After thinking about and detailling my initial idea, this is shaping up for the game:
- Time based rounds
- Control a camp of five survivor of the end of the world
- Different apocalyptic events come in waves
- Gather ressource (building material, medicine, weapons) and information about next waves
- improve your camp with buildings against specific events
- final dead of the camp should be inevitable (loosing is fun )
And here are some examples for type of events:
- Zombies attack
- Four horsemen of the apocalypse
- Tectonic collapse
- Aliens attack
I have to admit the basic idea is inspired by the first season of "The Walking Dead". There is a strong urge to add survivor's interaction on a high complexity level like disputes, tantrums (dwarf fortress style
). That's probably to much for this month.
Tools of trade:
- Python with pygame
- Gimp
- Bxfr
- Musagi
Let's see how this idea will come along. I will post some mockup of the interface next.