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Title: {interNETs} help needed Post by: Magnus on May 09, 2008, 03:57:57 AM (http://img399.imageshack.us/img399/8724/internetsfk6.png) You must stop the internets! One page at a time! InterNETs is a bullet hell shmup, with levels and enemies which are generated from the source of websites. Well, thats the concept anyway. How well I can make that into a playable entertaining game, who knows. :) But I'm doing my fricken best. The game is being made with MMF 2, as I'm really no programmer :-[ I know that program pretty well though, so don't you worry. >: HELP NEEDED! Awright, so, the game will have around 8 playable characters or so. And I thought it would be cool, and fitting with the theme, if all the characters was different users from TIGForums. Haha. So, if you want to be included in the game, all you have to do is draw a player sprite for your character. It may be whatever you want it to be, well... almost ;) . I doubt anyone would be interested, but if you are, just post in this thread saying that you want to be in, along with your amazingly well-drawn sprite. Haha, just kidding, dont worry about that, artistic talent doesnt matter at all. Player sprite must be max 48x48 in size. And can be in any style at all. The game is a top-down perspective vertically scrolling shmup, so keep that in mind.
>: CURRENT PROGRESS - level generator 75% completed - enemy generator 80% completed - enemy and bullet movement engine 90% completed (http://img116.imageshack.us/img116/8030/nets2pu3.png) (http://img117.imageshack.us/img117/2501/nets3di8.png) The enemy is randomly generated, so is the background colour, and the bullet patterns too. The text in the background are pieces from the source-code, though the font may be hard to read. P: Thanks for showing interest in this silly project. Title: Re: interNETs Post by: Evilish on May 09, 2008, 04:04:46 AM I really like the idea of a game based on the internet.
Though, if I had to point out something, wouldn't it take awhile to create a HTML parser? I'd really like to see how this turns out though Title: Re: interNETs Post by: Magnus on May 09, 2008, 04:27:57 AM Thankyou :)
The engine works perfectly, so far atleast! Now I just gotta build some actual gameplay out of it! Haha. Title: Re: interNETs Post by: Evilish on May 09, 2008, 04:46:21 AM Thats good then, now I just wanna see how 4chan plays out in this (expects AIDS and Cancer)
Title: Re: interNETs Post by: Hideous on May 09, 2008, 01:08:25 PM Manbabies.com FTW.
Title: Re: interNETs Post by: camosid on May 09, 2008, 05:12:55 PM interested much. I am.
Title: Re: interNETs Post by: Chaoseed on May 09, 2008, 09:56:44 PM That sounds awesome. If I were doing this game, I would go for some way to have the website's content show up in the game, even while making sure there were interesting levels being generated.
(And make sure random content from the web won't crash you!) Title: Re: interNETs Post by: William Broom on May 09, 2008, 10:53:35 PM I like the idea of sneaking in certain premade levels that occur when you get a certain seed. For example in this game, 4chan could produce a level with 10,000 enemies surrounding your base, simulating the actual experience of visiting 4chan.
Title: Re: interNETs Post by: Magnus on May 11, 2008, 09:27:30 AM Premade levels is a great idea! Thankyou, I'll be stealing that ;D
I will definately add some crazy things when you use certain websites. Hmm, I wonder what TIGsource will be like... maybe a manbaby boss :D Also updated first post. Yar. Title: Re: {interNETs} help needed Post by: Magnus on May 11, 2008, 11:11:56 AM And I know the graphics sucks right now. But theres still weeks til the deadline of the compo. Will improve them later. :P
Title: Re: {interNETs} help needed Post by: increpare on May 11, 2008, 11:36:40 AM And I know the graphics sucks right now. But theres still weeks til the deadline of the compo. Will improve them later. :P I don't know; the graphics look pretty cool to me :)Title: Re: {interNETs} help needed Post by: Magnus on May 11, 2008, 11:42:20 AM Aww thanks. :)
But it looks 100 times better in-game, with all the crazy bullet-patterns and such. Really quite hypnotic, haha. Title: Re: {interNETs} help needed Post by: Hideous on May 11, 2008, 01:27:38 PM oh my god, I'm reserving a spot here. I am now working on my player sprite.
Title: Re: {interNETs} help needed Post by: Jolli on May 11, 2008, 01:42:07 PM looks hot yo
can you make it load images from the sites as enemies :) Title: Re: {interNETs} help needed Post by: Hideous on May 11, 2008, 01:53:33 PM (http://img208.imageshack.us/img208/3674/myfighterdp4.png) (http://imageshack.us)
A paper plane that says "Hideous" in a 3x2 font :P Title: Re: {interNETs} help needed Post by: Inane on May 11, 2008, 06:11:53 PM Here's my semi-crap sprite:
(http://lorne.lastchancemedia.com/Images/two/NightChicky.png) Not sure I'm ever gonna get the word nightcock out of my head now. :D Nightcock nightcock shuttle-cock. Title: Re: {interNETs} help needed Post by: PaulMorel on May 11, 2008, 07:22:56 PM I'd be willing to write two tracks for you, but if you're making a SHMUP based on the intertubes, then you should probably get music from seeqpod, using their API. Or at least, if you did, that would be awesome.
http://www.seeqpod.com/api.php (http://www.seeqpod.com/api.php) It's really easy to use, and I can shoot you my javascript for it, if you want. Title: Re: {interNETs} help needed Post by: sergiocornaga on May 12, 2008, 10:09:37 PM I think it would be very cool if number of enemies or just features generally was linked to the popularity of the site. So a site that nobody ever visits would appear desolate and empty in the game.
Possible? Who knows. Title: Re: {interNETs} help needed Post by: Cthulhu32 on May 20, 2008, 07:52:44 AM Just put together a quickie Cthulhu flying sprite, feel free to use it or not. I am a programmer, not an artist, so pixel art is fun for me but not my forte :D
(http://cthulhu32.kraln.com/Random/flyingCthulhu.gif) Title: Re: {interNETs} help needed Post by: sergiocornaga on May 20, 2008, 10:05:41 PM Here's a guest sprite from Jonny Smeby, who y'all should know. He told me to say that I'm posting it here because I have stocks in clownfish.
(http://img.photobucket.com/albums/v229/sergiocornaga/flerppy_shooter.gif) It's Flerppy! (http://files.filefront.com/Teh+Forum+Game/;6712039;/fileinfo.html) He fits the theme pretty well. Title: Re: {interNETs} help needed Post by: William Broom on May 21, 2008, 04:28:53 AM (http://img55.imageshack.us/img55/8468/domokunsy5.png)
Domo-kun! I tried to do shading and stuff like a real pixel artist, but that didn't really work, so instead I just made him electrified. |