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Title: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on June 28, 2010, 01:31:56 PM Me and myself, like the sun and the moon
Download Windows: https://sites.google.com/site/orugames/meandmyself.zip (https://sites.google.com/site/orugames/meandmyself.zip) How to play X- Action/Talk/Shoot weapon Z- Reload weapon Arrows - Move COMBAT - When you are fighting monsters your objective is to kill them. - You can escape by running away to the right side of the screen. But you will get no experience points or money from the monsters you killed (if any). - When your weapon runs out of bullets you gotta reload it with bullets from your stock, if your stock is empty, bullets will appear on the battle field, but you gotta be quick to get them before they disappear. New bullets will only appear when you have no bullets loaded in your weapon and you have in stock no more than a full load of bullets. TEASER (https://sites.google.com/site/orugames/meandmyself-youtube.jpg) (http://www.youtube.com/watch?v=0dDJqBvUHd8) Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: Inanimate on June 28, 2010, 02:07:09 PM What an interesting concept.
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on June 28, 2010, 05:43:36 PM (http://205.196.123.223/620c1b52b2d357d0f04ffc2fbfbd48156g.jpg)
Graphics are gonna be Famicom like, using same resolution and color palette/limitations. I just pixelated the characters to look like the ones on the cover. :gentleman: The storyline is gonna be based somewhat on the horrible automatic translations I got about this game. more to come... Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: deathtotheweird on June 28, 2010, 06:07:15 PM sweet, sounds awesome. those are the coolest characters ever
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: Hangedman on June 28, 2010, 06:55:36 PM PLEASE please please, for the love of everything that is brilliant:
name them Vincent and Jules. Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: rottendevice on June 28, 2010, 09:49:14 PM I love the pixel art so far! Can't wait to see how this turns out!
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on June 29, 2010, 06:07:48 PM Thanks for the comments! Hahah, sorry I can't name the characters Vincent and Jules, I know where the reference comes from though :lol:
I have been defining the style and coming up with concepts and ideas. I changed the graphic style as I want it to look more "spooky" (to 8-bit standards, that's it) it will look less cute and will have heavy use of contrasts. (http://205.196.123.223/6816020fff521d2bebdf2c95cad73fc16g.jpg) Some gameplay ideas I came up with: - You get to control different characters during the game, so you can see the story from different points of view. - Combat is action based but not like Zelda or similar games, if monsters catch you on the field you go to a special screen where the battle takes place (kinda like Zelda II). more to come... :) Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on June 30, 2010, 04:36:50 PM I worked today on the game engine and the battle engine.
In battle you are taken to a single screen where a random number of enemies appear depending on the territory you are caught (like in most RPG's). This stage is also randomly generated so you fight in different screens everytime you get caught. You attack with long distance weapons. You bullets are limited so it's part of the strategy to use them well in battle. If you run out of bullets a box of bullets will appear after some time at a random position. But that's no excuse to go trigger happy, your accuracy affter a battle will help determine the EXP points you get. You can get all sort of fire weapons to improve your attack power. As well as defensive items. When a battle starts you are positioned on the left side of the screen, on the right there's a barrier that prevents you from escaping. If you destroy it you can run away. It varies how resistent this barrier is. (a good way to simulate run away chances in traidtional jRPG's). more to come... Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: s0 on June 30, 2010, 04:46:52 PM Neat graphics. Gameplay and sounds a bit like Zelda 2, and thus, should be right up my alley. Looking forward to it.
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: Inanimate on June 30, 2010, 06:00:06 PM Wow, that sounds pretty awesome. Can't wait to play it!
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: skyy on June 30, 2010, 10:23:31 PM For what ever reason, I want to see that masked guy do a TTD on the other guy. :biglaff:
Looking mint. I hope this turns out good. Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on July 02, 2010, 06:15:34 PM Thanks for the feedback!
Of course it takes some Zelda II inspiration but this is a top-down view only game :eyebrows: it's probably more like Super Ninja Boy in the battle department. But hopefully better. haha no wrestling moves this time :biglaff: but shooting action is guaranteed :handanykey: :addicted: Kinda a devlog update, today I was working on many of the algorithms involved in the battle system. Enemy positions on the battle field, number of enemies per battle, kind of enemies per zone, automated enemy party creation based on player current level + map zone, etc. I'm starting with the part I can't show much of, but once I get to the graphics and sound part I promise I'll come here to share some media so you can give me your opinion. Have a nice weekend! :coffee: Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on July 28, 2010, 01:24:35 PM Hi, I'm sorry for the lack of updates, I've been working on this HARD since day one, but I just got to the part I have something to show. :eyebrows:
I once again had to change the graphical style, having smaller characters now. I'll probably not talk too much about the plot, it's part of the magic, to experience it not knowing what to expect. The story is set in modern times, in a small forest town. The theme is mature and full of suspense and mystery. Combat is action based but you need some degree of strategy to succeed. You attack only with fire weapons. Managing your ammo and the distance/timing of your shots is important. As in most RPG's you have several stats, you can level up, there's a monetary system, you can use and equip items, talk to people, etc. I'll leave you with two new screens: (http://img20.mediafire.com/3cd65edf3e75b4b14460657ff3716a546g.jpg) (http://img25.mediafire.com/8d547888f98ffcb3ee8b98199a53cade6g.jpg) **game doesn't look shitty like that, that's just a CRT TV effect for the nostalgics like myself ??? also, I've got the eye of the tiger, motherfuckers! :tiger: thanks for reading! :coffee: Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: Melly on July 28, 2010, 03:37:25 PM That's looking awesome. :-*
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: PleasingFungus on July 28, 2010, 05:08:30 PM The shadow under the cars looks pretty weird.
Looks great otherwise, though. Very excited to get to play this! Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: Farmergnome on July 28, 2010, 06:59:56 PM man this looks awesome, cant wait to play it ;D
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: moonmagic on July 28, 2010, 09:22:57 PM I love Famicom style tiles. Yahoo to you.
Title: Re: [AGBIC] Me and myself, like the sun and the moon Post by: guille on July 29, 2010, 04:39:01 AM The shadow under the cars looks pretty weird. Looks great otherwise, though. Very excited to get to play this! haha you are right, I just pasted the shadow I had from the walls but it doesn't look too good, I'm gonna fix that. Thanks for pointing that out, sometimes fresh eyes can spot stuff you can't when you have been staring at the same graphics for so long. :P Thanks for the comments, I'll keep on working hard to deliver. :gentleman: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 07, 2010, 07:12:01 PM alright, since I decided to make this game I knew I wasn't really gonna finish it, I mean it's an RPG, but I still wanted to submit a demo.
It isn't as lenghty or polished as I expected despite I worked really hard the whole month. Still a good intro as what is to come. The full game has a release date of September 15th. I hope you like it and you can give me some good feedback. There are a lot of bugs and unfinished stuff, I'm fully aware of it, but still let me know if you find something weird. I'm really tired now, starting tomorrow I'll relax for some days and will start checking out what you guys have done. Congrats to all who participated, it was really fun! I know there are a lot of good games out there, I'll check'em out and give my feedback. Cheers. :coffee: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: astrofra on August 08, 2010, 12:02:27 PM Excellent work !
Sincerely genuine to the inspirational famicase you've chose. Btw, what language or engine was used to make this game, just curious ? :tiger: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: Melly on August 08, 2010, 12:33:30 PM Okay, good things first!
I like the graphical style you went with, and the overall atmosphere is pretty boss. The combat mechanics are more interesting than you usually see in RPG's which is good. However, holy crap man, remove those random battles. Have enemies pop up on the game world and move around, and you engage in battle if you touch them. Random battles are fucking annoying. I guess there's nothing to do after you're told to find the suspect besides walking around engaging in random combat. I think you have a nice base here. Also, make sure in the complete game people can stock on bullets and stuff. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 08, 2010, 02:07:53 PM Excellent work ! Sincerely genuine to the inspirational famicase you've chose. Btw, what language or engine was used to make this game, just curious ? :tiger: Thanks, man! This was made using Multimedia Fusion 2 :gentleman: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 08, 2010, 02:21:20 PM However, holy crap man, remove those random battles. Have enemies pop up on the game world and move around, and you engage in battle if you touch them. Random battles are fucking annoying. haha yeah, that's a good suggestion actually. although I like the surprise factor of random battles, but I guess I can find some kind of middle ground. :eyebrows: I guess there's nothing to do after you're told to find the suspect besides walking around engaging in random combat. I think you have a nice base here. Also, make sure in the complete game people can stock on bullets and stuff. The demo has a proper ending, but there isn't much more than you mention, really. On the final game you will be able to increase your stock limit as the game preogresses. But ammo should really be used more like in Resident Evil than in Contra. Being accurate and wise with your bullets is important (it's not very clear on the demo, but should be on the final game). Thanks for the feedback and setting up the compo, it was pretty fun! :coffee: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: JaJitsu on August 11, 2010, 11:36:04 AM The random battles were really cool actually. I dug how it played out.
HOWEVER i lost bullets like crazy and random ammo popping up was just weird to me. My suggestion is to make ammo unlimited but still take a sec or 2 to reload after running out. Also I was told to check out Han's but then nothing happened around the house. If you can't go there at least put "Locked" or something. other then that it's a pretty cool demo. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 11, 2010, 12:29:22 PM The random battles were really cool actually. I dug how it played out. HOWEVER i lost bullets like crazy and random ammo popping up was just weird to me. My suggestion is to make ammo unlimited but still take a sec or 2 to reload after running out. Also I was told to check out Han's but then nothing happened around the house. If you can't go there at least put "Locked" or something. other then that it's a pretty cool demo. Thanks! That's a nice suggestion actually. I'm not quite happy with the method I used to get more ammo either but I used this solution because it will keep you busy chasing the ammo items instead of having you waiting idly. I surely have to come up with something better. heheh well, that's not the house. The house you should go to is in the forest to the left. But cool for pointing it out, it never occurred to me that it may create confusion. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: Krux on August 12, 2010, 04:02:16 PM cant say that i had fun with the game. It does look cool, but it is very annoying to stuck everywhere. A player smaller than one block might have been better, or maybe restricted movements in full block lengths, but the way it is now is not very beautiful.
And there are too frequently battles. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: deathtotheweird on August 12, 2010, 04:21:31 PM yeah I too got stuck a lot, pretty frustrating.
I didn't know you could run from battles, and it was so frustrating progressing that I kinda gave up. Good graphics and a great concept that could be really fun if fleshed out and polished more. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 12, 2010, 05:11:30 PM @Krux @allen
Thanks for the comments! I know movement is an issue (didn't know it was that bad though) and for the final version I've considered adding tile based movement (like the one used on Final Fantasy and Dragon Warrior for the NES), but I haven't had the chance to try it on the battle scenes, so I don't know if it will be too awkward for them. But this will be fixed. I'm also working on making most of the battles less random and more avoidable. :coffee: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: RichVreeland on August 17, 2010, 11:56:21 PM i just wanted to drop in and say i'm working on audio for this game and we're doing some cool stuff.
I'm creating all of the sound effects/music in famitracker using the VRC6 chip. I've never tried doing sound effects this way, which is a shame because it's a LOT of fun. I could do this all day. Actually I did. Here's a peek: a variation on the theme... http://www.richvreeland.com/work/sunmoon/sunmoon_nes.mp3 a walkie-talkie conversation!... http://www.richvreeland.com/work/what_am_i.mp3 rain!... http://www.richvreeland.com/work/sunmoon/rain.mp3 Cheers! :gentleman: Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: J. R. Hill on August 18, 2010, 06:04:30 AM I really liked the battle system, but after a while I got tired of picking up ammo. Since either by glitch or lack of implementation getting hit by enemies wouldn't kill me, after a while I ended up just running away from every battle until I finally found the shack and the demo ended. ???
Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 18, 2010, 03:47:46 PM Rich is lending his talent and skills to this project, doing a great job so far! He's also helping me with lots of feedback and ideas, so we are working really hard on fixing and improving everything to have an awesome game for all of you.
I really liked the battle system, but after a while I got tired of picking up ammo. Since either by glitch or lack of implementation getting hit by enemies wouldn't kill me, after a while I ended up just running away from every battle until I finally found the shack and the demo ended. ??? Thanks for the feedback! We are gonna change that ammo system, it's resulted to be a bit annoying but we will come up with something much better. And yeah you can't die on the demo! It's written on the readme file. :P I've fixed several issues thanks to everyone's feedback. A mix of visible enemies and random battles is being implemented, movement's getting fixed, etc. etc. Devlog coming soon! :) Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: deathtotheweird on August 18, 2010, 04:22:29 PM good :beer:
Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: J. R. Hill on August 18, 2010, 04:23:18 PM I think it would be fun if you made the battles have a lot less obstacles so the player can maneuver, (and honestly I'm kind of confused why there were always trees in the battles even when I was in the middle of an open field. :biglaff:) and if the enemies moved a little faster but were one-hit kill. Cause you know, it's a firearm.
Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 18, 2010, 05:47:43 PM I think it would be fun if you made the battles have a lot less obstacles so the player can maneuver, (and honestly I'm kind of confused why there were always trees in the battles even when I was in the middle of an open field. :biglaff:) and if the enemies moved a little faster but were one-hit kill. Cause you know, it's a firearm. haha, the battles have obstacles because that would make escaping harder also I'm planning on making like mini levels of these stages sometimes, with small mazes and stuff, but there are some battle fields that are more open too, so there will be a bit of everything. ;) and more variety too. Also, let's be honest, maneuvering can't be exactly a strong point in a game with tile based movement like this one (tile based movement not yet implemented on demo) because it isn't exactly fluid. Also, it's a firearm? Yes! But it's a game too! :biglaff: You want to turn this RPG into an action game :lol: Also you get more powerful weapons along the way and as you level up your Aim stat goes up so that inflicts more damage to enemies :eyebrows: so yeah, there will be a point where you will be able to kill weak enemies with one hit :P Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 19, 2010, 04:23:48 PM Hi, just to inform you that I opened a new DevLog topic for this game here: http://forums.tigsource.com/index.php?topic=14424.0
We will be posting about game progress there, and will use this topic just for the stuff regarding the demo submited to the competition. ;D So go there for updates! Thanks. Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: Oddball on August 21, 2010, 08:22:56 AM This started of really well, but when I started getting random combats every two seconds I quit pretty quickly. Well actually I couldn't find out which key to press to quit, so I Alt-Tab'd out and killed the app. I liked the way the story was shaping up though. Good work.
Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: guille on August 26, 2010, 05:13:14 PM Thanks, man. Random combats are gone. Well, you can now see the enemies walking on the field, so you can choose to face or avoid 'em. But, 'til the point the combat starts, you don't know what you are really getting into. So in some way they are still random, just less annoying.
Title: Re: [AGBIC] Me and myself, like the sun and the moon [DEMO] Post by: J. R. Hill on August 26, 2010, 07:28:49 PM Awesome! Can't wait to p play the full version.
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