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Title: Heatvision Zombie Showdown [DEMO] Post by: nayon on May 12, 2008, 05:14:59 AM (http://i32.photobucket.com/albums/d7/thepicturesofnayon/bf.png)
Zombies have invaded the city. You have to get out. You grab your heat vision goggles and take to the streets. Then you realize, zombies don't radiate heat. Oh well, you'll just have to use your eyes and run then. **************************** FIRST DEMO HERE: http://www.load.to/?d=eWb16GN5vk Controls: Cursor keys: move LeftShift: sprint LeftCtrl: drop bomb No dying or anything implemented yet, just a proof of concept **************************** The buildings are procedurally (not entirely randomly) generated, and I hope but don't promise procedurally generated textures and some stuff. You can see in a given area around you, but otherwise you are limited to map-view. Zombies rush you when they see you, but they aren't smart enough to follow you around corners, so you have to give them the slip. More info soon. Title: Re: Heatvision Zombie Showdown Post by: increpare on May 12, 2008, 05:37:04 AM :D
Title: Re: Heatvision Zombie Showdown Post by: Alex May on May 12, 2008, 05:46:10 AM I also lolled. Nice one :D
Procedural zombie games are the future, but then of course I would say that. Title: Re: Heatvision Zombie Showdown Post by: nayon on May 12, 2008, 11:44:34 AM Added smoke grenades that distract them zombies. At least the smoke of the grenades can be seen with heatvision.
(And the smoke is procedurally generated!!!) Title: Re: Heatvision Zombie Showdown Post by: jwaap on May 12, 2008, 11:49:49 AM Oh shit I've always wanted to make something like this, but gm doesn't allow me. I should learn something better.
Title: Re: Heatvision Zombie Showdown Post by: nayon on May 12, 2008, 11:58:36 AM Well I've never used GM, the only game making program I used was klik/play back when I was around 10 years old, and other than that, I've coded stuff in Java and XNA, but always had to let go of it after a while due to heavy school (our school has a CS department which is famous across the nation, it's REALLY hard) but now that I have Python (and pygame or pyglet) life is so much easier :D
I recommend them, life is more fun with Python as compared to Java/C# (but much more painful compared to game making programs, probably) Title: Re: Heatvision Zombie Showdown Post by: Hideous on May 12, 2008, 12:09:27 PM Oh dear yes, Python is awesome. Too bad the most advanced thing I ever did was a pong clone in it.
I thiiink I can make a platform engine. Title: Re: Heatvision Zombie Showdown Post by: nayon on May 12, 2008, 12:15:44 PM Well that's better than me then, I have two platform engines (one in Java, hella buggy; one in XNA, very good but too massive and deep to be manageable) so basically i fail at platform engines :D
Title: Re: Heatvision Zombie Showdown Post by: nayon on May 12, 2008, 12:56:20 PM Sooo, what should I add? What I have now is basically running around/hiding from zombies by either giving them the slip or stunning them with grenades... I'm thinking the player has to find certain artifacts within the city or something... Or maybe once in a while a special zombie will spawn and the player will have to get to that zombie or something... Any ideas?
Title: Re: Heatvision Zombie Showdown Post by: FARTRON on May 12, 2008, 01:16:52 PM Obstacles that can be overcome by finding and bringing certain survivors with you. A fireman to get through the flames and turn off the gas. A gymnast to bound over the wreckage and open the door from the inside. A child to crawl through the vent. Etc. If they die, you have to go find another.
Title: Re: Heatvision Zombie Showdown Post by: Xion on May 12, 2008, 01:33:05 PM Escort missions are always fun. ::)
Other humans that try and shoot you? vehicles? Title: Re: Heatvision Zombie Showdown Post by: FARTRON on May 12, 2008, 01:50:32 PM Yes, they're usually implemented horribly. But if the escorted survivors were disposable (fireman dies so you go find another firehouse, gymnast/cheerleader = highschool, etc) and if the AI was simple (they just crowd around you real close, or follow you like ducklings) it wouldn't be bad. Better than searching the city to find the key in my opinion. You could also let them be infected and gradually turn into zombies; if you can get to the obstacle before they turn, they'd still help.
Title: Re: Heatvision Zombie Showdown Post by: zradick on May 12, 2008, 10:13:33 PM Sweet! I'm always fond of Zombie based games and have lots of un-started ideas involving them... I personally like there to be near overwhelming hordes to press the player constantly and force them into confined spaces (buildings/houses/etc) with no foreknowledge of what might be around any given corner. I think allowing them to hide for a minute can work well, as long as they get found after a reasonably short time. But that's just me....
Looking forward to trying it whichever way you go. Good luck! --Zack Title: Re: Heatvision Zombie Showdown Post by: William Broom on May 13, 2008, 12:04:55 AM Sounds like it could be very scary despite the sparse graphics.
Title: Re: Heatvision Zombie Showdown Post by: Pacian on May 13, 2008, 11:00:08 AM Sooo, what should I add? The ability to set zombies on fire would have obviously game-breaking applications. Title: Re: Heatvision Zombie Showdown Post by: Terry on May 13, 2008, 12:43:04 PM Escort missions are always fun. ::) Am I the only person in the world who actually kinda likes escort missions? ...when they're done well, of course. Title: Re: Heatvision Zombie Showdown Post by: nayon on May 13, 2008, 12:49:05 PM Pretty much, yeah :D
Title: Re: Heatvision Zombie Showdown [DEMO] Post by: nayon on May 13, 2008, 10:59:28 PM I have a proof of concept demo here: http://www.load.to/?d=eWb16GN5vk
Controls: Cursor keys: move LeftShift: sprint LeftCtrl: drop bomb No dying or anything implemented yet, just a proof of concept Title: Re: Heatvision Zombie Showdown Post by: William Broom on May 13, 2008, 11:07:35 PM Escort missions are always fun. ::) Am I the only person in the world who actually kinda likes escort missions? ...when they're done well, of course. Title: Re: Heatvision Zombie Showdown [DEMO] Post by: nayon on May 13, 2008, 11:27:52 PM I didn't finish TTP, I'm just after the boss you kill with the spinning disk thingy, and I recall no such mission... Interesting.
Play the demo, I want feedback! :D Title: Re: Heatvision Zombie Showdown [DEMO] Post by: FARTRON on May 14, 2008, 07:16:47 AM I really like the way it looks. There were some issues with the buildings overlapping as they moved around, but nothing that really needed to be fixed for this compo. The smoke bombs dropped my framerate a bit; this is on my work computer, a 2.8ghz celeron.
Title: Re: Heatvision Zombie Showdown [DEMO] Post by: nayon on May 14, 2008, 10:04:27 AM Hmm yeah, I gotta find a more efficient way to handle those bombs.
Title: Re: Heatvision Zombie Showdown [DEMO] Post by: Xenophobe on May 17, 2008, 09:01:36 PM :-* Zombie games are win + procedurally generated games are win = this game winning.
QED Title: Re: Heatvision Zombie Showdown [DEMO] Post by: Melly on May 30, 2008, 10:37:42 PM I really like the look of this. Though zombies shouldn't run so fast! :P
Hope you finish it. |