I had a hard time playing, it was running really slow. What do you think is hogging all the resources? Though my netbook is no beast.
Pretty damn sure that's down to the particles. I had to faff about a fair bit testing the snow/blood to make sure there wasn't any slow-down on my comp, which is a shame because I wanted Kill Bill levels of gore. Oh well, this was the first time I've used a weather effect so not sure if I'm doing particles wrong or Game Maker just has terrible performance for such things. I just uploaded a new version which will stop creating the snow emitters on room start if you press Z (it's a toggle so press again to compare).
zombies
I'm really bored of zombies so I'd like to do some sort of twist on them. I saw an indie film not long ago that had zombie-vampires which was an interesting take. So at first they are really slow typical zombies, but later on they turn more and more into hunched, agile sons-of-bitches.
The controls were a bit annoying. I thinking it would have helped to stick to less buttons, and use sub menus for combining and other actions.
Well the reason I wanted a separate run button was that I hoped to make the melee more of a smooth beat-em-up, but at the moment it's clumsy and mechanical feeling. So a separate run button would make easier to do special moves like dodges and charges. But yeah I agree the inventory screen controls are all over the place and need a sorting out.
Also I think it would have helped to have some confirmation if you could perform an action, like pick an item or enter through a door. Maybe not confirmation maybe indicators?
Yup I'll definitely add some Resident Evil style items flashes to indicate what you can pick up since I want to make the environment a lot more messy.
Also, if I continue development sometime I'm not sure whether I'll stick with the really low lo-fi style, might bump it down a scale so it more resembles
Call of the Wild so I can get a bit more detail in (I think the zombies' heads especially currently look quite naff and it was bloody annoying trying to sprite tiny items with such huge pixels).