Hey
Nice idea. I'm also a little into shmups right now as i started making my own (Maybe with a devlog soon).
So i tried you prototype. It's ok for a first build
thank you for you time! waiting to see you devlog!
Some improvements i'd do: The action is rather slow paced, which is alright i guess, i'd make the ship speed higher, but that would maybe unbalance the gameplay, so maybe not. What i would definetly do, is to speed up the the front cloud layer a lot, that will add a lot of action to the game...and also change it's form to something more cloud - like (If those things are not just placeholders).
yes, I agree with you, I'm blaming also the music for this, and the speed of the flying bombs, I think what I should do is to spread the music, the enemies and the ship, and see if it doesn't break the game, I think as am not very far in the game, I can go as mad as I want since we can say there is no real gameplay for now to unbalance, I can take the risk.
as for the cloud layer, it needs to be changed, maybe not those far away cloud, but the one close, I should change their forms and speed, but I have to be careful that they don't make the visual unclear (since I use only 4 Color)
I liked the part when the ships came from behind and started shooting in my direction..and also shoot up bombs. I think that's something you should ellaborate on more, to convey your game idea (It's not super clear for now, but yeah, it's a 2 minute prototype, so it's hard to tell). But i'd definetely add more of those elements.. something like, 2 ships flying in on the far left and far right and let them shoot each other.
Yep, I need to create more enemies, it takes me too much time to program those enemies, but I need at least 2 more for the first map (+ maybe a boss).
and I'm still trying to find a good way to let the player know that the low ammo that the game give him at the beginning, are more like a "Joker" that you have to keep and use only in critical moments,
I liked your idea about the 2 ships flying, shooting each other, that can show to the player that he have to use enemies to win.
I just tried it, however I forgot that my new 3440x1440 monitor is only running 30fps until I upgrade to DisplayPort cables -- HDMI does not have enough bandwidth -- so I will wait and try it again after!
okey cool!
even if I think that a 3440x1440 monitor is too good for a game inspired by the visuel of the old Game Boy! hah!