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1411632 Posts in 69393 Topics- by 58447 Members - Latest Member: sinsofsven

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TIGSource ForumsCommunityJams & EventsCompetitions0h game jam! Make a game in zero hours!
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Author Topic: 0h game jam! Make a game in zero hours!  (Read 10918 times)
Sos
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I make bad games


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« Reply #20 on: October 30, 2011, 03:32:17 AM »

Cool! I will add it later today!
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Pit
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« Reply #21 on: October 30, 2011, 04:25:40 AM »

Many thanks to Sos for organizing this, doing a game in 0 hours was an exceptionally cool experience.

For quite some time I wanted to do a little text game in brainfuck again, so this was the perfect opportunity. Unfortunately it seems as if the days are gone where I knew the difference between letters by heart, so it took me 0h + 23min to finish the game.
OK, I could have used a tool to translate the text, but brainfuck is such a pure form of programming art, you just can't do that.

But at least the game worked, which I totally didn't expect. OK, in the initial version I forgot to let the player die and you can move through the wall, but hey, these are such classic bugs, they have to be features.

Edit:
You can download the game here.
And here's a time lapse video.
« Last Edit: October 30, 2011, 09:14:11 AM by Pit » Logged
Gib
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sup?


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« Reply #22 on: October 30, 2011, 08:20:27 AM »

Thanks Sos for organizing this, that was a lot of fun Smiley

It was the first time I tried to do something in less than 1 hour, so I just spend the first 10 min making white shape moving randomly on my screen, not really knowing why. Then I find myself thinking about bitches, drugs, meaning of life, death and stuff.

It ended up like that.

Shame it's too late to submit it to the IGF.

Also, the drunk keynote by drunk Dogbomb was awesome  Beer!
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Welp, twitter and stuff. And b__g.
Sos
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« Reply #23 on: October 30, 2011, 08:57:19 AM »

Thanks Sos for organizing this, that was a lot of fun  Smiley

It was the first time I tried to do something in less than 1 hour

I moderately enjoyed it, but I enjoyed LD more. One hour doesn't give any time to make progress reports, or to talk with others about what they're making. And it's hard to produce anything worthwhile in this time frame.



You should have come to IRC and record a timelapse!
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th3highwaym0n
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« Reply #24 on: November 06, 2011, 05:15:10 PM »

Did anyone in North America participate in this besides me? It was my first foray into Flixel, but here's the game I came up with: http://kristianbauer.com/games/0hgame.html
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dustin
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« Reply #25 on: November 06, 2011, 06:04:05 PM »

I don't understand how I score points...
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th3highwaym0n
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« Reply #26 on: November 06, 2011, 06:46:26 PM »

I should probably put the controls on that page somewhere. Arrow keys to move and space to shoot. If you're shooting in one direction and change directions, you will continue shooting in the first direction, much like in Voxatron.
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th3highwaym0n
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« Reply #27 on: November 08, 2011, 12:06:57 PM »

I win. I always win. Is there no one on this planet to even challenge me?




Haha that's awesome! Thanks for checking it out. Grin
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wademcgillis
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« Reply #28 on: November 08, 2011, 07:51:21 PM »

I win. I always win. Is there no one on this planet to even challenge me?




Yeah me too.  Big Laff
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Triplefox
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« Reply #29 on: November 08, 2011, 10:10:03 PM »

I did two games, the first before the zero hour(in about 40 minutes), the second within the zero hour(in about 30 minutes).

1. Shoot Kid
http://www.ludamix.com/games/shootkid/

2. Dodge Kid
http://www.ludamix.com/games/dodgekid/

Based on the recurring meme of IGGMarathon wherein all protagonists are Bastion's "Kid."
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Jim Crawford
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« Reply #30 on: November 09, 2011, 01:53:29 AM »

I also built something, live on the IGG Marathon stream, no less:
http://twinbeardstudios.com/the-kid-and-the-kid-teal-alert

What went right:
- Asymmetrical co-op (one player uses arrow keys, the other the mouse)
- Grabbing Shamayel to do a couple of balance passes in the last few minutes of development.
- ASCII art looks stylish and is quick to produce.
- Using a solid framework.  (The preloader is part of the framework; I certainly didn't build that in 0 hours.)

What went wrong:
- Blue player hard to see against teal background.
- Player bullets look the same as enemy bullets.
- Unclear when stunned.
- Unclear that it's co-op; when presented with the game cold, players try to shoot each other.
- Bugs.
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