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Trying to get my SDL2 and OpenGL dev environment set up on Windows.
Now I remember why I switched to Linux for programming.
Really? I dont remember every having any issue using SDL2/Opengl on windows. What are you stuck on. Then again when I'm doing raw opengl I tend to gravitate towards glfw
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Boreal
Level 6
Reinventing the wheel
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« Reply #1232 on: August 11, 2014, 02:24:22 PM » |
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You didn't fancy Visual Studio? Nah, I vastly prefer text editors and makefiles. Really? I dont remember every having any issue using SDL2/Opengl on windows. What are you stuck on.
Then again when I'm doing raw opengl I tend to gravitate towards glfw
Generally I just hate the Windows ecosystem. I was pampered a bit by Arch, where I could just run "yaourt -S sdl2" and have it installed and ready to use...
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He-Who-Develops-Games
Guest
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« Reply #1233 on: August 11, 2014, 03:15:58 PM » |
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Writing a server for Havoc...in Lua...with no prior networking experience. I have a VERY basic handle on what it's supposed to do. My partner's handling the client-side stuff, at least, so I don't have to deal with that.
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InfiniteStateMachine
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« Reply #1234 on: August 11, 2014, 04:31:51 PM » |
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Generally I just hate the Windows ecosystem. I was pampered a bit by Arch, where I could just run "yaourt -S sdl2" and have it installed and ready to use...
I took at look on nuget and SDL is on there. If you are at home with apt-get then that could be good for you.
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dirak
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« Reply #1236 on: August 12, 2014, 06:56:55 AM » |
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A level editor in Java / LibGDX. Still needs a lot more work to get anything to move around. What kind of structure are you storing your map information in? Is it a 2d game? Level editors are the bane of my productivity..too much time making it then never using it
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_metamythical
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« Reply #1237 on: August 12, 2014, 10:21:26 AM » |
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A level editor in Java / LibGDX. Still needs a lot more work to get anything to move around. What kind of structure are you storing your map information in? Is it a 2d game? Level editors are the bane of my productivity..too much time making it then never using it Java classes, HashMaps and ArrayLists serialized into a file. I tried serializing classes into JSON. Haven't worked out yet. Inconsistencies when read back from file. I estimate about another 2 weeks to get the basics of the level editor to work. A lot of work, but hopefully it will pay off in the end. This is my first level editor, so maybe I can use these classes in the future.
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Boreal
Level 6
Reinventing the wheel
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« Reply #1238 on: August 12, 2014, 06:15:01 PM » |
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Finally got my hex grid mouse selection working. The code looks hacky but it's solid.
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