TIGSource Forums

Community => A Game by Its Cover => Topic started by: Mike Lee on August 07, 2010, 09:13:41 PM



Title: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 07, 2010, 09:13:41 PM
Monkey Freak: Ape-Sanity!


Description

Original: Monkey Freak

This started off with me making the characters into 2d sprites and from that point I decided to make a platforming game inspired by the original Megaman series for the NES (specifically the Heat Man stage from MM2 with the vanishing blocks).

I had a few different mechanics planned, but due to the short dev time for this entry I stuck with just the single mechanic for now. Sadly not even the scientists or the mouse got in the game outside of the cast screen!

The music is an awesome track taken from the cult classic NES game Journey to Silius.

Game was developed using Flixel (http://flixel.org).

Apologies to Chris Zamanillo for any unintentional similarities to his game. I saw the other Monkey Freak game, but avoided looking at it until my game was fairly set. Funny enough it looks Chris also incorporated the vanishing blocks gameplay into game.

Inspired by

(http://famicase.com/08/softs/11.jpg) (http://famicase.com/08/softs/48.html)


Play
Online Flash version (http://ludoko.com/games/monkeyfreak/)


Some screens!

(http://ludoko.com/games/monkeyfreak/screens/tig_01_thumb.png) (http://ludoko.com/games/monkeyfreak/screens/tig_01.png) (http://ludoko.com/games/monkeyfreak/screens/tig_02_thumb.png) (http://ludoko.com/games/monkeyfreak/screens/tig_02.png)
(http://ludoko.com/games/monkeyfreak/screens/tig_03_thumb.png) (http://ludoko.com/games/monkeyfreak/screens/tig_03.png) (http://ludoko.com/games/monkeyfreak/screens/tig_04_thumb.png) (http://ludoko.com/games/monkeyfreak/screens/tig_04.png)


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Chris Z on August 07, 2010, 09:34:45 PM
Sweet, I was wondering how no one else picked this one  ;D

Nice sprite work and music, and yea you cant go wrong with vanishing blocks.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 07, 2010, 09:45:11 PM
Haha, it's a classic 2d platforming trope!


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: deathtotheweird on August 07, 2010, 09:46:03 PM
the player sprite is a great interpretation of the cover art. :handthumbsupR:

and i love the mega man style vanishing blocks  :-[
crazy how both monkey freak games had them.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Melly on August 08, 2010, 12:09:20 AM
Oh god vanishing blocks.

VANISHING BLOCKS EVERYWHERE.

:crazy:

Why are you so cruel.

Also game's pretty great. ;D:handthumbsupR:


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Xion on August 08, 2010, 01:14:08 AM
sweet. got 3:21:08 first time through. Think I only died once or twice. Definitely gonna be playing again for a better time, though.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: ness io kain on August 08, 2010, 12:47:26 PM
5:34:81
xP

Great game, though. I think this is the straightest interpretation of a cartridge I have seen so far. You translated the art into pixels excellently; it looks great. I like the music, too.
It's short, but you didn't have a lot of time, so that's understandable.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 09, 2010, 09:44:54 AM
Thanks for the compliments on the art! I'm actually really interested in adding a few more levels and working on implementing some of the features I had to cut to make it into the compo. I figure there's a workable structure for a fun time attack game in here.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: oyog on August 09, 2010, 04:50:03 PM
AAAAAARGHLevelTenAAAAAAAARGH!!!
 :mockangry:

Quite stylish.  :gentleman:


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Melly on August 09, 2010, 08:52:39 PM
Dude.

Your game title on the first post reads Ascenso.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 09, 2010, 09:12:12 PM
Ha, that's what I get for lazily copying-pasting the format for the first post. Fixed!


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: PKBT on August 10, 2010, 06:47:14 PM
Got 4 minutes something on my first try. My second try got me 02:02:23 however.
I love the style. Great game!


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: JaJitsu on August 11, 2010, 12:53:44 AM
In lvl 5 it's impossible for me to jump up even to the banana, so I couldn't get past that point.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 11, 2010, 08:32:31 AM
Hey JaJitsu, how well does the game run on your computer? If you hit the tilde (~) key and console should roll down and you'll get a framerate number in the corner. You should be able to jump up precisely a little over 3 blocks high so the banana should be in reach.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: David Pittman on August 11, 2010, 07:04:45 PM
Good stuff, nice and polished. I might try speedrunning this after I've played some more games.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: PsySal on August 11, 2010, 08:27:36 PM
Uh-oh, I had the same problem as @Jajitsu, can't get past "TIMING". I did hit the tilde to bring up the console, and it seems to be around 60fps, occasionally dipping to 40fps or so.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Mike Lee on August 12, 2010, 01:31:06 AM
Thanks for the feedback guys. I think I figured out the issue with the jumping and uploaded a new version of the game (along with an additional stage at the end). Let me know if that fixes the issue!


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Melly on August 12, 2010, 09:42:47 PM
I still really like the art on this. Very fun-looking and expressive.


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: guille on August 19, 2010, 10:31:29 AM
Nice sound and graphics, clean design, little fun game! :beer: I just don't like up arrow for jumping  ??? also I always hated this kind of timed blocks on Mega Man games :lol: because, well, I'm impatient and I think it would be better if you didn't have to wait that long for the blocks to appear/disappear, but that's probably a death wish.  :biglaff:


Title: Re: [AGBIC] Monkey Freak: Ape-sanity [FINISHED]
Post by: Oddball on August 21, 2010, 08:53:54 AM
This is a good, solid entry. The graphics are nice and fit the game/cart well. New elements are introduced at a good rate and the difficulty curve is pretty much spot on. Good work.