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Community => Procedural Generation => Topic started by: Ivan on May 07, 2008, 02:28:54 PM



Title: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on May 07, 2008, 02:28:54 PM
(http://www.ivansafrin.com/crap3/biocosm.png)


Biocosm for Windows (http://www.ivansafrin.com/games/Biocosm_win32.zip)

Biocosm for OSX (http://www.ivansafrin.com/games/Biocosm_OSX.zip)

DISCLAIMER: It's super buggy and there are some severe memory leaks. Also there are no loading screens, so be patient. I'll try to patch this stuff up tonight.

Unfortunately I had no time to finish what I wanted to do, so this is more like a demo. Hope it's still fun though!

Sorry there are no ingame instructions, so here they are.

Use left and right arrows to navigate your specimen collection unit.
Hold spacebar to close the specimen holding pincer.
Collect specimen and bring them to the extraction beam.


Code by yours truly
Music by my friend Mike (http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=184264126)


Title: Re: Biocosm
Post by: Terry on May 07, 2008, 02:49:28 PM
Oh my. That's pretty.


Title: Re: Biocosm
Post by: moi on May 07, 2008, 04:04:43 PM
Yeah simple but nice.


Title: Re: Biocosm
Post by: Farbs on May 07, 2008, 04:16:47 PM
 :-*


Title: Re: Biocosm
Post by: increpare on May 07, 2008, 05:50:00 PM
mmmmferny goodness


Title: Re: Biocosm
Post by: William Broom on May 07, 2008, 10:40:34 PM
Very, very pretty.


Title: Re: Biocosm
Post by: jph wacheski on May 08, 2008, 12:12:25 PM
is that a model of the two bain cells i have left ?  Very nice L-system,. can we see some deranged onse with screwy branches please,. .


Title: Re: Biocosm
Post by: Pip on May 08, 2008, 12:16:55 PM
More please  :-*


Title: Re: Biocosm
Post by: Ivan on May 11, 2008, 04:18:37 PM
Just a keepalive. I've been working all weekend on this, so some tasty screenshots and actual game details soon.


Title: Re: Biocosm
Post by: Ivan on May 12, 2008, 12:24:50 AM
Here are some of the random locales you will be visiting:
(these are actual ingame shots of the procedural engine, not a mockup like the first one was  :-[ )

(http://www.ivansafrin.com/crap3/bc1.png)
(http://www.ivansafrin.com/crap3/bc2.png)
(http://www.ivansafrin.com/crap3/bc3.png)
(http://www.ivansafrin.com/crap3/bc4.png)
(http://www.ivansafrin.com/crap3/bc5.png)
(http://www.ivansafrin.com/crap3/bc6.png)
(http://www.ivansafrin.com/crap3/bc7.png)


Title: Re: Biocosm
Post by: Alex May on May 12, 2008, 12:57:27 AM
That's HOT man! for serious!


Title: Re: Biocosm
Post by: jeb on May 12, 2008, 01:17:41 AM
Looks amazing!


Title: Re: Biocosm
Post by: William Broom on May 12, 2008, 01:59:21 AM
Lovely!


Title: Re: Biocosm
Post by: increpare on May 12, 2008, 05:25:40 AM
ditto ditto ditto


Title: Re: Biocosm
Post by: ithamore on May 12, 2008, 05:53:00 AM
Woot! I really like the visual aesthetics so far. So, what's the gameplay going to be, or do you want to keep us in anxious suspension?


Title: Re: Biocosm
Post by: increpare on May 12, 2008, 06:07:38 AM
will there be parallax in the bg?


Title: Re: Biocosm
Post by: PaulMorel on May 12, 2008, 08:32:00 AM
Is it a sim?  kinda like spore?  or a side-scroller?  or what?

Looks awesome, but I am having a hard time visualizing the gameplay.


Title: Re: Biocosm
Post by: Massena on May 12, 2008, 08:50:45 AM
I approve heartily. Looks great!  ;D


Title: Re: Biocosm
Post by: moi on May 12, 2008, 08:51:46 AM
I want to have sex with your game :-*


Title: Re: Biocosm
Post by: Ivan on May 12, 2008, 09:22:27 AM
The reason I haven't posted any gameplay details is that my current idea is riding pretty heavily on a technically complicated (though not at all complex) idea. I will work on it this week and if i can pull it off, I'll post the details and screenshots right away, if not, I'll have to modify it a bit. I'm pretty sure I can do it though :)


Title: Re: Biocosm
Post by: Hideous on May 12, 2008, 09:38:11 AM
Will this even run on my computer? :(


Title: Re: Biocosm
Post by: Ivan on May 12, 2008, 11:27:25 AM
It should if you have a 3d card. So far it's just a few polygons and no shaders, so it should be ok. Not sure how CPU intensive the other stuff is going to be, but graphics-wise it wont be too much more complex.


Title: Re: Biocosm
Post by: Hideous on May 12, 2008, 12:08:14 PM
Awesomesaucer.


Title: Re: Biocosm
Post by: Rudolf Kremers on May 12, 2008, 12:37:04 PM
Yes, that looks seriously sexy!


Title: Re: Biocosm
Post by: Slash - Santiago Zapata on May 13, 2008, 08:15:23 PM
I am looking forward for this


Title: Re: Biocosm
Post by: Ivan on May 18, 2008, 11:49:01 AM
Another weekend, another free day to work on this :)

New screenshots later tonight.


Title: Re: Biocosm
Post by: PaulMorel on May 18, 2008, 01:58:18 PM
Do you guys need music?  Your game looks really cool, and I'd love to do a couple ambient tracks for it, if you guys don't have anything else.


Title: Re: Biocosm
Post by: Ivan on May 18, 2008, 08:27:25 PM
Do you guys need music?  Your game looks really cool, and I'd love to do a couple ambient tracks for it, if you guys don't have anything else.

Sorry, Paul, but someone is working on music already :(
I'd love to collaborate on something later on though!

Also, what is this crawling around?  ::)

(http://www.ivansafrin.com/crap3/biocosmlife2.png)


Title: Re: Biocosm
Post by: Xion on May 18, 2008, 08:50:41 PM
 :-*


Title: Re: Biocosm
Post by: Golds on May 18, 2008, 08:59:11 PM
phyyysiccs


Title: Re: Biocosm
Post by: Melly on May 18, 2008, 09:12:43 PM
God I love this compo.


Title: Re: Biocosm
Post by: Ivan on May 19, 2008, 06:00:15 PM
(http://www.ivansafrin.com/crap3/biocosmlife3.png)

Something howls in the alien woods.


Title: Re: Biocosm
Post by: ___ on May 19, 2008, 06:02:09 PM
Looks like some sort of wave form of evil.


Title: Re: Biocosm
Post by: Ivan on May 19, 2008, 10:18:40 PM
http://www.youtube.com/watch?v=Vv00qTC1Bvg

EVERY SECOND I LIVE IS AGONY!


Title: Re: Biocosm
Post by: ___ on May 19, 2008, 10:19:20 PM
Procedural walking?  Oh fuck you, man.

I love you.


Title: Re: Biocosm
Post by: Hideous on May 19, 2008, 11:25:29 PM
This fucking wins.


Title: Re: Biocosm
Post by: Ivan on May 20, 2008, 12:02:01 AM
http://www.youtube.com/watch?v=GuhsTvEFQqs

Struggle for life  :o


Title: Re: Biocosm
Post by: Alex May on May 20, 2008, 05:09:40 AM
Very cool.


Title: Re: Biocosm
Post by: increpare on May 20, 2008, 05:24:49 AM
http://www.youtube.com/watch?v=GuhsTvEFQqs

Struggle for life  :o

 :(


Title: Re: Biocosm
Post by: PaulMorel on May 20, 2008, 07:04:55 AM
This looks very interesting, although I'm struggling to see the 'game' aspect.  I guess the user will be involved in the creation of these creatures?  Kinda like a spore-ish thing?  Will the user control the creature?

It looks good, but I hope that the gameplay is as strong as the concept.


Title: Re: Biocosm
Post by: Ivan on May 20, 2008, 07:48:06 AM
I hope so too :) Though I think I got some solid ideas. I just hope I'll have the time to implement them.


Title: Re: Biocosm
Post by: Hideous on May 20, 2008, 08:47:56 AM
Yeah, I was wondering how this would turn into a game.


Title: Re: Biocosm
Post by: Ivan on May 20, 2008, 09:03:43 AM

You are a freshly hired specimen retrieval specialist working for the Biocosm Interplanetary Biological Research Corporation. You have the wet and dirty job of going to different planets to retrieve specimen DNA samples. Have you ever dreamed of spending your day under the acidic downpour of planet X'quak'uak 5X trying to get a giant two-headed centipede onto the scan bed using all manner of tools at your disposal?  If so, this job might be for you!


Title: Re: Biocosm
Post by: Hideous on May 20, 2008, 09:30:24 AM
Fuck yes.


Title: Re: Biocosm
Post by: Xion on May 20, 2008, 03:41:08 PM
http://www.youtube.com/watch?v=GuhsTvEFQqs

Struggle for life  :o
one of the most depressing things I have ever seen.


Title: Re: Biocosm
Post by: Türbo Bröther on May 20, 2008, 04:31:15 PM
http://www.youtube.com/watch?v=GuhsTvEFQqs

Struggle for life  :o
one of the most depressing things I have ever seen.
But hey, having a wang that could bend like that would sure be handy. Like, you could tie a duster to it to clean that impossible to get to place behind the fridge.


Title: Re: Biocosm
Post by: nenad on May 21, 2008, 03:07:01 AM
Player could inject adrenaline shots into various parts of the organism to make them move more cheerfully  :P


Title: Re: Biocosm
Post by: Rudolf Kremers on May 23, 2008, 07:30:34 AM
Truly disturbing and cool at the same time.
I once saw a documentary where similar looking creatures evolved based on selection against simple parrameters like reaching a cube before others etc. the creaures evolves into very interesting shapes.

I am liking this a 8)lot


Title: Re: Biocosm
Post by: Ivan on May 29, 2008, 10:38:09 PM
http://www.youtube.com/watch?v=eRFCxKgvKe0


...


Title: Re: Biocosm
Post by: ___ on May 29, 2008, 10:43:00 PM
Bow chicka wow wow?


Title: Re: Biocosm
Post by: goldbuick on May 29, 2008, 10:51:54 PM
Oh baby baby, oh baby baby

Oh baby baby, how was I supposed to know
That something wasnt right here
Oh baby baby, I shouldnt have let you go
And now youre out of sight, yeah
Show me how you want it to be
Tell me baby cuz I need to know now, oh because


Title: Re: Biocosm
Post by: Melly on May 29, 2008, 11:13:42 PM
What have you brought into this earth!


Title: Re: Biocosm
Post by: Pip on May 30, 2008, 03:31:55 PM
Advert for abortion right there.


Title: Re: Biocosm
Post by: shinygerbil on May 30, 2008, 03:42:08 PM
"We're sorry, this video is no longer available."


:<


Title: Re: Biocosm
Post by: Ivan on June 02, 2008, 11:45:00 AM
I am going to do my best to release something tonight.


Title: Re: Biocosm
Post by: Hideous on June 02, 2008, 11:57:10 AM
I can't wait ;D


Title: Re: Biocosm
Post by: Rudolf Kremers on June 02, 2008, 12:36:01 PM
I can't wait ;D

Same here but I am not sure if I should be happy or frightened :-D


Title: Re: Biocosm
Post by: Ivan on June 02, 2008, 11:19:47 PM
Running late as always, but it's on it's way. Trying to compile it in windows.


Title: Re: Biocosm
Post by: Ivan on June 03, 2008, 01:19:19 AM
Well, pending some technical problems, the windows version is delayed till tomorrow morning as I am falling asleep at the keyboard. I am posting the OSX version for now.


Title: Re: Biocosm
Post by: mewse on June 03, 2008, 01:27:29 AM
Well, pending some technical problems, the windows version is delayed till tomorrow morning as I am falling asleep at the keyboard. I am posting the OSX version for now.

The link to the OSX version is extremely typoed.  :(

Here's a fixed link to the OS X build (http://www.ivansafrin.com/games/Biocosm_OSX.zip), just in case toastie has gone to bed.


Title: Re: Biocosm [FINISHED (OSX)]
Post by: Ivan on June 03, 2008, 01:29:04 AM
Thank you, mewse, I think i'm slowly losing my mind. And with that, im off to bed! :)


Title: Re: Biocosm [FINISHED (OSX)]
Post by: increpare on June 03, 2008, 02:46:25 AM
I don't know whether or not it's running slowly on my computer, but the acceleration is painfully slow. :( 

Edit: hmm; it does seem to slow down a lot in some places.   It looks good, and sounds good, and moves well, and might play good, but due to the slowdown the gameplay is pretty frustrating :(


Title: Re: Biocosm [FINISHED (OSX)]
Post by: increpare on June 03, 2008, 07:07:07 AM
Okay; I just gave it another try; thought I should at least try to finish a leve.  But, erm, I got tightly attached to one of my creatures, and ended up falling from a height, the result being the attached picture, where I could still move, but couldn't pick up the last creature ( who was also, for some reason or other, partially immersed in the ground)  :(


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 03, 2008, 12:49:48 PM
Ok, win32 version compiled!

Behold the buggy incompletess that is Biocosm!


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: reetva on June 03, 2008, 01:03:36 PM
Ok, win32 version compiled!

Behold the buggy incompletess that is Biocosm!

Looks excellent, my good sir. I don't care if it's buggy, by the way. It's just too pretty for me to care about that.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: C418 on June 03, 2008, 01:04:10 PM
(http://c418.c4.ohost.de/host/images/opt1212526972t.PNG)

Dammit.

I think this game will be worthwile if you add more stuff (outside the compo of course)


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 03, 2008, 01:05:47 PM
Thank you, reetva!

Yeah, as with my last compo entry, I basically wrote most of the actual game stuff hours before the deadline. I gotta stop doing that :P


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Melly on June 03, 2008, 01:33:08 PM
Well, first of all, the menu didn't show text, only white boxes.

When I got into the game, my truck got thrown into the stratosphere by some random spastic thing. Then I saw one of the creatures.

It had a lot of atmosphere in terms of graphics and sound, but I couldn't really play it. Also ran very slowly. Might be a problem with my graphics card.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 03, 2008, 01:35:05 PM
Which card do you have, Melly?


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Zaphos on June 03, 2008, 01:39:37 PM
All I get is a title screen which doesn't seem to respond to input.  After a while it exited.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Melly on June 03, 2008, 01:40:43 PM
NVidia GeForce 4 MX 4000


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Don Andy on June 03, 2008, 01:49:03 PM
Woah. I was trying to grab a medium-sized...thing that was garbled up in some kind of mush with other smaller things and suddenly the whole thing just fritzed out and shot into the sky. There they disappeared and got counted towards my score.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 03, 2008, 01:53:09 PM
Haha yeah, the constraints in the physics engine bug out once in awhile and go completely crazy. Just pretend that didn't happen :P


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Tommunism on June 03, 2008, 02:57:07 PM
I kept feeling like I wanted to hear the little things walking around screaming. Nice.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Terry on June 03, 2008, 03:37:33 PM
I dunno what to say - I really liked a lot of things about this game, but it's way too buggy for me to really judge yet. I get the same "white box" thing Melly does (I've got an old laptop integrated ATI card), and the very first thing I did in the game sent my little car flying in the air never to return :(

I hope you can fix some of the bugs soon! I really want to play this properly :)


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Akhel on June 03, 2008, 03:50:17 PM
I found no bugs at all. The PG content is amazing and the creatures are damn spooky!

The game, though, I found quite annoying. Sorry. It's very hard to grab the creatures; I found it much easier to just run over them and go backwards so that they're pushed in the right way. This doesn't always work, though.

You have a fantastic framework there, but right now it's lacking good gameplay. I'm looking forward to seeing any development ;D


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Gainsworthy on June 05, 2008, 03:31:24 AM
Aww MAN! Toastie. Look, the creatures? They're awesome. Eerie and organic and cute and bewildering.I love seeing them in action.

But, ze game, she is broke. Scratch the forklift- it's slow, and finicky, and dull. Replace it with a UFO. With a tractor beam. Or a mutate ray. Or a grabby arm. Something which allows exploration and observation over... gameplay? It doesn't even have to control particularly well, just enough to let one zip over the creatures and get a good look.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Noyb on June 05, 2008, 04:27:32 AM
(http://realnoyb.googlepages.com/BiocosmBug.jpg)
One of my specimens refused to be beamed up. :(

I love the atmosphere. When the physics engine works well, the feeling of dragging these tortured, insane creature unwillingly to their doom is amazing. But there's too many times when it feels like the claw didn't have enough friction, nor the wheels enough torque to handle all the creatures.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Yuka on June 05, 2008, 04:50:27 AM
This can happen to :)

(http://data.fuskbugg.se/skalman01/----------------------------------------hehe.JPG)

Otherwise it was fun, I liked the physics and how when I tried to pull a big one towards the beam he struggled to get loose. Felt kinda guilty, but you gotta do what you gotta do.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Crash on June 05, 2008, 05:01:00 AM
I like the idea. It looks sweet, the creatures are cool, but he game seems fundamentally broken. I either end up with a creature that is impossible to grab, or I get flipped over by some creature bugging out. I bet it'd be hard to fix, too. Great concept though  :P


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Quetz on June 05, 2008, 05:22:36 AM
I tried playing this on two different computers, and neither worked very well. The first computer has a fairly decent ATI Radeon 9600 with up-to-date drivers, 1GB of RAM and some sort of AMD Athlon processor that runs at like 1.6 or 1.8 MHz. The game loaded up fine and I could see the menu. However, once I started, the game consistently ran about a tenth of a frame per second. The second computer has an Intel 82865 Graphics Controller with only 64 MB of video memory, only 240MB of RAM, and a Pentium 4 processor, 2.4 GHz. When I started the game on this computer, the menus had the feared white blocks about them. After starting, the game actually ran at a pretty decent framerate. Eventually I ran into memory problems though, and had to put her down when I tried opening up the thread to get game instructions.

What a shame... the game looks so great! :-[


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 05, 2008, 09:14:40 AM
Wow! Thank you for your feedback, guys!! The game IS broken, unforunately as I had very little time to work on it after writing the creature code, most of which was spent balancing the forklift's torque, friction and speed parameters to a point where you can actually drag them around. I will definitely make updates to it when I have some free time.

But, ze game, she is broke. Scratch the forklift- it's slow, and finicky, and dull. Replace it with a UFO. With a tractor beam. Or a mutate ray. Or a grabby arm. Something which allows exploration and observation over... gameplay? It doesn't even have to control particularly well, just enough to let one zip over the creatures and get a good look.

The original idea actually was a UFO, but a car was actually easier to implement using the physics engine and I also thought that it might be more fun to have physical interactions with the creatures. I think in the end it might be cool to have both options. If I finish this, i'd probably make you a humanoid and make you able to get into the car or the UFO.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: moi on June 06, 2008, 04:56:41 PM
I'm sorry it doesn't work on my computer :'(
The opening screen takes two minutes to display anything, then I see a menu but nothing happens when I click "new game"
I have vista and a shitty integrated graphic cards (ATI x1250).
That might be the reason. Or maybe you used some old red army punchcards to code the game?

[EDIT] Okay, the playing screen finally appears but it's frozen, what are the controls anyway?


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Yuka on June 06, 2008, 05:41:43 PM
Got another small feedback; wouldn't be easy to add some extra blocks to the arms so that the creatures will be easier to catch?

so instead of:
-----.
      |
      ===
      |
-----'

it looks like:

  -----.
 /      |
        ===
 \      |
  -----'



Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: seregrail7 on June 07, 2008, 06:55:30 AM
Doesn't work well for me either, with a Radeon x1400 Mobility, 1.83Ghz Core 2 Duo and 3GB ram. Getting a really slow frame rate, far below 1FPS.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: AClarkFS on June 08, 2008, 11:52:45 AM
Ive got basically the same stuff as seregrail7, cept 1gb ram & 2ghz core duo. The game is incredibly slow. A shame too, I wanted to try it out.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: SteGriff on June 10, 2008, 11:26:16 AM
The game runs at a decent rate on my PC
(3ghz Pentium D, 2gb RAM, VistaHP32)
But I also think the forklift is a little flawed. I'd like to see a flying vehicle with an altitude-adjustable grabber, like one of those toy-grabbing machines in arcades (and Toy Story)
But loved the creatures. Reminded me of Soda constructor. And the background visuals are Lush, but occassionally a little too sparse.

Oh, and I get the white boxes >_<


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Ivan on June 11, 2008, 07:19:53 AM
I made a little update to it, so it should run better and hopefully this will get rid of the white boxes issue


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: aparrish on June 11, 2008, 08:35:46 PM
It gets my vote just because I love seeing those Karl Simsesque creatures struggle so desperately against my manly pincers.

I kinda wish there were more per level, and that the terrain were a bit more varied.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Daniel Benmergui on June 13, 2008, 02:28:53 PM
Impressive aesthetics. I really got into the game because of that.

The controls felt a little awkward, but not frustrating in some physics-based games. Good job on that.

I didn't feel very compelled to pick all of them though...felt like hard work :).

The creatures twitching feels disturbing... nice job!


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: zradick on June 19, 2008, 08:05:01 PM
Very atmospheric!  I like the soundscape that accompanies the game and the thick feeling of the atmosphere.  I had quite a bit of difficulty with collecting specimens, though.  My cart got upended when I didn't release one of the specimens from my grasp and I couldn't seem to get some of them to catch with the pincers because they were so large and kept their moving bits low to the ground.  Still, a very interesting concept with great visual and audio design!
Cheers,
--Zack


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: Synnah on June 22, 2008, 03:45:23 AM
I really hope you keep working on this. It's a really nice idea with a lovely aesthetic, and the creatures are genuinely creepy in the way that they move. It's a shame that the buggy doesn't really work, and is too easy to up-end, requiring a restart.

I don't know how viable this is, but how about turning into a kind of creature-collecting game? Change the creature generation slightly so that whey always have two arms to grasp with, and allow the player to switch to any of the creatures they've captured.


Title: Re: Biocosm [FINISHED (OSX and WIN32)]
Post by: ithamore on June 22, 2008, 06:20:25 AM
(http://realnoyb.googlepages.com/BiocosmBug.jpg)
One of my specimens refused to be beamed up.

Not only did my second to last specimen fail to beam up, I had a previous creature that took a while to beam up. When it finally got high enough to count toward the total collected, one of it's legs was permanently frozen at the top of the teleport sector.

Because of this and other gameplay issues posted by others, I haven't been able to collect all the required creatures to complete the game, first level, or whatever else the game's goal is based on.

Sure, it's known that the game is broken, but I was so close.

The atmosphere, however, is good.