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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #380 on: August 13, 2019, 08:55:45 AM »




AI Animation Tutorial | The Simpsons with EbSynth


HOLY SHIT
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BorisTheBrave
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« Reply #381 on: August 13, 2019, 02:05:35 PM »

The irony is ebsyth uses texture patches for alignment, so a cartoon input (with large blocks of flat color), is more or less the worst case for it.
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JobLeonard
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« Reply #382 on: August 14, 2019, 12:11:40 AM »

Yeah. I think this technology will have amazing applications for mixing 3D animation for animation the motion, and "rotoscoping" it with hand-drawn keyframes. The 3D footage will be the equivalent to greenscreen input, basically, and the trick will be to render it with tons of tracking dots/lines on the parts that you want animated.
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gimymblert
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« Reply #383 on: August 16, 2019, 05:21:31 AM »

You mean it's an animation intern, do teh rough animation, then do highquality keyframe, hand to intern, correct the intern mistakes ...

also this:



Artist+AI Lecture: Figures and Form


https://www.youtube.com/watch?v=zV0W29c1vUE?
STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019

This last video told me the thing I was annoyed about video game water for a long time: Meniscus
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gimymblert
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« Reply #384 on: August 22, 2019, 08:30:02 AM »

https://www.yoyogames.com/blog/92/game-dev-diary-pt-2-organising-chaos
 ORGANISING CHAOS
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gimymblert
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« Reply #385 on: September 05, 2019, 08:10:09 PM »



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gimymblert
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« Reply #386 on: September 20, 2019, 05:02:46 PM »




Animating an Autonomous 3D Talking Avatar
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gimymblert
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« Reply #387 on: October 02, 2019, 01:35:12 AM »




Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen
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gimymblert
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« Reply #388 on: October 10, 2019, 05:47:19 PM »




GCAP 2018: Procedural Generation by Automating Blender
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gimymblert
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« Reply #389 on: October 20, 2019, 03:26:34 PM »

https://www.artstation.com/siver/blog/1z2X/houdini-blog-29-city-generation
Houdini Blog #29: City Generation

Unroll the other part manually
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gimymblert
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« Reply #390 on: October 28, 2019, 10:08:40 PM »

https://knarkowicz.wordpress.com/2019/08/11/biome-painter-populating-massive-worlds/
Biome Painter: Populating Massive Worlds
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gimymblert
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« Reply #391 on: November 05, 2019, 11:34:33 PM »




IK Rig - Prototype Demo
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JobLeonard
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« Reply #392 on: November 06, 2019, 03:39:35 AM »

The coolest bit is that Sketchpunk Labs has been doing this in WebGL
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gimymblert
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« Reply #393 on: November 07, 2019, 09:04:52 PM »

https://www.weaverdev.io/tutorials/procedural-animation/
Procedural Animation
(unity)
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gimymblert
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« Reply #394 on: November 07, 2019, 09:21:46 PM »

https://translate.google.com/translate?hl=en&sl=ja&tl=en&u=https%3A%2F%2Fwww.famitsu.com%2Fnews%2F201709%2F01140918.html

Google translate
What is the procedural animation that moves Toriko realistically? [CEDEC 2017]
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gimymblert
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« Reply #395 on: November 07, 2019, 09:53:37 PM »

http://joostdevblog.blogspot.com/2018/08/a-first-step-towards-procedural-music.html
Here's how I made my computer write music
https://twitter.com/JoostDevBlog/status/1047216047089172480


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gimymblert
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« Reply #396 on: November 09, 2019, 05:49:43 AM »

https://veloren.net/devblog-36/
Erosion and Rivers by @Sharp
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gimymblert
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« Reply #397 on: November 11, 2019, 06:55:38 PM »

https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/
Landscape and Material Pipeline of Ghost Recon Wildlands

https://80.lv/articles/procedural-technology-in-ghost-recon-wildlands/
Procedural Technology in Ghost Recon: Wildlands
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/
Procedural World Building in Ghost Recon Wildlands
https://80.lv/articles/vegetation-generation-in-ghost-recon-wildlands/
Vegetation Generation in Ghost Recon Wildlands
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gimymblert
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« Reply #398 on: November 12, 2019, 02:16:41 AM »




EPC2016 - Joris Dormans - Cyclic Dungeon Generation

https://www.youtube.com/watch?v=c_a3pxIFqh0?
Cyclic Dungeon Generation
« Last Edit: November 12, 2019, 02:44:56 AM by gimymblert » Logged

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« Reply #399 on: November 25, 2019, 02:52:39 PM »

https://www.redblobgames.com/x/1843-planet-generation/
Procedural map generation on a sphere

https://www.redblobgames.com/x/1938-square-tiling-of-sphere/
Wraparound square tile maps on a sphere

http://www.andrewwillmott.com/tech-notes#TOC-Cube-Maps-Spherical-Planets
Cube Maps & Spherical Planets
« Last Edit: November 26, 2019, 05:09:15 AM by gimymblert » Logged

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