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TIGSource ForumsCommunityJams & EventsCompetitions[2012] Sushi•Robo (UNFINISHED, CONTINUING DEVELOPMENT)
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Author Topic: [2012] Sushi•Robo (UNFINISHED, CONTINUING DEVELOPMENT)  (Read 16770 times)
BlueSweatshirt
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« Reply #40 on: December 14, 2011, 06:28:42 PM »

DOMO ARIGATO SUSHI ROBOTTO.
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Theophilus
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« Reply #41 on: December 14, 2011, 07:54:24 PM »

Today, I:
-Added paradigm selection support
-Further designed enemies.

Going to be a bit of a lull until Ludum Dare is over.
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Theophilus
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« Reply #42 on: December 17, 2011, 09:32:58 AM »

Ludum Dare theme was a BUST

Going to be working on this puppy a lot more. Winter break just started whatwhaaaaaaaaaaaat.
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Theophilus
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« Reply #43 on: December 19, 2011, 07:53:50 PM »

Added a helper paradigm: healing. I would push a build but it's a bit buggy.
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Theophilus
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« Reply #44 on: December 21, 2011, 09:15:49 AM »

Healer paradigm is fixed!


Those texts above the red healing bots are debugging tools for me

Today I plan on getting some of the HUD spiced up.
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Pineapple
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« Reply #45 on: December 21, 2011, 02:08:27 PM »

Quote from: thatshelby
work on gam was enliten xp 4 me. my gam is 2 poplariz such conseps as teh imports of sushi when consider 3gethr with robo. i was inspide bi japan 2 mak gam. it bin hard 2 dev but i do it Nyway bc i am epic gamer!1 i am theophallus & i aprove this msg. <3
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anonymous
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« Reply #46 on: December 24, 2011, 04:07:58 AM »

wah!  that's cool.  played the demo, that's really slick, brings me back to playing armored core.  I can see it set in a cityscape, with destructible terrain buildings cars.
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Theophilus
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« Reply #47 on: December 31, 2011, 06:19:13 PM »

Might have a binge tonight to finish this. I don't see doing this on time though:

weapons
menu
hud
sound
music
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Theophilus
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« Reply #48 on: January 02, 2012, 11:09:19 AM »

Derek and I will be revamping this entire game:

-Different environments (IE cities, fields, factories and the like)
-Buildings that you can avoid/punch down
-Redesigning gameplay. Still inspired by the current system
-ROCKET PAAAAAAAAUNCH
-Sounds and music!
-Enemies will be more interesting

Keep an eye out for a devlog in the Devlogs forum.
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