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TIGSource ForumsDeveloperPlaytestingIndie game - STORM
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posxposy
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« on: July 27, 2012, 01:45:22 PM »

Hi!
Look at my game - STORM and post your feedback, please Smiley

It's indie 2D Platformer, fighting. Dark post apocalyptic world swarming with mutants, half-destroyed streets of a former megapolis, metropolitan tunnels, air ducts, underground mutant city.

Summary of the game:
The game is set in the nearest future. The main character finds himself in a post apocalyptic ruins of a former megapolis, filled with horrible mutants. Trying to find out the reasons of the global disaster and in order to prevent himself form mutating further, Alex goes on a journey to the Mutant city. On the way he meets horrible creatures who live in complete darkness and solves puzzle to make his way through the ruins of the city. The main character moves across the levels which consist of several screens. Each screen makes you fight mutants and solve various puzzles. Character moves from screen to screen according to various arrows which suggest a non-linear walkthrough.

From author:
First chapter is called "STORM:Neverending night". It will contains 7-10 episodes. At this moment we have names of the first episode:
- first called "Foreword".

At this moment the game is not released yet.

RELEASE FIRST EPISODE! Download: http://www.indiedb.com/games/storm-game/news/stormneverending-night-foreword-download

Anyone with good ideas are welcomed to contact me, I always reply to all questions.

Video:
Old gameplay trailer:


Trailer of the first episode:



Some screenshots:





Thanks for your time.
Sorry for my english Smiley

Contact me:
Site: storm.dmitryhryppa.com
Mail: [email protected]

Kind regards,
Dmitry.
« Last Edit: November 16, 2012, 06:41:11 AM by dmitryhryppa » Logged

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« Reply #1 on: July 28, 2012, 07:52:52 PM »

Looks nice, but you should post a bit more if you want some feedback. ex. what exactly are you looking for feedback on?  A video of gameplay or playable demo would help a lot also.
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« Reply #2 on: July 28, 2012, 11:57:46 PM »

Looks really nice, unique, any chance of a playable demo?
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posxposy
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« Reply #3 on: July 29, 2012, 02:23:17 AM »

Looks nice, but you should post a bit more if you want some feedback. ex. what exactly are you looking for feedback on?  A video of gameplay or playable demo would help a lot also.
Thanks, I added a little more information. Also, I added an old video of gameplay, maybe it will help understand the nature of the project. I beg your pardon for the video quality. Now I'm working on teaser, soon I will publish it.

Looks really nice, unique, any chance of a playable demo?
Thank you! I will publish a demo, but now it is not yet ready for 100%. I plan to publish it in early September. I try as best I can, that would make it.
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« Reply #4 on: July 29, 2012, 10:42:22 AM »

Backgrounds are really nice, how did you do them? Doesn't look like 3D, doesn't look like Photoshop either.
However, I think that there's too much bloom on screen and animation and movement needs a lot of work.
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« Reply #5 on: July 29, 2012, 10:59:12 AM »

Backgrounds are really nice, how did you do them? Doesn't look like 3D, doesn't look like Photoshop either.
However, I think that there's too much bloom on screen and animation and movement needs a lot of work.

Thank you! Background - this is matte painting and lots of layers.
Much has changed in new build. Animation too Smiley
« Last Edit: July 29, 2012, 02:07:00 PM by dmitryhryppa » Logged

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« Reply #6 on: July 29, 2012, 02:55:47 PM »

Graphics look excellent - triple-A quality.

Watched the video also - that looked great too - one bit of feedback, I'm not sure if the trailer was in slow motion or not, but it looked from the fighting gameplay that there's a fairly long "wind-up" to kicks and punches, that might translate as sluggish controls or lagginess from the player perspective (even thought it's more physically realistic). That might be part of the fighting strategy in this one, if it's timing-based, so that might not be relevant, would have to play it to tell. But if not, maybe speeding up the timing of the animations there would give it some more snappiness/juiciness.
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« Reply #7 on: July 29, 2012, 11:32:58 PM »

Graphics look excellent - triple-A quality.

Watched the video also - that looked great too - one bit of feedback, I'm not sure if the trailer was in slow motion or not, but it looked from the fighting gameplay that there's a fairly long "wind-up" to kicks and punches, that might translate as sluggish controls or lagginess from the player perspective (even thought it's more physically realistic). That might be part of the fighting strategy in this one, if it's timing-based, so that might not be relevant, would have to play it to tell. But if not, maybe speeding up the timing of the animations there would give it some more snappiness/juiciness.

Thank you very much!
Yes, you're right. It was originally planned to focus on realistic strokes, as in life. But this led to a rather "frozen" player moves.
In the final version, the kicks will be accurate, faster and more succulent.
Sorry for my english.
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« Reply #8 on: July 30, 2012, 11:54:00 PM »

The graphics are amazing, creative, and unique. The GUI looks really good also. Fighting animation looks good

Keep up the good work , this looks to be a really good, and unique game Smiley
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« Reply #9 on: July 31, 2012, 04:22:12 AM »

The graphics are amazing, creative, and unique. The GUI looks really good also. Fighting animation looks good

Keep up the good work , this looks to be a really good, and unique game Smiley

Thank you!
I hope the game to get interesting Smiley
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« Reply #10 on: September 09, 2012, 12:01:02 PM »

Hi for all!
New trailer of the first episode called "Foreword".
It will be free for all. Soon Smiley



« Last Edit: September 09, 2012, 04:38:02 PM by dmitryhryppa » Logged

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« Reply #11 on: September 09, 2012, 12:24:51 PM »

That trailer is awesome, I'm really impressed by the artwork and the music is great! My Word!

Just one criticism, there are two spelling / grammar mistakes I noticed,

1. 'In the rays of the sun... But non of this matters anymore.' (it's spelt none)
2. 'At that night I realized everything... On that night' (It's On not At, it's strange you got this wrong as you put On in the second bit lol)

I will definitely be keeping an eye on your games progress.
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« Reply #12 on: September 09, 2012, 12:47:30 PM »

That trailer is awesome, I'm really impressed by the artwork and the music is great! My Word!

Just one criticism, there are two spelling / grammar mistakes I noticed,

1. 'In the rays of the sun... But non of this matters anymore.' (it's spelt none)
2. 'At that night I realized everything... On that night' (It's On not At, it's strange you got this wrong as you put On in the second bit lol)

I will definitely be keeping an eye on your games progress.

Thank you very much!
English is not my native language, so it's hard for me Smiley
I was change wrong words.. Now waiting when render will done.. Smiley
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« Reply #13 on: September 09, 2012, 12:55:40 PM »

Oh right no problem, it would be hypocritical for me to criticise your grammar when I can only speak the very basics of a few languages besides English, never mind write in another language. If you want I could proof read the text in your game for you before you release it and send you back a kind of 'English patch'? No charge of course.
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« Reply #14 on: September 09, 2012, 01:02:30 PM »

Oh right no problem, it would be hypocritical for me to criticise your grammar when I can only speak the very basics of a few languages besides English, never mind write in another language. If you want I could proof read the text in your game for you before you release it and send you back a kind of 'English patch'? No charge of course.

That would be great!
At this moment I create dialogues in the game and I'm not sure they are correct.
If you give me your email (or you can write me on [email protected]), i will send it for you, when i done it Smiley
Of course, I will add special thanks for you in the credits of the game.
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« Reply #15 on: September 09, 2012, 01:08:00 PM »

Ok that sounds great, I look forward to it Smiley I think my email is publicly on my profile but I'll PM it to you now.
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« Reply #16 on: September 09, 2012, 04:38:58 PM »

Ok that sounds great, I look forward to it Smiley I think my email is publicly on my profile but I'll PM it to you now.

Thanks!


I upload new version here:

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« Reply #17 on: November 16, 2012, 06:42:09 AM »

Hello!
I release the first episode, called "Foreword".! Download: http://www.indiedb.com/games/storm-game/news/stormneverending-night-foreword-download
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« Reply #18 on: November 16, 2012, 07:50:21 AM »

I would like to play it, have downloaded it but it says incompatible version of GLSL? Huh?
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« Reply #19 on: November 17, 2012, 04:49:36 AM »

You need OpenGL 3, and minimum GLSL 3 version.
You can run PC Info tool in the root folder with the game and look what version installed in your PC.
So, maybe you nedd to update OpenGL drivers...
Hope it will help you.
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