Hi!
Ludum Dare #22 was last weekend, and I created a game called Incomitat for it. It has a post-apocalyptic setting, and since I felt I couldn't quite get everything I wanted to the game, I thought it might be a cool idea to enter it into this compo as well and see how far I can get it this time.
I hope this is ok; just say here if not!IncomitatI live on this island. Yeah, I've always just lived here. What? Something strange on the island? Surely not! I mean, I would've noticed, having lived here like, forever? Yeah, it's a wonderful life, hunting birds and bunnies and picking some mushrooms (don't ask about the mushrooms):
Now that you mention it, I haven't really visited the other parts of the island in a long time. Like, really long time. Checking wont hurt, right?
Yeah, looks totally fine. Nothing weird here. Kinda barren, I suppose, but
OHMYDERPWHATOVERUSEDNARRATIVESTYLE--
The game is mostly an attempt to find use for my island generator thing I made earlier. The main idea is that the player is able to freely explore the island, and I'll try to put a lot of content and secrets for them. The game consists basically of 2 layers of gameplay - the basic survival and then the exploration. I realize while writing that this sounds pretty silly and similar to those millions of Minecraft/Terraria-esque things, but the main point here is that the game'll try to give the player sort of an ominous experience, in the sense of "ok, something has happened here and my objective is to try to explore and find out what". I think I'm going to use a format where there are multiple 'sidequest'-like activity chains, that ultimately end up with you facing a boss of some sort (or maybe not, depending on the type of the 'quest'). On top of these there would be a few smaller things to find.
After finishing the LD build I noted how much inspiration the game got (read: stole) from cactus' LIFE/DEATH/ISLAND. I hope though that they'll be quite different in the end. Since there's christmas coming, the final product probably wont have all that much newly new content, but I hope to be able to at least fix some bugs in the engine and perhaps add another boss-like creature. What makes working on a game like this a lot of fun is that there really are no limits (other than technical).
Example of a map:
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Here's some kind of a to-do list:
- Make hunger less deadly
- More foodstuffs to eat
- Redo the inventory system, the current one sucks!
Make days last longer- Some more wildlife (Lizards? Deers? Spiders?)
- Meteor sidequest (or part of it, kinda large, this one)
- Abandoned bunker sidequest (or at least some kind of base for underground areas)