sevn
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« Reply #20 on: August 06, 2012, 07:58:17 PM » |
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Had a play this morning, interesting little game. I very much enjoy seeing an XNA built game on here from time to time =D.
Uploaded a
of my game play. And yes, I did eventually solve that level, took me a while to realize that middle block in the water had a plate on it. =D
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poe
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« Reply #21 on: August 07, 2012, 07:54:09 AM » |
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Had a play this morning, interesting little game. I very much enjoy seeing an XNA built game on here from time to time =D.
Uploaded a
of my game play. And yes, I did eventually solve that level, took me a while to realize that middle block in the water had a plate on it. =D
Yeah I ended up changing the middle block to one that isn't a crate so you can tell the difference.
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poe
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« Reply #22 on: August 08, 2012, 06:14:00 PM » |
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Added quite a few new mechanics, alongside changing the camera.
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NotAMoose
TIGBaby
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« Reply #23 on: August 12, 2012, 09:38:11 AM » |
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i like this game
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poe
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« Reply #25 on: August 29, 2012, 06:26:58 AM » |
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I contacted Desura about publishing and got this as a response(figured I should share for anyone else who might get something similar): Thank you for submitting your game. We have a very difficult time selling puzzle and casual games. Unless they are something really special they just don't sell well. It is for this reason that I am going to decline to publish your game.
Ah well, back to making games!
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poe
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« Reply #26 on: August 30, 2012, 10:20:32 AM » |
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poe
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« Reply #28 on: October 07, 2012, 03:43:34 PM » |
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Haven't posted in a while, this should probably be moved to devlogs. https://twitter.com/poe__ I made a twitter https://twitter.com/6sidedsanctuary and my game has a twitter for when people get highscores, it updates automatically! (The update for this isn't out yet.) I may have an artist helping me now. Carts now have shape, so they don't look like other blocks: They bob up and down too, very futurey! Tweaked the lighting a bit Video of an old level with new stuff: I also polished off the level editor a lot, and I documented it. Really hope people make custom levels for the game Next time I post I hope the game has good graphics. EDIT: Also an old visually glitchy video that I never shared here:
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poe
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« Reply #29 on: October 09, 2012, 12:36:08 PM » |
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Thoughts ? Courtesy of my new artist/old friend Cilerba Less brown now.
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« Last Edit: October 09, 2012, 01:32:37 PM by poe »
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Udderdude
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« Reply #30 on: October 20, 2012, 05:45:04 AM » |
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Tried out the 0.3.1 alpha. It's pretty cool and definitely challenging. I like that you're adding plenty of different game elements, too. Looking forward to another update.
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poe
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« Reply #31 on: October 20, 2012, 08:50:25 AM » |
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Tried out the 0.3.1 alpha. It's pretty cool and definitely challenging. I like that you're adding plenty of different game elements, too. Looking forward to another update.
Thanks, hopefully the new update will come soon, it's much more polished
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Udderdude
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« Reply #32 on: October 20, 2012, 11:27:02 AM » |
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Yes, please provide me with a complete list of game elements so I can .. borrow some of them. :9
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poe
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« Reply #33 on: October 20, 2012, 11:52:31 AM » |
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Yes, please provide me with a complete list of game elements so I can .. borrow some of them. :9
Most of my elements are taken from other games, Sokoban, and Portal would be the big two. Other stuff I came up with, but has definitely been done before. Just look at other games and see what could be adapted to yours. Feel free to look at mine as well, of course.
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poe
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« Reply #34 on: November 24, 2012, 05:26:32 PM » |
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Weird to think the last time I posted here was October... I've been working on the game still. More polish and all that. Tonight I added in metablock levels where you go inside a block and see how it works. Of course there's puzzles in them
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Udderdude
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« Reply #35 on: November 24, 2012, 05:41:16 PM » |
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Blockception
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poe
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« Reply #36 on: November 24, 2012, 06:09:27 PM » |
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Just realized this isn't my devlog thread... Going to lock this one and repost that there...
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