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Community => Versus => Topic started by: mikejkelley on February 03, 2011, 09:40:57 AM



Title: DreamGirls' Duel [FINISHED]
Post by: mikejkelley on February 03, 2011, 09:40:57 AM
My Versus Compo entry will be an XNA Mugen game. No gimmick, I'm just hoping to make a decent, good-looking beat-em-up that's immediately accessible.

The game, tentatively titled DreamGirls' Duel, will be modest in scope: two new DreamCasters' Duel characters (based on real-life models who have expressed interest in the project) + one level + XNA Mugen. Characters will be 3d pre-rendered into 2d.

here's the "finished for the sake of this competition!" dwnld:

http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z (http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z)

Over 3000 frames of animation. Special thnx to OmegaZX! I hope you like it.


Title: Re: DreamGirls' Duel
Post by: Melly on February 03, 2011, 10:08:14 AM
Make sure you add the Versus message icon to your thread's first post. And good luck. :)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 04, 2011, 02:26:09 AM
Thnx! I nearly completed the player 2 character. You can see rotational animations of them both at http://www.youtube.com/watch?v=MCnvcPQf9fY (http://www.youtube.com/watch?v=MCnvcPQf9fY)! Also, if anyone is interested, here's a related trailer I completed just last week! http://www.youtube.com/watch?v=udASrw9Hdz4&feature=related (http://www.youtube.com/watch?v=udASrw9Hdz4&feature=related)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 05, 2011, 03:24:42 AM
Hi, I've been too busy to socialize in the forums but everyone's games are looking good! Let's be friends. I hear the internet is a social thing nowadays. Hey friend, which costume do you prefer? Also, plz suggest a color scheme.

http://www.dreamcastersduel.com/images/sheebaOG.swf
http://www.dreamcastersduel.com/images/sheebaNew.swf

I should have everything skinned and rigged tomorrow! Animated on Monday! Then, a talented coder and all-around good guy will join me and help get everything working in XNA Mugen! Together, we will vanquish our enemies. Man's collective nightmare will reach critical mass and beckon tides of gore! The blood of the dispatched will flow and flow until the cataract deluges and destroys humanity and as the light of a million lives are extinguished and a pall falls over the... no wait, that's going too far. We'll just win. And play lots of DreamGirl's Duel.


Title: Re: DreamGirls' Duel
Post by: ink.inc on February 05, 2011, 03:34:40 AM
Here, lemme point you to a great color-scheme design website:

http://colorschemedesigner.com/

Highly recommend.


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 05, 2011, 08:10:46 PM
Thnx, that will help!

Here's a very quick animation test, walking, not a perfect cycle, but so far so good!

http://www.dreamcastersduel.com/images/sheebaWalking.swf

Not sure why the .swf isn't embedding...

(http://www.dreamcastersduel.com/images/sheebaWalking.gif)

Still need a coder/mugen expert!


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 05, 2011, 11:31:16 PM
Player 2

http://www.dreamcastersduel.com/images/mummyWalking.swf

(http://www.dreamcastersduel.com/images/mummyWalking.gif)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 06, 2011, 02:23:00 AM
It's worth mentioning that I can render out to vector, so if anyone out there thinks they can make a good flash fighting game, plz get in touch!


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 08, 2011, 09:06:13 PM
Wip anim reel for the first char. Would love it if someone could join me in coding this.

http://www.youtube.com/embed/NIuvb6xs698 (http://www.youtube.com/watch?v=NIuvb6xs698)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 09, 2011, 11:34:55 PM
I have to ask, did I miss smthg? Is there a contest rule stating only 8bit graphics? I re-read but didn't see anything... so here's a quick win pose...

http://www.youtube.com/watch?v=5JfZqeYxnwI#normal (http://www.youtube.com/watch?v=5JfZqeYxnwI#normal)

Plz let me know if I missed smthg and I'm slaving over 3d models and anims for naught...


Title: Re: DreamGirls' Duel
Post by: ink.inc on February 09, 2011, 11:44:58 PM
Uh, you can use whatever graphics you desire. No limits. But at this point in the competition, if you don't have a competent coder, you're in a pretty rough spot if you want to be able to finish a fighting game on time (such projects generally take several months, even with an engine like Mugen)


Title: Re: DreamGirls' Duel
Post by: Melly on February 10, 2011, 10:49:19 AM
What do you mean by smthg? And no, there are no rules about graphical styles, you can make the game look however you desire. Anything goes.


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 14, 2011, 03:20:56 AM
Ok cool. I was wondering 'cause everything else is very much 8 bit...

A talented mugen coder, OmegaZx has joined our party! You can check our progress )incld. vids) here:

http://mugenevolution.co.uk/Forum/index.php?topic=3048.msg33166#msg33166 (http://mugenevolution.co.uk/Forum/index.php?topic=3048.msg33166#msg33166)



Title: Re: DreamGirls' Duel
Post by: brog on February 14, 2011, 03:41:29 AM
Ok cool. I was wondering 'cause everything else is very much 8 bit...
That's partially just that tigsource has a quite high proportion of people who really like the 8-bit style, and partially that it's a good way to get things done quickly for a competition like this.

Looking fantastic so far.


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 16, 2011, 03:07:25 AM
I see! Thnx!

(http://i392.photobucket.com/albums/pp9/Mazot24/Mugen/DGD/Chars/Renenet/dgd-1.gif)

So far, so good!


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 22, 2011, 03:02:58 AM
Profile pics for the select screen. Might recolor Florica.
(http://www.dreamcastersduel.com/images/renenetProfilePic480.jpg)
(http://www.dreamcastersduel.com/images/floricaProfilePic480.jpg)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 25, 2011, 07:10:30 PM
OmegaZX who has been handling code made this vid of the progress that's being made!

(http://www.dreamcastersduel.com/images/dgdYoutube.bmp) (http://www.youtube.com/watch?v=9U8k__aazYM)


Title: Re: DreamGirls' Duel
Post by: mikejkelley on February 26, 2011, 01:17:00 PM
Super(s)!


(http://www.dreamcastersduel.com/images/dgdYoutube1.bmp) (http://www.youtube.com/watch?v=ZmdGHgL8SMs&feature=player_embedded)


Title: Re: DreamGirls' Duel [finished]
Post by: mikejkelley on February 27, 2011, 06:46:35 PM
here's the "finished for the sake of this competition!" dwnld:

http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z (http://www.dreamcastersduel.com/dreamGirlsDuelBeta0pt3.7z)

Over 3000 frames of animation. Special thnx to OmegaZX! I hope you like it.


Title: Re: DreamGirls' Duel [FINISHED]
Post by: OmegaZX on February 28, 2011, 08:55:28 AM
 :) Finnaly my registration finished,
Well  :handthumbsupL: It was nice working on this,

Sadly i couldn't do this before the end of the competition

I really think this game is the best here


Title: Re: DreamGirls' Duel [FINISHED]
Post by: OmegaZX on February 28, 2011, 04:33:12 PM
bump


Title: Re: DreamGirls' Duel [FINISHED]
Post by: MedO on March 06, 2011, 03:06:57 PM
The link does not work for me, I get a 404 page.


Title: Re: DreamGirls' Duel [FINISHED]
Post by: mikejkelley on March 06, 2011, 05:17:24 PM
Hi, thnx very much for the heads up! The link should work now. OmegaZX and I are still working on this, pretty much overhauling it! New anims that follow a strict frame data philosophy, new code n combos, profile art, intro, maybe even new char models! Here's a pic of the new training stage, easier on the eyes than the city scape.

(http://www.dreamcastersduel.com/images/dgdTrainingStageSm.jpg)

In other news, DreamCasters' Duel is currently being vetted by the Guiness Book of World Records for having "the most art assets ever single-handedly created for a game." Here's what DCD is bringing to the table;

http://www.dreamcastersduel.com/txt/dcdArtAssets.doc (http://www.dreamcastersduel.com/txt/dcdArtAssets.doc)

 In other other news, I've completed a video interview with GameSeek TV regarding DreamCasters' Duel's development, special thnx GameSeek!

http://www.youtube.com/v/e9m7lg89n_I (http://www.youtube.com/v/e9m7lg89n_I)

Also, new pages up for the DCD comic (Even after they go up, I'll usually go back and improve upon them, so check back often ^^;)

http://www.dreamcastersduel.com/comic/?p=31 (http://www.dreamcastersduel.com/comic/?p=31)

Well, bck to work!


Title: Re: DreamGirls' Duel [FINISHED]
Post by: MedO on March 07, 2011, 03:08:17 AM
Nope, the link is still dead for me (still getting a 404)