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Title: Project Mash Harder Post by: kenesque on November 13, 2010, 03:37:44 PM Current Engine: http://www.youtube.com/watch?v=_nCdcefcorc
Current features: -Scriptable animation and properties, includes frame advantage through altering move "level" which alters how much hitstun a person enters on hit. -Proper hitstop. -Scriptable move inputs (making a move direction + button or a special move motion). -In-game hitbox editor with the ability to dump data into a script file. -Functioning cancel system,. -Proper collision. -Functioning knockdown state. -Throws. -Adjustable meter gain and super consumption. -Infinite prevention system (temporary until proper mechanics have been designed). -Working health system. Basically right now, it can play Street Fighter 2. Programmer/designer is: Anotak. Cleanup artist/designer: Myself. Still need an animator/character designer :( Project temporarily on hold until then, once more features will be added, Anotak or myself will post updates. Title: Re: Project Mash Harder Post by: ink.inc on November 13, 2010, 03:49:50 PM You can call the sequel Mash Hard 2: Mash Harder.
Title: Re: Project Mash Harder Post by: Taylor on November 14, 2010, 03:15:34 AM Looks pretty solid so far and I’d like to hear more about the fight engine.
I love me some airdashers. |