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Title: Fray [CANCELLED] Post by: Evilish on May 08, 2008, 09:10:11 PM Hi!
From the start, I wanted to make a mimic style to Diablo II so my procedural generation relies heavily on the dungeon making. From the start of the game, your asked three questions. Describe the world Describe yourself Describe the enemies From all of that, 10 worlds are created, each randomized according to what you answered with. The player starts off in world 1, yours stats and weaponry depends upon how you described yourself, in total there will be about 40 weapons (about 6 base ones, that you level up to get more). In each world theres a single exit point to the next. Then, depending on how you describe the enemies, their attacks, colour, size, and abilitys will change. In short, it's going to be a 10 dungeon rush that changes every time. I've opted for vector-like graphics, as it's alot easier for a compo (and I suck at all things graphicy). .:Screenshots:. - Screenshot 01 (http://www.entitainment.com/images/fray/preview01.png) - Screenshot 02 (http://www.entitainment.com/images/fray/preview02.png) - Screenshot 03 (http://www.entitainment.com/images/fray/preview03.png) - Screenshot 04 (http://www.entitainment.com/images/fray/preview04.png) - Screenshot 05 (http://www.entitainment.com/images/fray/preview05.png) .:Download:. Download (http://64digits.com/users/Evilish/FrayLagFix.zip) In each world, reach the spinning circle of funky effects, aka that thing your red curve thing is pointing towards. Controls: WASD to move. Left click to shoot fireball Right click to shoot ice shot (does twice the damage but short range) At the beginning of every world, theirs an initial delay where you can cause damage to enemies but they can't reach you. As for now, describing your character is all in there, however your shape and colours are useless (left it out, no enough weapons for it all). Theres also no death yet... um, just like, press the escape button if your HP goes below 0 .:Completed:. PG Algorithms (It gave 'Derek' the powers of Light and Darkness...) Menu/Intro Character image Enemy images (not does 50 unique enemies, and spreads them throughout each world) .:Todo:. Add enemy classes (rusher, archer, etc) Complete all 36 weapons (currently done 5) End of game secret Weapon changing system. "secret" points (you'll probably see them in the demo as a red circle) Fix enemies getting stuck at beginning of world. Ingame tutorial. Complete settings.ini - Evilish Seeded random in GM6, hell yeah Title: Re: Fray Post by: William Broom on May 09, 2008, 12:02:45 AM Sounds ambitious! :) Can't wait to see how it pans out.
Title: Re: Fray Post by: Pacian on May 09, 2008, 12:06:41 AM Given how Roguelikes are the poster boys for procedural generation, I'm surprised there aren't more RPG entrants.
Sounds awesome, by the way. :) Title: Re: Fray Post by: mewse on May 09, 2008, 12:14:53 AM Given how Roguelikes are the poster boys for procedural generation, I'm surprised there aren't more RPG entrants. Sounds awesome, by the way. :) Could just be that some folks haven't announced yet. I'm aware of at least one. :P But yeah, this game design sounds really promising! And I'm always excited to find another soul who's using vector graphics! ;D Title: Re: Fray Post by: Evilish on May 09, 2008, 04:17:02 AM I can't exactly say it looks roguelike... or even plays roguelike.
Anyway, I put up some screenshots of the game so far. I'm really liking the enemies, they're made from random amounts of points at a random distance from the center mass, then each point is an equal degree away from each other, except the last one which goes back to the center point. Um... lets see, guess a demo will be next Title: Re: Fray Post by: Magnus on May 09, 2008, 04:21:00 AM Sounds awesome!
I love the graphics style in those screenshots. :) Title: Re: Fray Post by: increpare on May 09, 2008, 04:32:34 AM What's going on in the third screenshot? Oh wait, is that, like, a minimap?
And, most of the generated dudes look symmetrical, except for one of them in pv1; what's the deal with that? Looks like it'll be good to play! Title: Re: Fray Post by: Evilish on May 09, 2008, 04:40:35 AM The third preview is a picture of the level before it's 'activated', the world starts off as 800x600 and is then scaled up.
As for enemies, every level gets 10 randomly generates type to choose from (might boot this up to 20). So enemies in a single world will most likely repeat. Title: Re: Fray Post by: M2tias on May 09, 2008, 10:54:56 AM Sounds nice and I like those screenshots (especially the third one). How on earth are you going to analyze what people mean when they describe things in the game? O_o
Title: Re: Fray Post by: Evilish on May 09, 2008, 04:15:48 PM Convert the text to a seed, ^_^
Title: Re: Fray Post by: Pip on May 09, 2008, 04:46:57 PM Screenshot the third = :-*
Title: Re: Fray Post by: FishyBoy on May 09, 2008, 05:30:02 PM I wowed at the first shot. It looks really cool, and the concept sounds good, too. It's nice to see Game Maker being used to make such awesome stuff.
Title: Re: Fray Post by: William Broom on May 09, 2008, 06:51:57 PM Those screenshots do look very nice. What kind of combat system will/does it have? The screenies look like an overhead shooter but maybe it will be more Roguelike style?
Title: Re: Fray Post by: Evilish on May 09, 2008, 09:20:06 PM Quote Sounds nice and I like those screenshots (especially the third one) Shame, because that'll never be seen in the game, it's a debug shot.Quote What kind of combat system will/does it have? The screenies look like an overhead shooter but maybe it will be more Roguelike style? Because it's not grid-based, I've been making it geared more towards Diablo style, ASWD to move and mouse to shoot spells.Oh and, what spells you can get will be randomly generated, ^_^ Title: Re: Fray Post by: William Broom on May 09, 2008, 10:45:29 PM That sounds cool. It would be great if you could find stronger spells as you went along.
Title: Re: Fray Post by: M2tias on May 10, 2008, 02:56:15 AM Convert the text to a seed, ^_^ So it doesn't matter, what you write, as long as you write... :( Title: Re: Fray Post by: Evilish on May 10, 2008, 03:25:59 AM Quote That sounds cool. It would be great if you could find stronger spells as you went along. Of course, though depending what your character is like, their restricted to certain spellsQuote So it doesn't matter, what you write, as long as you write... Sad Yeah, really ruined the illusion for ya, but I guess thats all it was ever suppose to be, an illusion as to how the level is madeTitle: Re: Fray Post by: Evilish on May 11, 2008, 01:24:39 AM Yeah sorry, no demo like I promised for next update. However I did put up a few extra screenshots of the game, one of them featuring the 'planned' super omnipotent mega ultra powerful attack, and the other one showing off how ice shots will melt when trying to hit long distance targets.
Don't expect a learning curve any shorter then 75ยบ, I love to make my games hard Edited first post, added a Beta test Title: Re: Fray [DEMO] Post by: FishyBoy on May 11, 2008, 06:23:03 AM I started the game. I typed in "hateful", "cheery", and "puffy". I then got lodged in a wall. :( Eventually I got it working, and it's pretty cool. It's slow, but that's 'cuz my computer sucks.
Title: Re: Fray [DEMO] Post by: medieval on May 11, 2008, 06:53:54 AM 11/30 FPS
Title: Re: Fray [DEMO] Post by: FishyBoy on May 11, 2008, 11:05:02 AM 6-7/30 for me, and if I end ALOT of applications, and set the priority to above averate, I get 10-11/30. Are enemies outside of the room doing stuff? Are you drawing enemies outside of the view?
I guess my computer doesn't suck that much. Title: Re: Fray [DEMO] Post by: Evilish on May 11, 2008, 02:23:37 PM Bah, thought this might happen, I've always got 30/30 on my system.
Enemies are deactivated outside the view. So I'm thinking it's probably a problem with those lines around the vortex causing lag. I'll try to release another one soon to fix lag [EDIT] Put up another one with settings to turn off one of the CPU intensive graphics. Title: Re: Fray [DEMO] Post by: William Broom on May 12, 2008, 02:14:44 AM Nice demo. A few little things:
- I saw an enemy stuck in a wall - the ice shot seems overpowered because enemies need to get close to you to hurt you - Those little red circles - what are they? Btw, I got 30/30 FPS the whole time 8) Title: Re: Fray [DEMO] Post by: Melly on June 02, 2008, 08:18:54 PM Are you using big rooms with this game? GM tends to slow to a crawl in most PC's when you use giant rooms. I get 20/30 FPS.
I like the idea, but the game's too easy. The blue shot has short distance but the enemies are melee so the red one is mostly useless despite its longer range. The game could really use some sounds. Also, this happened once: (http://i42.photobucket.com/albums/e343/Melchior2352/frayshot.gif) Title: Re: Fray [DEMO] Post by: Evilish on June 03, 2008, 12:57:17 AM Eh, I had made alot more developments, but problems have arisen (ruined friendships) and I have to pull out of the comp. Theres just no way I can make it near as finished as I wanted it to be.
But hey, maybe I'll release it someday later Title: Re: Fray [CANCELLED] Post by: Melly on June 03, 2008, 08:18:17 AM Aw, sad to hear that. Hope your problems solve themselves soon. :(
I'd love to play an updated version. |