TIGSource Forums

Community => A Game by Its Cover => Topic started by: QuaziGNRLnose on July 03, 2010, 08:12:42 AM



Title: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: QuaziGNRLnose on July 03, 2010, 08:12:42 AM
Inspiration:
(http://famicase.com/09/softs/31.jpg)
Description:
an epic, but not really martial arts tournament, you are an unnamed thumb,and you thumb wrestle more unnamed thumbs in a tournament to be the best opposable digit fighter in the world. lots of over the top, exaggerated action, for a pretty mundane activity like thumb wrestling. Oh, did i mention you can customize your thumb to your ever whim, sorta!

V 0.95 DOWNLOAD
http://gamejolt.com/freeware/games/arcade/mega-thumb-dream-match/3161/

CONTROLS AND STUFFS ARE IN THE READ ME

Thanks to Davioware, by brother, for helping with sounds, music, character art, assorted textures, and other stuff of the like, he was a big help getting this done on time.

Sadly only one Arena is made, i might make more in later versions, i was crunched for time.
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/longscrn.png)



Title: Re: [AGBIC] thumbz (working title)
Post by: feeblethemighty on July 03, 2010, 11:53:47 AM
Ah!  A fellow Construct-or!  I wish you luck!

 :ninja::handthumbsupR::handthumbsupL::noir:


Title: Re: [AGBIC] thumbz (working title)
Post by: QuaziGNRLnose on July 05, 2010, 05:22:57 PM
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/NewBitmapImage.jpg)

got the 3D working  :biglaff: almost drove me mad, modeling with math IS NOT EASY  :tired:


Title: Re: [AGBIC] thumbz (working title)
Post by: ChiggenWingz on July 06, 2010, 08:26:28 PM
well done, they are looking really good.

I rip my hair out at the most simplest of math problems  >:(


Title: Re: [AGBIC] thumbz (working title)
Post by: QuaziGNRLnose on July 07, 2010, 06:34:16 PM
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/NewBitmapImage2.png)

more progress, camera rotation, fully wrapped models, textures in the works. :D


Title: Re: [AGBIC] thumbz (working title)
Post by: MichalBe on July 07, 2010, 06:52:33 PM
wow! looks awesome!


Title: Re: [AGBIC] thumbz (working title)
Post by: feeblethemighty on July 07, 2010, 07:30:23 PM
 :o  Holy crap!  I'm very impressed you were able to do that in Construct.  I'm excited to try it out!


Title: Re: [AGBIC] thumbz (working title)
Post by: mcccclean on July 07, 2010, 07:50:57 PM
1. Bones, cool.
2. Oh, thumb-lookin' meshes. Nice.
3.  :monoclepop:

I was not prepared for such a sudden dose of awesome.


Title: Re: [AGBIC] thumbz (working title)
Post by: Inanimate on July 07, 2010, 11:25:44 PM
:crazy::tearsofjoy::crazy:


Title: Re: [AGBIC] thumbz (working title)
Post by: deathtotheweird on July 08, 2010, 12:07:15 AM
oh wow thats in construct?

very impressive


Title: Re: [AGBIC] thumbz (working title)
Post by: QuaziGNRLnose on July 08, 2010, 09:19:16 AM
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/shadows.png)

weee got a low-fi "faux raytraced" shadow working for the thumbs, barely effects fps even on this crap laptop i'm using.

and thanks for all the comments everyone, its great to see you like what your seeing :D  :gentleman:


Title: Re: [AGBIC] thumbz (working title) :NOW DEMO!
Post by: tipp on July 08, 2010, 11:37:47 AM
Wow.  :o


Title: Re: [AGBIC] thumbz (working title) :NOW DEMO!
Post by: njm1992 on July 08, 2010, 11:50:17 AM
This is AWESOME! and probably the first thumb wrestling game in history  :handthumbsupL: :giggle:


Title: Re: [AGBIC] thumbz (working title) :NOW DEMO!
Post by: Melly on July 10, 2010, 11:53:18 AM
Haha, it's mighty impressive what you managed to do in Construct. Hideous should see this.


Title: Re: [AGBIC] thumbz (working title) :NOW DEMO!
Post by: QuaziGNRLnose on July 12, 2010, 06:42:43 PM
small rather boring update, i decided to implement fully customizable face textures, and "stickers" so that you can make wacky custom characters, as featured on the inspiration cart.

i finished the texture editor today, of course you'll also be able just place pictures in the directory, but the editor has handy game specific useful stuff, and its pretty damn fancy/awesome if i must say so my self.

i have to get saving and loading characters working now :yawn: and get the sticker loader/saver/placer working


Title: Re: [AGBIC] thumbz (working title) :NOW DEMO!
Post by: QuaziGNRLnose on July 13, 2010, 07:59:28 AM
heres some new screens!
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/chars.png)
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/editor.png)

the rough texture editor and some textured guys :D


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Melly on July 13, 2010, 09:13:44 AM
Haha, that looks pretty nice.


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Inzaniak on July 13, 2010, 10:13:07 AM
I love this  :o


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: QuaziGNRLnose on July 13, 2010, 03:10:10 PM
thanks!


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: hmm on July 13, 2010, 03:31:27 PM
Its always depressing to see a game that looks this good enter the same competition as you. I hope the gameplay SUCKS!

(But I secretly hope its awesome because thumb wrestling is such a great idea. Especially when the thumbs look as mean as they do)


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Inanimate on July 13, 2010, 04:37:02 PM
DUDE WOW


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: oyog on July 14, 2010, 07:00:07 AM
:-*


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Nate Kling on July 14, 2010, 11:17:04 AM
This looks great!  You said you modeled this with just numbers point by point?!  Thats incredible, and incredibly nerdy :monoclepop:.  The models looks incredibly well done!  Nice textures.

Edit: Just played the demo and this is even cooler than I thought. It controls so well, although the controls to move the perspective around are pretty wonky but I assumed those wont be used in game.  Now just add in the monkey swing (that secret cheating move where you use your index finger to pull grab their thumb)haha.


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: J. R. Hill on July 14, 2010, 05:50:25 PM
FANTASTIC!


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: QuaziGNRLnose on July 30, 2010, 03:39:27 PM
new screens yay

a picture of the character editor and some semi ingame stuff of a snowy/foggy arena

(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/editordec.png)

(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/battle.png)


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Davioware on July 30, 2010, 03:49:47 PM
I'm helping my brother work on this game, by the way. Drawing the base thumb textures and arena platform textures+ menu/title screen stuff. Also polishing and such.

I'm also the sound guy.
Here are a few tracks from the game.

Editor
http://dl.dropbox.com/u/1010927/Music/Thumbzeditor.mp3

Tourney screen
http://dl.dropbox.com/u/1010927/Music/tourneytheme.mp3

Main Theme:
http://dl.dropbox.com/u/1010927/Music/Thumbzmaintheme.mp3


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: Chubysnow on July 31, 2010, 07:19:47 AM
I played a few rounds with my brother and it was pretty fun, however if you zoom in too much it inverts the screen I think there should be a limit to zooming. Also once someone is taken down by the other thumb they cant get up, usually in thumb wars and real wrestling there is a countdown from 10 for the match; I am curious to whether you will implement this.


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: QuaziGNRLnose on July 31, 2010, 09:03:07 AM
of course, that demo was just a really old version of the game with nothing except basic movements programmed, getting up and all that wasn't made yet, it was just to show what i had so far.


Title: Re: [AGBIC] thumbz (working title) :DEMO and NEW SCREENS!
Post by: QuaziGNRLnose on August 06, 2010, 08:38:09 PM
almost done, should be done by saturday night, that is the deadline right , not in the morning ???  :beg:


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: QuaziGNRLnose on August 07, 2010, 10:24:07 PM
All done! maybe some minor updates later!


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: deathtotheweird on August 07, 2010, 10:38:41 PM
AI is unfair, I can't even beat the first guy.

guess ill have to wait till a friend comes over before i fully enjoy this. but every thing seems very well done and polished, very impressive


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: QuaziGNRLnose on August 10, 2010, 10:28:30 AM
AI was a pain to make, but i can assure you its beatable, i've gotten all the way to the end, it just takes practice, and their is a curve, although i guessed i started it too high, its easier as you get better, i wanted it to be more challenging instead of too easy.


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: Melly on August 12, 2010, 09:30:13 PM
I can't work out how the editor work, but I imagine it's a matter of practice. The AI also felt quite brutal to me.

The game looks amazing. I like all the colors. It would be a good idea if you could show the thumbs your selecting on the select screen.

Game's still ver fun, and I love the voice effect.

Nice job overall, very polished. :beer:


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: QuaziGNRLnose on August 12, 2010, 10:33:10 PM
hmm try loading the 2nd slot, seeing how it works from there through the various edit modes should become evident, i neglected to say that only slots 1 and 2 have a char in them  ::) guess working till 3am to finish does that to ya  :tired:

i was planning to add a preview of the thumb when you select, but it is construct and getting that to work would of meant copying over huge 3d engine code blocks, a number of objects and a bunch of other image manipulation crap over to the layouts containing object selection, then rigging them together, which i just didnt have time to do (didnt get the AI, menus,1p tournament, 2p and sound in till the last day, and those obviously were higher on the priority list)

Im very glad you enjoyed it :D, i hope my first released game makes an impression out there for myself and Construct :D

PS if any mods wondering why im reposting what Davioware had written ( if you could see deleted comments ) its cause he was signed in while i thought i was, hes my brother :D


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: astrofra on August 14, 2010, 07:05:39 AM
How the hell could I have possibly missed this one !
The concept and technical achievements are amazing. Everything is so polished, the 3D, the setting, the music !!!

Ahah

I love this one !


Title: Re: [AGBIC] MEGA THUMB: DREAM MATCH [FINISHED]
Post by: guille on August 31, 2010, 10:01:07 AM
Great graphics, lots of polish, I love the voices, they add to the overall arcade feel. I also think it's really hard and unfair, maybe it's more fun when played with another person. Technically very good!  :)