|
Title: [AGBIC] LBFFAJBC [Finished] Post by: Wilson Saunders on June 29, 2010, 10:11:42 AM Little Bunny Foo Foo's Assault Jet Bike Challenge (LBFFAJBC)
Update 8/7/10: Final contest build uploaded here: http://www.monkeydev.com/lbffajbc/LBFFAJBC.zip Features: * Mouse and Keyboard steering * Grappling hook physics on field mice * Jet bike mounted Dog Fairies * Adorable sound track * Tutorial level * 4 playable levels * All the cross compatibility that comes with Unity. I will post screen shots and videos when I get some sleep. Screen Captures: (http://www.monkeydev.com/lbffajbc/vid0.gif) 07/07/10: Implemented Jetbike mouse control and posted demo version at: http://www.monkeydev.com/lbffajbc/index.html controls: Steering will occur through the mouse's position on the screen. A certain dead zone in the middle will allow for level flight and when the mouse moves out side of that area LBFF will turn in that direction. Mouse button will shoot the grappling claw for picking up mice. Keyboard keys will activate boost, air brakes, and vertical thrust. graphics: Graphics should be single tone to provide a cartoony atmosphere for this silly game. The levels should resemble the stylized canyon terrain that populated the road runner cartoons. AI: Field mice should wander around the area they were spawned. They should sample the terrain where they intend to walk and if the height changes too much from their current height they should turn around. This will keep them wandering around in the same area. Also they should see the player and run from her if she gets too close. Dogs should have the same control scheme as LBFF and fly on an intercept course at her. Their turning and acceleration should be much worse than LBFF but their max speed should be just as good if not better. This will require LBFF to outmaneuver the dogs. Dogs will require line of sight to pursue LBFF. If not line of sight can be established they fly around random way points until line of sight can be established. Physics: This program will make use of Unity's rigid body component to ensure realistic collisions between objects. LBFF and the dogs will each inhabit their own rigid body. Too great a change in LBFF's velocity (ie a crash) will result in LBFF ragdolling off the bike. The Dogs are indestructible, but shortly disorientated after a crash. The filed mice while walking around will just be standard animation assets. When hit by the grapple they become rigid bodies suspended by the grapple chain and pulled on by gravity. The grapple chain will force their position to be a certain distance from LBFF. They will be released from the chain when they crash through a solid object. This crash will be the "Bop on the head" and if it is of sufficient force the mouse will be counted as Bopped. Otherwise it will resume normal walking. Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: J. Kyle Pittman on June 29, 2010, 10:57:45 AM Oh snap, I picked this one too. (http://forums.tigsource.com/index.php?topic=13411.0) It's on like Donkey Kong! :handmetalL: :lol: :handmetalR:
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on June 29, 2010, 12:11:54 PM So long as your game does not revolve arroud bopping field mice on the head I think we will have very destinct games. Also a Japanese friend of mine says the text reads "Rabbit Girl".
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: levelbylevel on June 29, 2010, 02:03:25 PM I sing 'little bunny foo foo' to my 1 year old baby, she loves it. Can't wait to play this :) don't think I'll let little Ellyna see it though, might make her cry :P
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: J. R. Hill on June 29, 2010, 02:56:25 PM So long as your game does not revolve arroud bopping field mice on the head I think we will have very destinct games. Also a Japanese friend of mine says the text reads "Rabbit Girl". Translation confirmed, literally says "Rabigirl"Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: BoxedLunch on June 29, 2010, 03:00:14 PM rabiesgirl? sounds awesome, someone needs to make that. :crazy:
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Inanimate on June 29, 2010, 03:29:21 PM This is going to be very interesting.
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: J. R. Hill on June 29, 2010, 03:49:47 PM rabiesgirl? sounds awesome, someone needs to make that. :crazy: Actually it would sound more like "Robbie Girl"Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: soundofjw on June 29, 2010, 04:33:01 PM I would have called this "OH FUCK, DOGS. CARROT!"
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on July 07, 2010, 10:39:17 PM I have made the Jetbike model and implemented a mouse based directional control. Since I am working in Unity I can post a WIP web player version on my site:
http://www.monkeydev.com/lbffajbc/index.html It is still very incomplete, but hey it's progress. Also Screen shot: (http://www.monkeydev.com/lbffajbc/vid0.gif) Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Melly on July 10, 2010, 12:12:57 PM The jetbike handling takes some getting used to. I suggest implementing an OPTIONAL training course in the full game for people to get the hang of it.
Using the right mouse button to accelerate is honestly annoying with how the web player keep popping up the context menu when you let go of it. Lots of promise. :handthumbsupL: Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on July 12, 2010, 11:13:19 AM I just spent the weekend unsuccessfully fiddling around with Unity Joint Components trying to make wrecking ball type physics for the core component of the game, bopping field mice. I am trying to copy Off-road Velociraptor Safari's ball and chain, but for the life of me I can't figure out how to establish a joint between two rigid body game objects programmatically.
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Melly on July 12, 2010, 01:02:58 PM Ask the Velociraptor Safari dudes. They did something like that on that game and it worked really well.
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on July 14, 2010, 11:12:37 PM I got the grappling hook system working sort of. I also added some dust kick up when you are close to the ground. Here is a screen shot:
(http://www.monkeydev.com/lbffajbc/screen0.png) Working version has been updated at link in the first post. I didn't expect to spend as long as I did getting the rope system working. Hopefully every thing else goes smoothly or I will not be able to finish in time. Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Melly on July 16, 2010, 04:58:36 PM I like the little dust particles. :)
Controlling the jet bike is still pretty tough, though maybe I just have to get used to it. Maybe making it a little less sensitive to movement? It's also hard to preceive depth and when you're about to hit a mound of sand. Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on July 18, 2010, 04:25:20 PM Thanks for the feed back Melly. After I have the main game components implemented, I will add a alternate control system. Maybe keyboard/game pad. I am trying to get a Wii sports resorts Air sports control system working (because I really love that game).
Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: ThetaGames on July 18, 2010, 05:01:16 PM The controls were kind of difficult; keyboard controls would probably work much better. Also, the right mouse button also brings up a menu on the screen.
I think this is a hilarious idea, though. Hope to see in action! Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on August 01, 2010, 11:04:07 PM I added the Bunny girl, the dog fairies, the filed mice, and a scoring system. The updates can be seen on the link in the first post. Also for Melly and the various other complainers, I added a keyboard based alternate control scheme.
I still have to: * Make the title and menu screens. * Do sound effects. * Implement some sort of good and bad ending. * Make more levels (including a training level) * Make level objects (so it is not just empty sand) Thank goodness for the extension. Latest Screen Shot: (http://www.monkeydev.com/lbffajbc/screen1.png) Title: Re: [AGBIC] Little Bunny Foo Foo's Assault Jet Bike Challenge Post by: Wilson Saunders on August 02, 2010, 09:30:46 PM Added sounds effects provided by a friend. Also did some tweaking to the acceleration and grappling hook.
Title: Re: [AGBIC] LBFFAJBC [Finished] Post by: Wilson Saunders on August 07, 2010, 07:08:23 AM I pulled an all nigher to get this thing done on time. Links are in the first post. Have fun bopping field mice.
Title: Re: [AGBIC] LBFFAJBC [Finished] Post by: Melly on August 12, 2010, 07:58:45 PM Alright, tried this out for a while.
The handling of the jetbike is a little better than I remembered, though still a bit unwieldy. I'm not sure how exactly to explain it. You should add something to the ground that would make depth perception easier. It's not too bad for me, but it's a little difficult to judge your distance to the ground most of the time. Small props or textures that make it more obvious when you're far or close to the ground would help against this problem, I believe. God bless incompetent law enforcement. :P I just need to bop a mouse's head and they ignore me. Lazy dogs. The models and overall game visuals are neat, but also somewhat underwhelming. I know the competition time constraints would make making better graphics more difficult, but I feel the game could use some graphical improvements and more diverse terrain. Bopping the mouses' heads works fairly well and I didn't have much problem with that besides the depth perception one. Sound could also use a little more work. The engine sound for your jetbike gets pretty grating very quickly, and the lack of any music reduces how 'pumped' I'd be to torment those innocent rodents. :P I do like the voices though. Is that your kid or little sister or something like that? You should make sure that the Invert Y-axis option stays the same way you left it when you return to the menu, because most people aren't gonna check before heading onto the next stage. Overall a nice effort. :beer: Title: Re: [AGBIC] LBFFAJBC [Finished] Post by: Wilson Saunders on August 15, 2010, 08:28:19 PM Thanks Melly
The voice is actually a friend's daughter. He did the sound effects including talking his daughter into singing the song. I tried to add some particle effects under the driver to make the ground more visible but the camera angle doesn't show them very well. Perhaps some tweaks to the chase camera will fix this. Unfortunately I don't have the full version of Unity to do drop shadows with. The dogs will only chase you if they "see" you holding a mouse. They "see" by checking the angle offset from their forward vector to the them to you vector. Their field of view is currently set to a 120 degree cone. Sorry about the lack of art. I spent most of my contest time tweaking the flight and grappling hook code, and I am still not satisfied with it. I'm glad you enjoyed tormenting the rodents. Title: Re: [AGBIC] LBFFAJBC [Finished] Post by: Oddball on August 20, 2010, 05:18:26 AM This is cute, bizarre and funny in a kind of monty python way. The controls are a little unwieldy, but it's not a deal breaker. The levels are very sparse though, I would have liked to have had some scenery to bop the mice into. Good work.
|