TIGSource Forums

Developer => Playtesting => Topic started by: John Nesky on October 31, 2010, 09:39:57 PM



Title: Training Set
Post by: John Nesky on October 31, 2010, 09:39:57 PM
I made a short, bizarre flash game (http://johnnesky.com/index.php?page=trainingset) at TIGJam this weekend. :gentleman:

It's "winnable", although the animations aren't as polished as I would like... yet.

EDIT: It's more polished now, but the scenario is the same.


Title: Re: Training Set
Post by: ink.inc on October 31, 2010, 09:50:50 PM
Very interesting.

Could be made better with some music.

Still worth my time to play.


Title: Re: Training Set
Post by: iffi on October 31, 2010, 10:04:01 PM
Interesting indeed. I seem to have reached some sort of ending - are there any others?


Title: Re: Training Set
Post by: John Nesky on October 31, 2010, 10:05:09 PM
There is only one ending.


Title: Re: Training Set
Post by: VomitOnLino on October 31, 2010, 10:10:40 PM
Very weird, in a nice and interesting way. Also this game successfully reminded me why I shouldn't read TIGs at work. Because when I was playing and pressed 4 and the guy fell flat on his face I laughed way too hard, attracting unwanted attention.  :whome:

Will have a proper look later! :handthumbsupL:


Title: Re: Training Set
Post by: Zaphos on November 01, 2010, 03:14:39 AM
Oh wow, timw already posted it! -- http://www.indiegames.com/blog/2010/11/browser_game_pick_training_set.html

Played through all the way -- It really came together well I think!   The animations do help a lot ;)
If you make a longer version I might suggest letting players hold the keys down; tapping gets a bit annoying ...


Title: Re: Training Set
Post by: savagewhimsy on November 01, 2010, 05:20:10 AM
I had a little problem. Right after I got 7, and fell facedown in the really long pit, my screen turned black and I wasn't able to get it back. Chrome on Vista.


Title: Re: Training Set
Post by: John Nesky on November 01, 2010, 09:30:35 AM
@savagewhimsy: You won!  :giggle:


Title: Re: Training Set
Post by: Bood_war on November 01, 2010, 05:27:10 PM
I won.

I enjoyed it.


Title: Re: Training Set
Post by: Ashkin on November 01, 2010, 10:56:29 PM
That was... Interesting.
Unique idea for control, but I'd prefer if you could hold the button down to walk, personally.


Title: Re: Training Set
Post by: Evan Balster on November 02, 2010, 12:21:27 AM
A metroidvania where instead of getting magic orbs you have "holy shit, I can do this?" moments.  Awesome.

Also, [7 makes the fellow's arm freak out a bit.]


Title: Re: Training Set
Post by: John Nesky on November 02, 2010, 12:18:05 PM
Apparently I'm "extending a moral truth" (http://www.1up.com/do/blogEntry?bId=9063173).

Note too self: Polish games BEFORE posting them on the TIGSource forums.  :crazy:


Title: Re: Training Set
Post by: salade on November 02, 2010, 12:38:59 PM
Cool game, interesting take on control scheme. I played to the end. I like how there were still some people(or whatever they are) that I didn't interact with; it felt like there were some other movements that the character never found out about.

One minor semi-crit: Shouldn't Getting up from a fall be moved from four to 3? That's kinda what makes sense to me, but it's pretty trivial.


Title: Re: Training Set
Post by: John Nesky on November 02, 2010, 01:03:44 PM
Hmm, I guess that would make sense. I wasn't exactly trying to organize the controls into "forward, back, up, down", it just kinda turned out like that in the end. Part of me wants to make the controls even less consistent. :P


Title: Re: Training Set
Post by: RichMakeGame! on November 02, 2010, 01:13:25 PM
pretty interesting, I completed it. I liked the idea I was being analysed, almost kept me playing it longer than I would have if no-one was watching ;)

only other comment I had was most times you learn a new ability you can use it right away, so it's obvious what it's for. the last ability, there's nothing immediately to climb. You just have to sort of guess thats what it does and go to the area you think it might be used in- seems a bit inconsistent to the way the others are introduced

fun experiment!


Title: Re: Training Set
Post by: Razz on November 02, 2010, 01:43:53 PM
Kinda lost interest halfway through, my hand hurt from tapping the same key over and over. It probably would have been better if you could have held it instead.

I liked the idea though.


Title: Re: Training Set
Post by: John Nesky on November 02, 2010, 01:56:16 PM
the last ability, there's nothing immediately to climb. You just have to sort of guess thats what it does and go to the area you think it might be used in

Yeah, I was worried about that, but I'm getting the impression that the people who are going to lose interest do it after learning how to turn around. They get fixated on that ladder. Most of the people who get past that seem to be willing to experiment with the last ability.


Title: Re: Training Set
Post by: Landshark RAWR on November 02, 2010, 02:06:44 PM
I found it kinda neat and it goes to shaw ANY unpolished/unfinished game could be passed off as an artgame.

still have no idea what this "moral truth" is though,might have something to do with slamming your face on the ground repeatedly, and the ending that was not actually finished.


Title: Re: Training Set
Post by: jotapeh on November 02, 2010, 02:08:32 PM
I did finish it, but I agree, holding the key would be a really good thing.

Also the '7' ability will allow you to jump up onto a ladder which is kind of funny.


Title: Re: Training Set
Post by: BoxedLunch on November 02, 2010, 02:09:50 PM
really love this whole concept, the best parts were when you had to figure things out with the keys you already had. i was sad to see it end.


Title: Re: Training Set
Post by: Nugsy on November 03, 2010, 06:00:24 PM
Apparently I'm "extending a moral truth" (http://www.1up.com/do/blogEntry?bId=9063173).

Note too self: Polish games BEFORE posting them on the TIGSource forums.  :crazy:

Has that guy ever played any indie games? I have never once played an indie game containing "SHOOTJUMPBANGSTAB".


Title: Re: Training Set
Post by: iffi on November 03, 2010, 06:34:29 PM
Apparently I'm "extending a moral truth" (http://www.1up.com/do/blogEntry?bId=9063173).

Note too self: Polish games BEFORE posting them on the TIGSource forums.  :crazy:

Has that guy ever played any indie games? I have never once played an indie game containing "SHOOTJUMPBANGSTAB".
Shank has plenty of SHOOTJUMPBANGSTAB from what I've seen, but that's all I can think of. (Cave Story comes close, but it doesn't have stabbing)
I think his describing indie games as mostly SHOOTJUMPBANGSTAB is kind of odd, given that he mentions Every Day the Same Dream.


Title: Re: Training Set
Post by: deathtotheweird on November 03, 2010, 07:06:40 PM
Apparently I'm "extending a moral truth" (http://www.1up.com/do/blogEntry?bId=9063173).

Note too self: Polish games BEFORE posting them on the TIGSource forums.  :crazy:

Has that guy ever played any indie games? I have never once played an indie game containing "SHOOTJUMPBANGSTAB".

If you look through all of his articles, he has featured a lot of indie games. So which makes his statement even weirder- is that I didn't see any that would be considered a "SHOOTJUMPBANGSTAB" in his past articles. seems like a weird thing to say. oh well. maybe it was a brain fart.


Title: Re: Training Set
Post by: John Nesky on November 04, 2010, 02:46:17 PM
Now now, let's stop biting the hand that feeds me.  ;)


Title: Re: Training Set
Post by: Noyb on November 04, 2010, 06:06:37 PM
More games should have a dedicated pratfall button. :lol::handthumbsupR: