meh. I need a break. I'd like to revisit and think a lot more about implementing the building/crafting mechanics and of course the AI. The only thing you can craft is a plant...
The game design was to be as follows:
Scavenging for objects, having to venture into dangerous territories for specific material, combining the materials together creating plants and even life, which would grow itself over time, turning the dead land alive again, while implementing protective measures both defensive and offensive against invading Spirits.
A couple of consistent ideas came to me when thinking of a project, which was one scavenging for items such as food, and using your environment as your main way of defending yourself - one by throwing objects at your enemy, two by building walls between you and them.
I wanted the character to sleep when his stamina bar would run out, but to sleep safely he'd have to find or build cover for himself.
So this is not quite what I wanted to do this month, but it was a nice warm up and exercise
I probably will go back and polish some of those ideas. And create get a proper devlog going.
Here's what you can do so far:
Pick up a few objects: seeds dirtpile.
Dig: To uncover water sources and more dirtpiles.
Mix water/dirt/seed by placing them on top of eachother.
Trap goons behind walls.
Link to download and controls in the first post.
Thank you for playing I know it's not much!