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Title: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: David Pittman on July 04, 2010, 12:37:24 AM Guitarguy Rocks Out
Download Windows (167 KB) (http://www.dphrygian.com/bin/Guitarguy.zip) How to play Controls:
Power-ups:
Enemies:
Bosses:
Traps:
(http://dl.dropbox.com/u/511152/boomboxBadge.png) Phat Beats Earned for winning the Best Audio poll. Title: Re: [AGBIC] Guitarguy Rocks Out Post by: Inanimate on July 04, 2010, 01:25:27 AM This idea sounds amazing, hopefully sobriety will not exile it from realization.
Title: Re: [AGBIC] Guitarguy Rocks Out Post by: David Pittman on July 04, 2010, 10:43:01 AM I just threw this together as a rough art direction guide. I think I want to mostly stay away from really glammy hair metal bands. Long hair good, makeup bad. I love the cheesiness and 80s-ness of neon Ibanez JEM guitars, so I'll probably work those colors in somehow. I haven't decided if the game will take place in real world locations (guitar stores, music studios, clubs) or fantasy realms, but I thought some Roger Dean environments might be a good fit if I go in a more fantasy direction.
(http://www.dphrygian.com/guitarguycollage.jpg) Note to self: I absolutely need to include "guitar face" as a player ability. Oh man, I forgot to put any Bill and Ted in there. Air guitar is totally going to be a thing in this game. Title: Re: [AGBIC] Guitarguy Rocks Out Post by: tipp on July 04, 2010, 11:49:35 AM I love Yes! I'd love to see a fantasy setting for this game, it would be much different than the usual guitar games I see out there.
Title: Re: [AGBIC] Guitarguy Rocks Out Post by: Melly on July 05, 2010, 12:20:42 PM This has potential for greatness.
Title: Re: [AGBIC] Guitarguy Rocks Out Post by: David Pittman on July 11, 2010, 10:44:09 PM Instead of actually working on my game, I made a classic video game ad. Hope you like it.
(http://www.dphrygian.com/old-gro-ad-thumb.jpg) (http://www.dphrygian.com/old-gro-ad.png) Title: Re: [AGBIC] Guitarguy Rocks Out Post by: Melly on July 12, 2010, 02:47:59 PM Haha, that looks great. :beer::handthumbsupR:
Title: Re: [AGBIC] Guitarguy Rocks Out Post by: Inanimate on July 13, 2010, 02:53:04 AM I LOVE THE GUITARGUY
HE'S SO BAD Title: Re: [AGBIC] Guitarguy Rocks Out [BETA] Post by: David Pittman on July 18, 2010, 11:18:44 PM Bump for beta build: http://www.dphrygian.com/bin/GRO-07-19.zip (http://www.dphrygian.com/bin/GRO-07-19.zip)
Bug reports, critiques, etc. are welcome. Post 'em here instead of messaging me. Edit: I'm removing the update log from the first post to unclutter the page and dumping it here for posterity. Updates July 5: This is actually happening! I got the graphics and audio machines up and running a few days ago and spent yesterday implementing collision and physics and figuring out exactly what the game would be. Today has been a crazy amount of in-game tools work. Hex editing sprites was fun for a few hours, and then I decided I needed tools if I were going to actually get this done before the deadline. (http://www.dphrygian.com/gameishappen.png) (http://www.dphrygian.com/gameishappen.png) Art and music are mostly still in proxy form. That sprite is probably going to stick, but everything else will change. Music will be slightly altered (i.e., legally distinct) variations on actual rock songs. Incidentally, I am *so sick* of the intro riff to "The Trooper" right now. July 6 I spent the late afternoon and evening adding a few extra features to my in-game tools (copy/paste, flip/mirror, eyedropper), stubbing out the maps, implementing an animation system, and writing the first AI (a Red Koopa Troopa, basically--patrols between walls and cliffs). I put a preview on Youtube: http://www.youtube.com/watch?v=7OOPst61K7g (http://www.youtube.com/watch?v=7OOPst61K7g). July 7 I got a bunch of gameplay code done last night. The core player mechanics are all implemented (except death--does that count as a mechanic?) and the first AI is done. There's a few remaining problems to be solved, but a good chunk of the work I've got left to do is a known quantity, and I think I'm on track to finish this thing. July 8 Title screen, player death, and tombstones are working. I think I'll work on boss fights, player scripting, and the ending tonight. I should be able to have the game playable through in proxy form after that. Then it's just a matter of making content. July 9 Boss encounters and level completion scripting are about halfway done. I need to get the boss's second attack working, polish up a few scripting bits, and hammer on it all to shake out bugs, but the core elements are there. The only thing blocking a proxy playthrough now is the ending. July 10 Boss encounters are finished, and I've got a proxy ending sequence working. The last pieces of tech before I start doing art, levels, and audio is to develop a couple extra AI types and get random spawns working. July 11 All enemies are in the game and random spawns are done. I've started playing around with the layout of the first level to figure out exactly what kind of platformer I'm making. Also improved a few tools, fixed some bugs, and recorded a bunch of guitar noises that will hopefully make for decent sound effects. More footage: http://www.youtube.com/watch?v=KzX4HjhymZc (http://www.youtube.com/watch?v=KzX4HjhymZc) July 12 I intended to take a brief break from working on this, as I kind of burnt myself out over the last week, but I did end up making a few critical fixes (Esc pauses instead of instantly quitting now) and starting to get proxy audio in the game. And I made a silly vintage game ad (posted below). July 13 I dusted off my Strat and recorded 15 minutes of meedleys and crazy guitar noises, then spent the better part of last night sifting through it all in Audacity to find decent sound effects. My secret goal to make all my SFX from unaltered guitar tones is a success! The entire tool chain, if you're curious, was: Fender Strat -> Line6 POD -> Fender amp -> iPhone FiRe recording app -> wifi to PC -> Audacity -> 8-bit PCM .wav -> HxD to copy the raw wave data directly into my game's audio resource file. July 14 I jumped from level 1 right over to level 3 last night. I'm struggling to find a sweet spot in the difficulty, something that's challenging but not VVVVVV challenging, because I don't have frequent checkpoints. It should be Super Mario Bros. challenging. I'm going to save the really unfairly difficult pixel perfect jumping puzzles for a future project, anyway. July 15 I arted up level 3 and the ending sequence a bit last night. Music is the biggest thing left to do. I may post a beta build this weekend. July 16 I did very little work on GRO last night, though I did take a pass at the title screen. The logo is walking a fine line between cleverly stylized and illegible. July 17 Polishing and arting up the levels a bit. Have some new screens: (http://www.dphrygian.com/gg1.jpg) (http://www.dphrygian.com/gg1.png) (http://www.dphrygian.com/gg2.jpg) (http://www.dphrygian.com/gg2.png) July 18 I spent the evening mostly working on some music. Almost there! New footage: http://www.youtube.com/watch?v=38UQ958ogRM (http://www.youtube.com/watch?v=38UQ958ogRM) July 19 Beta build is up! Title: Re: [AGBIC] Guitarguy Rocks Out [BETA] Post by: Melly on July 18, 2010, 11:45:01 PM No bugs that I could find. Game's actually pretty fun, but holy shit is it hard. :wtf: I beg you to add a checkpoint or two per level.
Title: Re: [AGBIC] Guitarguy Rocks Out [BETA] Post by: David Pittman on July 19, 2010, 08:33:09 AM That's fair. Mid-level checkpoints will be in the final version! It currently checkpoints outside boss rooms, but only the third boss is challenging enough to really need it.
Edit: I added mid-level checkpoints tonight and decided to call it done. Woo! :tired: Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: deathtotheweird on July 19, 2010, 11:58:46 PM This game is fantastic. Really loved the sound effects and retro style gameplay. Extra points for the badass promo poster.
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: prof on July 20, 2010, 02:31:58 AM Very nice game. Liked it
.. but i can still play ur guitarr even thought its not in yout hands.. thats was pretty wierd. Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: David Pittman on July 20, 2010, 08:18:07 AM Thanks, guys! Glad you enjoyed it.
.. but i can still play ur guitarr even thought its not in yout hands.. thats was pretty wierd. Air guitar! Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: cicada on July 20, 2010, 03:30:02 PM Very fun and clever. I'm particularly fond of the tasteful shredding sfx. Great game! :beer:
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: J. R. Hill on July 26, 2010, 04:03:06 PM Satisfying difficulty.
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: miconazole on July 28, 2010, 09:40:16 PM Maybe it's just me, but I found jumping incredibly frustrating. The lack of horizontal movement makes it feel like that bit from the Simpsons where Lisa angrily tosses a crumpled up wad of paper and it lands about a foot away. The rest of the game makes me smile, though.
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: MaloEspada on July 30, 2010, 02:58:03 PM Just beat it, it was awesome.
The stage 3 song sounded awfully familiar, but I can't remember which song that was! It was quite difficult but not impossible. Also I expected more from the ending, meh. Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: belbeeno on August 01, 2010, 06:14:06 PM I like how this game looks; the music, the sound, the graphics and even the font make me feel like I'm really playing an old NES/Famicom title.
Maybe it's just me, but I found jumping incredibly frustrating. I'm going to have to agree with miconazole; although the controls feel tight I think some parts of the levels just aren't designed for the jumping model in this game. For example, single tile height paths like:Code: #### are difficult to jump into from below. Also, I'm not sure if THIS is just me, but the jump back from losing a guitar almost always puts me directly in line with some other danger without chance for recovery.### Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: miconazole on August 08, 2010, 06:13:24 AM Now that I've had more time to play the other entries I can say this was far more awesome than I seem to remember! The jumping issue has also magically resolved itself, somehow. :shrug2: I had 9 lives when I got to the 3rd boss but he demolished me :( How far did I have left to go?
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: David Pittman on August 08, 2010, 10:34:43 AM I had 9 lives when I got to the 3rd boss but he demolished me :( How far did I have left to go? He's the final boss, which is why I only feel a little bad about making that room so freaking difficult. I'm glad you enjoyed it more the second time through, anyway. Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: Melly on August 08, 2010, 11:58:54 AM Holy balls is this hard. But satisfying. And the chiptune rock music is genius.
Also, what kind of cursed rock technique must I learn to make this goddamn jump: (http://dl.dropbox.com/u/511152/guitarguyShot2.png) Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: David Pittman on August 08, 2010, 12:30:11 PM Also, what kind of cursed rock technique must I learn to make this goddamn jump: Hold X to run? :shrug2: Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: Melly on August 08, 2010, 12:34:28 PM :facepalm:
:facepalm::crazy::facepalm: :facepalm: Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: guille on August 11, 2010, 01:26:37 PM This was really fun, I liked how the whole guitar theme was used in, both, sounds and graphics, although some more diabolical monsters heavy metal style would have been even cooler.
It's hard and frustrating due the stiff jumping. Also it feels pretty unfair to not be able to do anything against the sparks the boss throws at you. Especially in that 3rd room. ??? It reminds me of those old MS-DOS games published by Apogee and stuff. Good times. :beer: Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: deathtotheweird on August 11, 2010, 02:21:26 PM this game hasnt gotten the recognition it deserves. It really is the best use of the cart I think. Real good nes feeling gameplay and sounds to it
very good stuff :handthumbsupL: (also, scanlines should be on by default.) Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: moonmagic on August 11, 2010, 05:09:27 PM During the competition I had to put a moratorium on playing this game. The sound is so, so satisfying.
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: JamesGecko on August 12, 2010, 03:48:56 PM HATE the second boss. I was right next to the last set of spikes on my last life. The boss ground pounded, stunning my guy. The stunning caused me to clip the spikes by a single pixel. EPIC RAGE.
Edit: Freaking stupid short range rocking out. Freaking stupid red skeletons that move fast and can't be killed if you rock out. Freaking ghosts that can't be killed. All these freaking stupid tropes from NES games where you've got no way of knowing that you'll die until you die. So many rage quits! But I beat it. Nice game. Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: Dustin Smith on August 13, 2010, 06:55:48 PM I say this with as much endearment as possible, but this reminds me of the old Shockwave games of the early 00's. The game has an indelible charm to it; the level designs are fairly solid and the graphics are tubular. The jumping physics could be improved, but then again that's what reminded me of those old games I played on my Netscape browser. And the sound: :handmetalR:
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: handCraftedRadio on August 14, 2010, 09:03:28 AM This game is awesome. I died on the third level boss, that guy is tough to beat. I love how you can kill the bosses by rocking out so hard, even on an air guitar! :wizard: :handmetalR:
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: Oddball on August 20, 2010, 04:44:56 AM I love the graphics for this one, and the sound is pretty good too, but the controls are horrendous for me. In the end I gave up trying to collect any guitars, picks, or tapes as attempting the jumps would always kill me. Then I gave up altogether on the second level as I found it far to frustrating. Judging by other people's comments though it looks like I might just be rubbish at the game.
Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: David Pittman on August 20, 2010, 09:10:18 AM I love the graphics for this one, and the sound is pretty good too, but the controls are horrendous for me. In the end I gave up trying to collect any guitars, picks, or tapes as attempting the jumps would always kill me. Then I gave up altogether on the second level as I found it far to frustrating. Judging by other people's comments though it looks like I might just be rubbish at the game. I doubt you're just rubbish at the game; the jumping physics and controls have definitely been divisive. For what it's worth, I think it's probably easier to play with a gamepad; but it's also a game which I wanted to make as difficult as possible without being unfair. My metric was that it should be possible for a skilled player to run the game in one life, so anything so difficult or random that it could not be overcome with practice was cut. (The one exception is the final boss, because hey, it's the final boss. It should be difficult for even the most skilled player.) I tend to prefer Super Mario Bros. style platformer controls (Guitarguy is secretly an homage to Mario--the "flagpole" jump in the third level being the most explicit indicator as such). It seems that many indie platformers prefer inertia-free motion, which allows for more precise jumps but makes the character feel massless. Likewise, the weightier feel of Guitarguy isn't everyone's cup of tea. Title: Re: [AGBIC] Guitarguy Rocks Out [FINISHED] Post by: Melly on August 23, 2010, 07:42:32 PM Guitarguy Rocks Out has won the Phat Beats badge for being one of the winners of the Best Audio poll. Congratulations.
:handclap: :handshakeR: :handshakeR: :handclap: :handshakeL: :handclap: :handshakeR: :handshakeL: :handclap: :handclap: :handclap: :handclap: :handclap: :handshakeL: |