After creating a new poll in my game's blog, I decided to attempt to start a discussion here also, since this topic interests me a lot.
Before I start, I have a suspicion that there is a better terminology for these things, and I'm making a fool of myself
. Anyway, the options are two.
Numerical representation of propertiesThis is the system that most games use. For example, Sword Damage = 5, Armor = 10, Hunger = 20, and so on. Makes players know exactly where they are, but reduces the whole experience to a number game. Not that it's completely bad, let's face it: we all, at some level, gain satisfaction by watching numbers grow.
Use of adjectives to describe propertiesThis is an obfuscated but more immersive system. For example, Very Sharp Sword, Heavily Armored, Very Hungry. Makes it a little more difficult comparing properties at the beginning, but eventually grows on you. In the end, the more hardcore players end up finding out the formulas and translate these adjectives to a numerical value.
What is your personal preference? Do you think that any of these two systems could be applicable to any type of game? If not, what types of games do you think each system suits? Are there more than these two?