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Title: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on July 01, 2010, 05:20:40 AM Progress:0% 100% Engine [@@@@@@@@@@@@--------] Story [@@@@@---------------] Graphics [@@@-----------------] Campaign [--------------------] ACUTEWAR - Ambition of Four Kingdoms
Critical war has never been as cute! Great was the prize of imperial dominion, and great were the ambition of the kingdoms! Four realms will be made into one! Who will triumph and obtain living Godhood? And who will be relegated to mere passages in the analects telling the story of the victor? In a time of ambition peace will cost dearly. Acutewar is an epic concurrent-time strategic wargame of imperial conquest. Protect your capital and expand your dominion! Employ your troops wisely and triumph, but use them poorly and face certain defeat! Draw on wise teachings of ancient Sages when enacting your stratagems! Acutewar is a game of a type similar to Advance Wars but is played on a tiled world map where all moves are played out at the same time. Positioning your troops for mutual support is critical for success, as is using your limited messengers for optimal orders. Use infantry, archers and cavalry, but also assassins, scouts, baggage trains and field commanders as part of your combined force operations! And all in cute presentation! The team and the game: Team Wild Ambitions consists of the programmers Mikademus and PJägare. It is written in C++ using SMFL and will run on Windows, Linux and OSX. We would welcome artists and musicians and musical artists and any combination thereof! The ambition: ACUTEWAR is a strategy game played on a tiled map. As any violence no matter how horrible is perfectly acceptable if it is pretty enough this game hopes to be adorable! Chibi characters and fluffy colours will make for very family-friendly war! Given time we will have very different unit types, simple but deep tactical battle options, a campaign or perhaps even strategic mode, and perhaps even a story actually having to do with the imperial ambitions of four kingdoms possibly in a Asiatic setting! :-*
Gameplay: Orders are given (which costs messengers) and when all players are done these are carried out and combat resolved. Units will give bonuses and disadvantages depending on how they are positioned - morale and defence is improved by having friends supporting flanks and sapped by outflanking enemies. Units will advance or be pushed back with close combat outcomes and will eventually rout. Conquer your opponents home citadel but don't lose your own! The units currently consists of
The map terrain types are
News:
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 01, 2010, 05:49:28 AM Hi everyone. We're planning to make a great game here. As Mike said, you are very welcome if you want to contribute, or give us some feedback.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Melly on July 01, 2010, 10:37:50 AM A strategy game in a month? Awesome! Count me in for the excited club.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Inanimate on July 01, 2010, 02:02:53 PM Ambitious indeed! I can't wait to see how the game looks, and that gameplay soundsv very nice.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on July 02, 2010, 01:06:55 AM Thanks guys! The gameplay will be there--the prototype is advancing in leaps and bounds--it is graphical assets that's the bottleneck for strategy games, especially as we are doctors^x^x^x^x^x^xprogrammers, not artists :(
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 02, 2010, 01:34:16 PM Here, have a screenshot:
(http://home.student.uu.se/peja4261/acutewar/screenshots/screenshot1.png) In this image the two units closest to the centre both tried to enter the tile between them, thus entering conflict. Since neither won a decisive victory, both were pushed back whence they came. Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on July 02, 2010, 02:47:46 PM Update: Prototype now furnished with rudimentary programmer art and images pilfered from random creative commons hideouts. Screenshot aggressively inserted in first post, ph3ar it! ARTISTS, HELP! :) Sound system integrated and ONE sound effect now in the game! :ninja:
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Farmergnome on July 03, 2010, 11:23:26 AM This looks like its gonna be awesome, If I wasn't arting on another entry id be so up for this :beer: Excited! Best o luck guys.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 03, 2010, 05:02:18 PM Update: Units now end up in conflict when approaching the same tile border from opposite directions, instead of cheerfully passing through each other because they're never actually on the same tile. Also, retreating units now retreat concurrently, instead of sequentially in an arbitrary order based on their position on the unit list.
In other news, not having internet access for most of the day does wonders for your productivity. Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on July 05, 2010, 05:21:29 AM Update: All map data (and some other stuff) is now loaded from resource (script) files rather than being hard-coded. Thus, we're starting to move away from prototype phase to actual real honest game phase! :eyebrows:
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on July 06, 2010, 02:35:35 PM Progress update: added progress bars to the top post.
THIS... IS.... MEEEEEEEETAAAAAAAAAAAH! :mockangry: Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Hangedman on July 06, 2010, 04:19:10 PM I may have to steal those progress meters.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 06, 2010, 09:47:02 PM Update: Post battle movement is now animated instead of having everything just snap to their positions. I should make a GIF of this or something. Also some other stuff that doesn't actually make a visible difference yet.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 08, 2010, 08:16:13 PM Update: Switched to oryx's lofi fantasy sprites from the assemblee competition, due to them having sprites facing in four directions, which we kind of need. Still no mounted sprites, though. Also made an animated GIF:
(http://home.student.uu.se/peja4261/acutewar/screenshots/screenshot2.gif) Two combats happening at the same time, one ending in a draw, one won by the blue guy. Currently the battles are resolved instantly, but there will be some animation there later (a cloud of dust, @!%#-style swearing, stuff like that probably). I've also added the ability to turn to face a direction without moving, and archery! Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Inanimate on July 09, 2010, 01:22:21 AM Sounding great so far, guys!
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Strom on July 09, 2010, 03:00:00 AM May the best man win (http://forums.tigsource.com/index.php?topic=13455.0) :gentleman:
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 09, 2010, 03:08:28 AM Indeed. :) It'll be interesting to compare games.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: PJägare on July 13, 2010, 01:10:29 AM Update: Units will now make reasonable choices of where to retreat. This means, among other things, that they will not fall off the map. :)
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: J. R. Hill on July 17, 2010, 10:46:36 AM I think I get more ideas for gameplay from glitches than from finished products haha.
Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Mikademus on August 01, 2010, 09:19:30 AM We've still not dropped out and hope to have something somewhat playable thanks to the extension. The core code is not the problem--most of the core game mechanics is actually in place--but rather the gfx resources. We had hoped for some valiant fellow community dwellers to lend a help for the greater good but so far our cries for help have been silenced by an enormous void; in the words of that guy who runs SomethingAwful, "as a dildo in the hands of Ann-Nichole Smith, I quiver for and fear the all-encompassing darkness before me!"
Oh btw, that last sentence might be nsfw. I hope you read it clandesto-style. Title: Re: [AGBIC] Acutewar - Ambition of Four Kingdoms Post by: Melly on August 01, 2010, 10:41:21 AM :lol: :lol: :lol:
Come on, somebody give these guys a hand. |