I like how everything is clear without any explanation. The puzzle mechanics are interesting and fun to explore. I'm a bit worried that it might become tedious after a while, but it really depends on the additional elements in later levels. The controls felt good.
i just Played through. I agree with all of what Marries said however once i got the block drop skill i started to enjoy the game. The background graphics are much better than the foreground.
All in all it was a good play though, the block drop was great, the controls where tight and felt natural however im not to sure about the jump being W or UP, it felt a little unusual. I would be interested to see where this goes and think that this could be a great game.
I'm really happy for the reception!
We're beginners, so these feedbacks will be remembered!
The art style in the background looks good, but the foreground doesn't really fit in. For example, the red and blue foreground blocks feel a bit programmer-art to me. I think it would be better if the blocks would fit in the rest of the color scheme (maybe with some yellow to make them stand out?). For me, this was the weakest point of the game.
Overall it was fun, and I'm curious how the later levels will be. I was a bit disappointed that there were no secret rooms (or I didn't notice them?), but you already mentioned that you're working on them!
The red and blue tiles are a big problem, because some people forget their function.
This will be changed, probably.
This game CERTAINLY will have secret bonus! Something like "Super Mario": hiden itens, difficult to find (we expect, hehe). We love that! However, it wasn't working yet. On Dev version, it is working already.
In fact, we are negotiating with a musician, but the deal wasn't closed yet.
The Dédale Soundtrack is awesome!
I'll send you an e-mail!
Thank you everyone!