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Title: Laika Post by: Ratchet on May 25, 2010, 04:32:58 AM I'm posting this on behalf of a friend - this is not my game.
Laika (http://pandrgames.co.uk/forum/index.php/topic,75.msg115.html) A ridiculously difficult shooter by Ben "Battery" Davis. It's not complete yet, but the first level is available for play. The download links are in the post I've linked to above; there's a .exe and a .app. Ben's tested it in wine and it works fine, and says he'll do a Linux version at some point. For the boss, watch which parts flash, then shoot them until they turn red. So far only Ben has managed to beat it, that I know of - losing only 2 lives on his best run. I got up to the last stage on the boss after playing it solidly for an hour, with an Xbox controller - I haven't managed anything close with keyboard. Feedback is welcome, but may not be taken into account =D Title: Re: Laika Post by: Hempuliā½ on May 25, 2010, 06:57:57 AM I look at this later, but it looks like you've hit the wrong section. There's 'feedback' for finished or semi-finished games.
Title: Re: Laika Post by: Renton on May 25, 2010, 09:33:42 AM Is this a finished game?
Title: Re: Laika Post by: Inanimate on May 25, 2010, 02:43:47 PM Quote It's not complete yet, but the first level is available for play. Also, it looks like he is going to use this thread as a devlog, so I don't see why this would be the wrong place. Title: Re: Laika Post by: alspal on May 27, 2010, 03:34:35 AM Would be nice to play it in fullscreen.
The screen was too shakey. The perspective was annoying. The hit box is too big. Seems fairly polished, I don't mind the style. The upscaled pixel font doesn't fit with the clean simple line style. Title: Re: Laika Post by: Ratchet on May 29, 2010, 08:59:43 AM Yeah, this is a devlog, I'll update when there's news and new downloads to play.
Would be nice to play it in fullscreen. The screen was too shakey. The perspective was annoying. The hit box is too big. Seems fairly polished, I don't mind the style. The upscaled pixel font doesn't fit with the clean simple line style. 1) Stretch the window for now, but I'll pass that along. I think he had trouble with fullscreen in Windows though. 2) Is like that on purpose, matter of taste I guess. I think it make it feel more engaging. 3) The screen movement wouldn't work so well if it started top-down. 4) IIRC, the hitbox is 1:1 with the ship. 5) Good! 6) It's supposed to feel like it's inside the oldschool cabinet, I think. Another matter of taste, I think. Title: Re: Laika Post by: nihilocrat on May 30, 2010, 02:35:58 PM 4) IIRC, the hitbox is 1:1 with the ship. In a shmup, when a hitbox matches the size of the player ship, it is too big. :wizard:
Hope this helps. Title: Re: Laika Post by: Loren Schmidt on May 31, 2010, 07:08:21 PM I like the visuals, but I'm not really finding the play engaging yet. It doesn't feel tangible enough- I'd like it more if there were some sense of motion, and if both firing and hitting things felt more physical.
On the other hand, it does seem like a good demo of your technical skill. I hope it helps land you a job! I don't have a good feel for how the game will end up once it's a bit more complete. I'd be curious to play it again once it's further along. |