Thanks for being available. TIGsource has been a resource for me in the past. This is my first time registering an account.
I have been working on a game for 5 months in private, and I expect it to be ready in about a year. It is not my first game, but it is my largest C++ project so far. Development is fairly straightforward since it's 2D (or 2.5D), but the marketing stuff presents challenges.
Thanks for
this thread about sending out 8000 emails to press, and for recommending
a webhost that makes sense for my needs, so getting a site running won't be an issue.
Part A: social media
The only remaining marketing obstacle is social media, which I have always despised using. I have noticed that the federated options are very FLOSS-centric, Facebook and Twitter are passe, and Instagram is "a complete waste of time" (not my words). I have also seen mention of forums (including TIG and gamedev.net). I feel like a lightbulb isn't turning on in my head that should be turning on.
Part B: timing
What stage is the best at which to start promoting a game on social media, and what stage for the press? Prototype (early weeks), pre-alpha (some gameplay), alpha (feature-complete), or beta (pre-release)? There may be contention on what terms mean what, but timetables and roadmaps can be helpful.
Thanks!