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Community => Versus => Topic started by: Oddball on January 17, 2011, 03:50:58 PM



Title: Argue Mentor [FINISHED]
Post by: Oddball on January 17, 2011, 03:50:58 PM
Argue Mentor
(http://www.gooeyblob.com/temp/tigversus.png)
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip) | Download (http://www.gooeyblob.com/temp/smileylin.gif) (http://www.gooeyblob.com/temp/arguementorlin.zip)

Description
Players are given two sides to an argument/discussion and they have to persuade the others to join their way of thinking. Only those that have chosen a side can make their case, the undecided have to remain silent. At the end of the time limit, or if everyone reaches agreement, the sides are tallied and that age old question is answered. So who was the best captain of the enterprise? Is coke better than pepsi? Does god exist? Icycalm or Jason Rohrer? Soon we will have all the answers...
How to play
Download and run the app linked above, and enter a username, this can be anything you like. Either select a room to join or start your own. If you create your own room you'll need to configure your router for port-forwarding of port 42000. Once conected choose a side and get debating.


Title: Re: Argue Mentor
Post by: Hangedman on January 17, 2011, 04:23:33 PM
Make it like a fighting-ish game in which you use your wits and clever argumentative ripostes as attacks and semantics as defense.


Title: Re: Argue Mentor
Post by: Melly on January 17, 2011, 05:27:12 PM
Ask Paul Eres and Gilbert Timmy to be your testers.


Title: Re: Argue Mentor
Post by: Inanimate on January 17, 2011, 05:36:33 PM
"Are games art?"  :giggle:


Title: Re: Argue Mentor
Post by: ink.inc on January 17, 2011, 06:11:45 PM
"Are games art?"  :giggle:

Fart games fart art.


Title: Re: Argue Mentor
Post by: Oddball on January 17, 2011, 08:02:16 PM
A connection test.

Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip)
Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)
To host a room you need to set your router to allow port 42000 to reach your computer.

This is the first time I've ever done anything over the net so want to check I'm doing it right. You can either join a room or create your own. You can't do much after joining a room apart from pick a side and type some text.


Title: Re: Argue Mentor
Post by: eigenbom on January 17, 2011, 08:10:21 PM
"Could not connect to server." when trying to join oddballs room.



Title: Re: Argue Mentor
Post by: Oddball on January 17, 2011, 08:12:48 PM
Thanks for trying. Was that the Windows or Mac version?


Title: Re: Argue Mentor
Post by: Inanimate on January 17, 2011, 08:15:57 PM
Same problem, Windows.


Title: Re: Argue Mentor
Post by: ink.inc on January 17, 2011, 08:16:53 PM
Sorry man, try again. Windows.


Title: Re: Argue Mentor
Post by: FK in the Coffee on January 17, 2011, 08:17:32 PM
Windows.  Identical error.


Title: Re: Argue Mentor
Post by: Oddball on January 17, 2011, 08:18:35 PM
Oh well. I guess it's back to the drawing board.


Title: Re: Argue Mentor
Post by: Destral on January 17, 2011, 08:47:10 PM
Make it like a fighting-ish game in which you use your wits and clever argumentative ripostes as attacks and semantics as defense.

You could even frame it in the context of presidential candidacy debates, with two candidates debating something, and an audience of X spectators, each with a set of stats that the debaters can appeal to etc. Finally, at the beginning of each battle, you could have a random sentence generator of some sort that poses the subject to debate (the more ridiculous the better), and then have a coin toss, whoever wins can choose 'for' or 'against, or to go first or second, with the other player getting to choose whatever the first player didn't choose.

I think a similar idea for this was in last week's Extra Credits or something.


Title: Re: Argue Mentor
Post by: mcc on January 17, 2011, 08:57:19 PM
Make it like a fighting-ish game in which you use your wits and clever argumentative ripostes as attacks and semantics as defense.
Alternately: Go with oddball's original idea, and make it text only, but then add blood. Enormous quantities of blood. Mortal Kombat 2 levels of blood.


Title: Re: Argue Mentor
Post by: Oddball on January 17, 2011, 10:15:41 PM
D'oh. I'm showing my inexperience with these things. Apparently you need to open port 42000 on your router if you want to host a game. It should all be working now. You'll need to download again.

Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip)
Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)

To host a room set your router to allow access through port 42000


Title: Re: Argue Mentor
Post by: FK in the Coffee on January 17, 2011, 10:26:57 PM
Oddball and I are having quite the pleasant chat.  It's working fine!  Get in here, peeps!


Title: Re: Argue Mentor
Post by: Oddball on January 17, 2011, 10:56:05 PM
Thanks for coming online ThePortalGuru, and Inanimate. I'm mighty relieved that it worked in the end. Now to start adding the actual game elements.


Title: Re: Argue Mentor
Post by: Oddball on January 18, 2011, 09:35:38 PM
Ok there are now some topics to discuss. Not sure if serious or silly subjects would be best so there is a mix.

BETA2
  • Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip)
  • Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)


Title: Re: Argue Mentor
Post by: increpare on January 18, 2011, 09:43:11 PM
Working well for me  :handthumbsupL:


Title: Re: Argue Mentor
Post by: eigenbom on January 18, 2011, 10:34:19 PM
works  :eyebrows:


Title: Re: Argue Mentor
Post by: Oddball on January 18, 2011, 10:49:26 PM
I managed to crash it somehow. Not sure what I did. Will have to investigate further. I welcome topic suggestions BTW.


Title: Re: Argue Mentor RC1 **ONLINE NOW**
Post by: Oddball on January 19, 2011, 05:04:30 PM
Ok here's the first release candidate based on the feedback I got from recent plays. I'm going to host a room for a few hours if people would like to try it out.

Argue Mentor RC1
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)


New features
  • Username spoofing removed
  • Only one connection per room allowed
  • Copy and Save chat log added
  • Removed guest/host tags from chat log
  • More topics added


Title: Re: Argue Mentor RC1 **ONLINE NOW**
Post by: TobiasW on January 19, 2011, 06:40:09 PM
Don't try it, guys. I joined it more than half an hour ago just to test it and now I'm still talking in there. It just takes too much time, Oddball! :crazy:


Title: Re: Argue Mentor RC1 **ONLINE NOW**
Post by: Inanimate on January 19, 2011, 06:41:08 PM
This is a better chat program than debate program, mostly because all these great minds think far too alike!  :lol:


Title: Re: Argue Mentor RC1 **ONLINE NOW**
Post by: TobiasW on January 19, 2011, 06:51:59 PM
Yeah, we pretty much instantly go on the same side and then tell each other how great our decision was :P


Title: Re: Argue Mentor RC1
Post by: Oddball on January 19, 2011, 07:27:10 PM
Haha :lol: Yes the debates have been a little one sided at times. You guys gave me loads of great ideas for improvements too. :gentleman:(http://www.gooeyblob.com/temp/smileytoast1.gif)

I had a ropey internet connection so apologies to the people who got kicked when it went down.

I'll still be chatting away if anyone else wishes to join in. Thanks to everyone who stopped by.


Title: Re: Argue Mentor RC1
Post by: TobiasW on January 20, 2011, 08:27:27 AM
Okay, so a few topics:

Pizza vs Hot Dogs
Programming vs Game Maker, Unity etc (I forgot what the word for that is)
Television vs Cinema
3d movies vs Normal movies
Oldschool games vs Modern games
2d games vs 3d games
Firefox vs Chrome (vs Safari - I'm wondering if 3-way debates would get too much. Probably.)
PC games vs Console games
Meat vs Fish


Oh, and another feature (perhaps not a good idea after I've posted so much crappy topics): Topic rating! Might be a nice statistic for you!

And ingame topic suggestion. Harness the power of web 2.0! :P


Title: Re: Argue Mentor RC1
Post by: Inanimate on January 20, 2011, 05:05:04 PM
Portables Vs. Consoles. I meant to suggest that in the chat, but it slipped my mind.


Title: Re: Argue Mentor RC1 **ONLINE NOW**
Post by: Oddball on January 20, 2011, 07:19:22 PM
Here's the second release candidate based on the feedback I got from RC1. I'm going to host a room for a few hours if people would like to try it out.

Argue Mentor RC2
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)


New features/changes
  • Chat line gets focus on window click
  • Message ping when window does not have focus
  • Joined/left logging
  • Change topic/extend time requesting for guests
  • Time stamps
  • Message limit of 256 characters
  • Chat suspends when host leaves
  • Connection status
  • Current text entry preserved on topic change
  • List current users with /userlist. Lists lurkers as well as chatters

EDIT: Thanks to those that popped in for a debate. There was some really good discussion. Spotted a few bugs though and the Mac version I was running quit unexpectedly. I guess there's still a few bugs to squash yet.


Title: Re: Argue Mentor RC2a ** JOIN IN ONLINE NOW **
Post by: Oddball on January 21, 2011, 06:16:35 PM
RC2a is mainly bug fixes with no major feature additions. I'm hoping this will be the final version with only more topics to add for it to be finished.

Argue Mentor RC2a
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)

I'm hosting another test session for a couple of hours if people would like to join me.
Thanks to everyone who stopped by. Had lots of people on at one point and it worked really well.


Title: Re: Argue Mentor RC2a ** JOIN IN ONLINE NOW **
Post by: Sos on January 21, 2011, 06:49:16 PM
This is too cool, i can't get back coding now :(


Title: Re: Argue Mentor RC2a
Post by: Oddball on January 21, 2011, 07:49:31 PM
Cheers. Thanks for trying it. I had fun.


Title: Re: Argue Mentor RC2a
Post by: Sos on January 21, 2011, 09:16:51 PM
I still hate you :P


Title: Argue Mentor RC2b
Post by: Oddball on January 24, 2011, 03:10:46 AM
This wil probably be the final version. Everything is in and hopefully all the bugs are fixed. I did run out of ideas for discussion topics, there's about two hours worth total ATM. Hopefully I'll find some inspiration for more topics before the compo finishes.

Argue Mentor RC2b
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip)


Title: Re: Argue Mentor RC2b
Post by: Dacke on January 24, 2011, 03:28:28 AM
Topic suggestion:

Operating systems
Proprietary
  vs.    
Free and Open
(http://www.gooeyblob.com/temp/oswm.gif)(http://www.gooeyblob.com/temp/osl.gif)

Just saying, I'd love to try the game. And the step from Mac support to Linux support isn't that big. :)


Title: Re: Argue Mentor RC2b
Post by: Oddball on January 24, 2011, 05:57:59 AM
My code is Linux ready, but I don't have a Linux machine to compile it on. What's a good/easy to use Linux distro? I'll see about getting it installed on my virtual machine.


Title: Argue Mentor RC2b
Post by: Oddball on January 24, 2011, 03:56:04 PM
Oh my god is Linux the most complex OS in the world!? Everything seems to be dependent on something else and it is guaranteed that you will be missing that something else.  Anyway after much faffing I have installed linux and made a build. I just hope it works.

Argue Mentor RC2b
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip) | Download (http://www.gooeyblob.com/temp/smileylin.gif) (http://www.gooeyblob.com/temp/arguementorlin.zip)


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN]
Post by: Dacke on January 24, 2011, 05:49:00 PM
Thank you for taking the time to add linux support, even if it's messy. Personally, I find all code that has to be compiled difficult to distribute. I'm impressed that you manage to do it properly. Much, much love for you :)

Unfortunately it doesn't seem to work properly for me. The User-name-dialogue opens properly, but once I hit "OK" I get a:

Code:
$ ./arguementor
Segmentation fault

I am running a fresh Ubuntu 10.10 (64-bit) installation.

Edit: When retrying a few minutes later, it works perfectly. Now I can't get it to crash. Weird, but good. :)


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN]
Post by: Oddball on January 25, 2011, 03:29:15 AM
Glad it worked eventually. I did notice that pressing the Enter key when entering the username caused a fault, I had to actual click the ok button. My mini rant wasn't completely serious, after all I had just installed an OS for the first time ever and compiled an app for it in less than an hour total. One thing I should point out for all versions is they won't run straight from the zip, they need to be extracted to work correctly.


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN]
Post by: Dacke on January 25, 2011, 04:05:37 AM
Great! And it does seem like it was the enter-pressing that was the problem, after all. I should test things properly, before I start complaining, heh

As a programmer, I must say that working in a Unix-like environment is invaluable. I've only been at it for a year, but I've become completely dependant on it. New things always take some effort to learn, but this one is well worth it!



Title: Re: Argue Mentor RC2b [WIN+MAC+LIN]
Post by: Oddball on January 26, 2011, 08:11:33 AM
I have a host/server set up on what will hopefully be a better connection. I'm going to try and keep it running all evening so if anyone fancies popping in to chat/debate you're welcome.

Status: Offline


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN] ** ONLINE NOW **
Post by: Fluff on January 26, 2011, 09:07:33 AM
Idea: what if users could create topics?


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN] ** ONLINE NOW **
Post by: Chubysnow on January 26, 2011, 09:48:13 AM
Oddbal, can you also add microphone compatibility so that we may discuss verbally?


Title: Re: Argue Mentor RC2b [WIN+MAC+LIN] ** ONLINE NOW **
Post by: Oddball on January 26, 2011, 11:20:33 AM
Idea: what if users could create topics?
That would be nice. It would save me having to think up more topics.

Oddbal, can you also add microphone compatibility so that we may discuss verbally?
I have no idea how I would go about doing that. I'm new to developing for online play so I'm keeping it basic.


Title: Argue Mentor [FINISHED]
Post by: Oddball on February 15, 2011, 01:40:29 AM
I'm calling it finished now as I have real work to concentrate on. I hope you guys enjoy it.

Argue Mentor
Download (http://www.gooeyblob.com/temp/smileywin.gif) (http://www.gooeyblob.com/temp/arguementorwin.zip) | Download (http://www.gooeyblob.com/temp/smileymac.gif) (http://www.gooeyblob.com/temp/arguementormac.zip) | Download (http://www.gooeyblob.com/temp/smileylin.gif) (http://www.gooeyblob.com/temp/arguementorlin.zip)


Title: Re: Argue Mentor [FINISHED]
Post by: Derek on February 16, 2011, 06:28:12 PM
Added template for finished entries. Please update yours:

http://forums.tigsource.com/index.php?topic=17283.msg493412


Title: Re: Argue Mentor [FINISHED]
Post by: Carrie Nation on February 16, 2011, 07:23:21 PM
Hosting a server right now if anyone wants to come be proven wrong.


Title: Re: Argue Mentor [FINISHED]
Post by: increpare on March 13, 2011, 07:24:16 AM
Tried to use it just there and got a crash (Has just set up and entered a new room)

Code:
Process:         arguementor [49036]
Path:            /Users/icecube/Downloads/arguementor 2.app/Contents/MacOS/arguementor
Identifier:      arguementor
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [148]

Date/Time:       2011-03-13 15:26:39.075 +0000
OS Version:      Mac OS X 10.6.6 (10J567)
Report Version:  6

Interval Since Last Report:          378945 sec
Crashes Since Last Report:           4
Per-App Crashes Since Last Report:   1
Anonymous UUID:                      0942C51B-C8EE-4608-A27E-0D9B7C3F29CB

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000002e
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
objc_msgSend() selector name: _recursiveBreakKeyViewLoop


Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libobjc.A.dylib                0x975b0ed7 objc_msgSend + 23
1   arguementor                    0x000388ee -[WindowView dealloc] + 254
2   com.apple.CoreFoundation      0x98f01f38 CFRelease + 152
3   com.apple.CoreFoundation      0x98f2ec6d _CFAutoreleasePoolPop + 253
4   com.apple.Foundation          0x92fea0aa NSPopAutoreleasePool + 76
5   com.apple.Foundation          0x92feaf06 -[NSAutoreleasePool release] + 130
6   arguementor                    0x000029f5 bbFlushAutoreleasePool + 37
7   arguementor                    0x00052382 bbSystemWait + 34
8   arguementor                    0x00050551 _brl_system_TMacOSSystemDriver_Wait + 11
9   arguementor                    0x0005002d 60 + 23
10  arguementor                    0x0002abd7 3 + 0
11  arguementor                    0x00004bd1 65 + 5
12  arguementor                    0x000033bc 290 + 5
13  arguementor                    0x0000294a 4 + 20
14  arguementor                    0x00002a7e run + 78
15  com.apple.Foundation          0x92ffc4df _nsnote_callback + 176
16  com.apple.CoreFoundation      0x98f50793 __CFXNotificationPost + 947
17  com.apple.CoreFoundation      0x98f5019a _CFXNotificationPostNotification + 186
18  com.apple.Foundation          0x92ff1384 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
19  com.apple.Foundation          0x92ffe789 -[NSNotificationCenter postNotificationName:object:] + 56
20  com.apple.AppKit              0x91a51422 -[NSApplication _postDidFinishNotification] + 125
21  com.apple.AppKit              0x91a51332 -[NSApplication _sendFinishLaunchingNotification] + 74
22  com.apple.AppKit              0x91ba84ed -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
23  com.apple.AppKit              0x91ba810d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
24  com.apple.Foundation          0x930317a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
25  com.apple.Foundation          0x93031568 _NSAppleEventManagerGenericHandler + 228
26  com.apple.AE                  0x953c2f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
27  com.apple.AE                  0x953c2e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
28  com.apple.AE                  0x953c2d61 aeProcessAppleEvent + 197
29  com.apple.HIToolbox            0x91515389 AEProcessAppleEvent + 50
30  com.apple.AppKit              0x91a219ca _DPSNextEvent + 1420
31  com.apple.AppKit              0x91a20fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
32  com.apple.AppKit              0x919e3247 -[NSApplication run] + 821
33  arguementor                    0x00002fa7 main + 999
34  arguementor                    0x00002439 _start + 208
35  arguementor                    0x00002368 start + 40

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib              0x995dc982 kevent + 10
1   libSystem.B.dylib              0x995dd09c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib              0x995dc559 _dispatch_queue_invoke + 163
3   libSystem.B.dylib              0x995dc2fe _dispatch_worker_thread2 + 240
4   libSystem.B.dylib              0x995dbd81 _pthread_wqthread + 390
5   libSystem.B.dylib              0x995dbbc6 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib              0x995dba12 __workq_kernreturn + 10
1   libSystem.B.dylib              0x995dbfa8 _pthread_wqthread + 941
2   libSystem.B.dylib              0x995dbbc6 start_wqthread + 30

Thread 3:
0   libSystem.B.dylib              0x995b615a semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib              0x995e3ce5 _pthread_cond_wait + 1066
2   libSystem.B.dylib              0x99612ac8 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio      0x956953c7 CAGuard::WaitFor(unsigned long long) + 219
4   com.apple.audio.CoreAudio      0x956983f9 CAGuard::WaitUntil(unsigned long long) + 289
5   com.apple.audio.CoreAudio      0x95695cf6 HP_IOThread::WorkLoop() + 1892
6   com.apple.audio.CoreAudio      0x9569558d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio      0x956954a4 CAPThread::Entry(CAPThread*) + 140
8   libSystem.B.dylib              0x995e385d _pthread_start + 345
9   libSystem.B.dylib              0x995e36e2 thread_start + 34

Thread 4:
0   libSystem.B.dylib              0x995dba12 __workq_kernreturn + 10
1   libSystem.B.dylib              0x995dbfa8 _pthread_wqthread + 941
2   libSystem.B.dylib              0x995dbbc6 start_wqthread + 30

Thread 5:
0   libSystem.B.dylib              0x995dba12 __workq_kernreturn + 10
1   libSystem.B.dylib              0x995dbfa8 _pthread_wqthread + 941
2   libSystem.B.dylib              0x995dbbc6 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00132830  ebx: 0x91b8d811  ecx: 0x921da1ca  edx: 0x0000000e
  edi: 0x00130b80  esi: 0xa020c0d8  ebp: 0xbfffe9e8  esp: 0xbfffe998
   ss: 0x0000001f  efl: 0x00010206  eip: 0x975b0ed7   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x0000002e

Binary Images:
    0x1000 -    0x66ff7 +arguementor ??? (???) <CD1448F0-9820-B091-B447-FCBF0483E566> /Users/icecube/Downloads/arguementor 2.app/Contents/MacOS/arguementor
  0x2c7000 -   0x2cbff3  com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
  0x2d0000 -   0x2d6ffb  com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x70000000 - 0x700cbff3  com.apple.audio.units.Components 1.6.3 (1.6.3) <5DA35A22-1B05-6BD3-985A-26A7A2CD6289> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0x90003000 - 0x9003cff7  libcups.2.dylib 2.8.0 (compatibility 2.0.0) <E0D512DD-365D-46A0-F50C-435BC250424F> /usr/lib/libcups.2.dylib
0x90050000 - 0x9005cff7  libkxld.dylib ??? (???) <F0E915AD-6B32-0D5E-D24B-B188447FDD23> /usr/lib/system/libkxld.dylib

<snipped>


Title: Re: Argue Mentor [FINISHED]
Post by: Oddball on March 13, 2011, 04:17:30 PM
That's odd. I'm running Mac OS X too and I'm not getting the crash. I did have a similar crash with an earlier version, which I never found the cause of. Are you using the latest download? I'll have to take another look. At least it makes a change from always having to debug the Windows version of my stuff.


Title: Re: Argue Mentor [FINISHED]
Post by: increpare on March 13, 2011, 04:40:25 PM
yes, 'twas the latest download


Title: Re: Argue Mentor [FINISHED]
Post by: Froshin on March 15, 2011, 12:52:24 PM
Hi!
I know you called it finished, but there's more potential to it! D:
This software / game / tool seems to have a lot of potential to me. I can imagine a well-moderated, 20 person room arguing over whatever.

But there's a couple of things lacking that I'd really love to have implented!

For instance, say someone's got a fanbase of some sort, and picked 20 persons to decide if they're against or with implenting something to his game or whatever the case might be?
This tool could be both usefull and entertaining. Quick and clean.

In this case, the person would probably want to customise the options, right?

Erm. Herpderp.
Here's a list of features I think would be enhancing:

Pre-server select menu. ( Server browser, connect to Ip button )
Connect to IP
Custom buttons/sides/choices/whatever
Custom time limit



Overall, I've had two freind trying to host, both who is experienced enough to generally do it well without problems - Both failing. They're both on windows 7 as far as I know.

Cheers to a good software!


Title: Re: Argue Mentor [FINISHED]
Post by: Oddball on March 15, 2011, 03:25:13 PM
Thanks for trying it. Your suggestions have already been posed several times, but to be honest Argue Mentor was only ever intended for the versus compo and as such I have little inclination to expand upon it now the deadline has passed. They are good suggestions that I'm sure would improve the experience but they are unlikely to happen now.

To host a room you need to forward port 42,000 if you are behind a router. This is also sometimes called a virtual server on many routers. You will also need to know your computer's local IP to set it up properly. Below are the settings for my Belkin router.

(http://www.gooeyblob.com/temp/amnat.png)

After that it's just a matter of telling your firewall to allow connections to and from the application. I've hosted successfully from Mac OS X, Windows 7 and XP, Ubuntu, and also Windows 7 running through parallels on a Mac. My only problem with hosting for any length of time is my crappy internet connection which seems to go down every 15 minutes.