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Title: [FINISHED (?)] Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 19, 2011, 06:01:52 PM Two Gentleman. Two dirigibles.
In nineteenth century London, there was only one way to settle a dispute - race airships and then engage in a bare-knuckle brawl on top of said airships. The current plan: Two-keyboard-one-screen; two phases of gameplay. Phase 1 is a side-scrolling racing/shooter, that I envision will pan out like a 2D Diddy Kong Racing. Phase 2 is a "versus beatemup", whatever that may be. (http://i.imgur.com/RGGvx.png) (thanks to ThePortalGuru (http://forums.tigsource.com/index.php?topic=17129.msg491576#msg491576) for the inspiration) Download Fisticuffs Here (http://www.braincorral.org/fisticuffs/Fisticuffs.exe) Please, break it! And tell me how you did! Screenies: Here's a few! (click to view full size) You and your opponent input your names and select your scenario: (http://i.imgur.com/HwHSm.png) (http://i.imgur.com/7JXwy.png) Some racing: (http://i.imgur.com/GFDR3.png) (http://i.imgur.com/EeXi1.png) Dynamic split-screen: (http://i.imgur.com/fIlUF.png) (http://i.imgur.com/FbDLu.png) Once one player reaches the end, a countdown timer begins to allow the second player to finish: (http://i.imgur.com/0pnfa.png) (http://i.imgur.com/NVp3M.png) Bonuses! (http://i.imgur.com/vWMfN.png) (http://i.imgur.com/gvTWx.png) Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Inanimate on January 19, 2011, 06:09:20 PM What if you had to race AND engage in manly brawling... AT THE SAME TIME?
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 19, 2011, 06:13:55 PM I will definitely have to consider that!
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 20, 2011, 08:45:42 PM Possible balloon sprite:
(http://i.imgur.com/iYWv8.png) Trying to establish the style: (http://i.imgur.com/Bims2.png) Will post more after I'm finished shoveling snow tomorrow. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: FK in the Coffee on January 20, 2011, 09:05:12 PM ;D
This is going to be so fun to see come to life. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Melly on January 20, 2011, 09:17:38 PM I support this project. ;D
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Inanimate on January 20, 2011, 09:52:48 PM What an adorable balloon! :-*
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Devenger on January 21, 2011, 05:29:49 AM Good show old bean. Sadly I can't lend you my airship because, uh, it's in for repair at the moment. But my inability to access my personal dirigible at this time only heightens my desire to see this game completed, so I can relive the good old days.
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Sos on January 21, 2011, 05:40:06 AM The balloon is awesome! I hope for some action!
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 21, 2011, 01:27:16 PM I really wish it would stop snowing. At least on my driveway, anyway.
Some more art! I think I hit my sketch pretty closely. (http://i.imgur.com/uIG7C.png) (http://i.imgur.com/0l8SR.png) Don't worry, he has coat tails - you just can't see them from this angle. I will prob post some gameplay mockups next. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 21, 2011, 05:20:54 PM Gameplay mockup:
(http://i.imgur.com/KtfAh.png) The first phase of the duel is an airship race, which I envision will play out like a 2D Diddy Kong Racing. In addition, each player can yell 19th century insults at each other, in an effort to distract their opponent. I would like to integrate this into the gameplay somehow, similar to the combat system used in the Monkey Island series. We will see. Oh, if anyone wants to donate some 19th century English insults, you are more than welcome. I was unforunately born a hundred years too late, and don't have an adequate lexicon. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Inanimate on January 21, 2011, 05:30:06 PM Perhaps taunting boosts a meter, which allows for "Gallant Boosts", or some other similar nonsense?
Also, that's a hilarious insult. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: rivon on January 21, 2011, 06:15:36 PM Looks great ;)
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: ishlilith on January 21, 2011, 07:05:15 PM Oh, if anyone wants to donate some 19th century English insults, you are more than welcome. I was unforunately born a hundred years too late, and don't have an adequate lexicon. This may be a good start http://www.csufresno.edu/folklore/drinkingsongs/html/books-and-manuscripts/1800-1899/1811-dictionary-of-the-vulgar-tongue/index.htm And the game looks awesome. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Will Vale on January 21, 2011, 10:07:47 PM There's some great material in that link, viz.
Quote BARGAIN. To sell a bargain; a species of wit, much in vogue about the latter end of the reign of Queen Anne, and frequently alluded to by Dean Swift, who says the maids of honour often amused themselves with it. It consisted in the seller naming his or her hinder parts, in answer to the question, What? which the buyer was artfully led to ask. As a specimen, take the following instance: A lady would come into a room full of company, apparently in a fright, crying out, It is white, and follows me! On any of the company asking, What? she sold him the bargain, by saying, Mine a-e. It's maybe a bit early for Victorians though, who were a bit more upright and prudish than the previous, really quite bawdy, generation :) Will Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 22, 2011, 05:03:51 AM Thanks, ish! I really like the depth of the content on that page. I am also re-reading through Sherlock Holmes for research. :noir: :gentleman:
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Pirate on January 22, 2011, 05:24:03 AM I hope to see some form of glove slapping, and the "demanding of satisfaction" :gentleman:
The Airship races should be a lot of fun :D I can't wait to play. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: knight on January 22, 2011, 09:02:42 AM Hey man looks great. For my game I was planning to use the Victorian Gentleman style as well though the game play will be very different.
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 22, 2011, 09:06:47 AM May the best gentleman win! :monoclepop:
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Starflier on January 22, 2011, 10:34:15 AM I think this is my favorite concept so far
Then again, English gentlemen and dirigibles gets me every time... Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 23, 2011, 04:14:52 PM I finished my exploratory technology research. I've decided to use Game Maker (surprise!) so I don't have to spend 90% of my dev time futzing with SDL. :crazy:
So far I've hacked together a basic two-player environment with dynamic split-screen. I will hopefully have some sort of simple demo in the next few days. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 24, 2011, 08:50:36 PM Alrighty! I have a VERY basic tech demo that exhibits potential airship physics. WASD are used for player 1, and the arrow keys are used for player 2. If all is working properly, both players should be able to fly around the level, and bounce off of the level walls and the gray blocks, as well as each other.
Download Fisticuffs Demo 1.0 (http://www.braincorral.org/fisticuffs/Fisticuffs.exe) Please, go ahead and break it! I am not expecting the collisions to be working 100%. I'm going to work on some background music this week. I'm thinking something similar to the Henry Hatsworth soundtrack. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Will Vale on January 24, 2011, 11:23:54 PM Runs fine here, the collisions are quite vigorous though! Two other things caught my eye:
* The split playfield is *really* nice - great job! * I think the balloon movement would be more interesting if X and Y behaved differently - at the moment it feels a bit like a top down game with side-on sprites, if you see what I mean? Will Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 25, 2011, 05:50:01 AM Thank you, Will! The dynamic split-screen is hacked together from a couple other Game Maker projects, so I really can't take the credit. I totally agree with you about the movement, although I haven't quite figured out the best approach. In the least, I will probably increase the max horizontal speed and momentum, as well as reduce the vertical bounce.
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 27, 2011, 03:09:42 PM Still programming...
One of my friends made (pre)fan art! I think it looks pretty awesome: (http://i.imgur.com/RGGvx.png) Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Fluff on January 27, 2011, 03:41:35 PM Yes! I was looking forward to some fan art for this one. :gentleman:
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: DrOctapu on January 29, 2011, 11:39:19 AM I have a friend who loves stuff like this.
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 30, 2011, 01:26:47 PM Short post: some updates:
- Finished the finalized movement, collision, and upgrade systems for racing section - Creating a pause screen Huh, that somehow managed to be even LESS interesting than I was expecting. I will upload a new demo soon, perhaps tomorrow! Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Mega on January 30, 2011, 09:24:07 PM I didnt know gentlemen told each other about their mothers in hot air balloons.
unbecoming I say Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on January 31, 2011, 08:10:20 PM I've made some updates - significant additions include traps, boosters, and some basic animations.
Controls: P1 holds the 'W' key to increase altitude; P2 holds 'Up' Next: backgrounds, combo system (!), enemies, etc.r (http://i.imgur.com/emf2R.png) Updated technical demo: Fisticuffs Tech Demo 1.1 (http://www.braincorral.org/fisticuffs/Fisticuffs.exe) Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Polygraph on January 31, 2011, 10:25:47 PM I dunno if you fixed it in 1.1, but I broke something as you asked.
If the two balloons are coming at each other from the top and the bottom and collide correctly, they fly through each other at a great speed. Replicatable. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on February 07, 2011, 07:10:10 PM Title screeeeeeeeeeen
(http://i.imgur.com/dbNdU.png) Should have next demo by tomorrow, methinks. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on February 17, 2011, 07:34:11 AM Tomorrow... ten days later... same thing...
Alright, here's the latest demo of Fisticuffs: The Legendary Journeys. Or whatever the subtitle is. It is about 50% completed, although unfortunately, I'm not ready to show off some of the fun/simple/stupid attacks! With all the free time I'll have next week, I am fairly confident this project will be completed by the deadline and/or a later date. Click here to download the latest build (http://braincorral.org/fisticuffs/Fisticuffs.exe) Additionally, if anyone is interested, they are certainly welcome to look at the brief design document (http://braincorral.org/fisticuffs/Fisticuffs_Design_Document.doc) I put together. Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Will Vale on February 18, 2011, 11:48:09 PM Definitely feels like a complete game now - I like the start where you choose your quarrel.
It worked for me up until I got (I assume) to the end - the timeout for the other player counted down but then I just had a black box in the middle of the screen. Will Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: rivon on February 19, 2011, 02:34:05 AM Could someone post a screenshot please?
Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on February 19, 2011, 07:09:48 AM It worked for me up until I got (I assume) to the end - the timeout for the other player counted down but then I just had a black box in the middle of the screen. Right you are! From there, the game will transition to the second phase of the gameplay (a beat-em-up), which is currently being worked on as we speak (I am multitasking :whome:) Title: Re: Fisticuffs: A Gentleman's Quarrel Post by: Coriform on February 19, 2011, 07:14:36 AM Could someone post a screenshot please? Here's a few! (click to view full size) You and your opponent input your names and select your scenario: (http://i.imgur.com/HwHSm.png) (http://i.imgur.com/7JXwy.png) Some racing: (http://i.imgur.com/GFDR3.png) (http://i.imgur.com/EeXi1.png) Dynamic split-screen: (http://i.imgur.com/fIlUF.png) (http://i.imgur.com/FbDLu.png) Once one player reaches the end, a countdown timer begins to allow the second player to finish: (http://i.imgur.com/0pnfa.png) (http://i.imgur.com/NVp3M.png) Bonuses! (http://i.imgur.com/vWMfN.png) (http://i.imgur.com/gvTWx.png) Title: Re: Fisticuffs: A Gentleman's Quarrel [PROGRESS: 50%] Post by: Coriform on February 27, 2011, 11:23:58 AM Finished! Probably full of bugs, but that adds to the flavor!
Download Linkey (http://www.braincorral.org/fisticuffs/Fisticuffs.exe) Title: Re: [FINISHED (?)] Fisticuffs: A Gentleman's Quarrel Post by: Fluff on March 23, 2011, 03:04:17 PM We thought this game was really cute with a lot of personality. It takes you on a little journey and tells a little story and at the end you're satisfied with the experience. But, you don't really have any motivation to play again.
Some thoughts: We liked entering names and choosing what to fight over. The dynamic split screen was a big hit. The pickups were hard to distinguish and we didn't really know why we were picking them up or what the colors meant. We thought there really wasn't enough time to react to things in the race mode. What you hit was pretty much random. Some of the art works well, like the gentlemen fighting and pipe menu selector, but the visuals don't come together as a cohesive whole. Most jarring is the difference in sprite resolutions. All the "pixels" on the screen should be the same size! And is that 4 different fonts used on the main menu? ;D Took us a little while to figure out what keys to use on the purchase upgrade screen between the two modes. Overall, a fun little game! It seems like the kind of thing you would play to settle a dispute. "No it's your turn to take out the trash. Ok let's settle this in Fisticuffs!" Thanks for making it! Title: Re: [FINISHED (?)] Fisticuffs: A Gentleman's Quarrel Post by: Starflier on March 23, 2011, 10:48:38 PM Alright, so, the split-screen doesn't work for me. When the two balloons are far enough apart that it should be working, the orange balloon's half goes black. The game is still playable, but the blue balloon kinda has an unfair advantage...
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