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Title: Battle for Planet Goonob Post by: KommanderKlobb on February 25, 2011, 02:49:12 AM Trying to finish this off now / en route to GDC. It's a game Ashley Gwinnell and I made at a gamejam in London earlier this year.
It's a shooter. Both players autofire right. They kill waves of enemies which drop pickups, worth big points.(http://) But tiles are constantly teleporting in and out which affect the bullets: mirrors reflect them, and T-junctions duplicate more.. Players can be killed by their own shots (and each-others), but only once they've hit a tile (i.e. they can't shoot each other directly). The idea is that you get ever-shifting grid networks of shots, which players must get through to collect pickups. Here's an early screenshot (it's actually much further on than this - just making a thread now so I'm ready to submit later!) (http://s3.amazonaws.com/twitpic/photos/large/232754680.png?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1298631845&Signature=aq2TYpTHGAd2JtCEUIv7e4Fkj0A%3D) Title: Re: Battle for Planet Goonob Post by: KommanderKlobb on February 27, 2011, 01:45:35 PM Okay, for now I'm done with this.
Play it here: http://www.kongregate.com/games/KommanderKlobb/the-battle-for-planet-goonob (http://www.kongregate.com/games/KommanderKlobb/the-battle-for-planet-goonob) New screenshot: (http://dl.dropbox.com/u/867027/Goonob/ss1.png) Title: Re: Battle for Planet Goonob Post by: takvor on March 02, 2011, 04:18:39 PM I haven't gotten to play with a second player yet, but I love the concept for this. I don't know how I feel about one player using the mouse, and there could be a couple more enemy types, but overall I think it's great. :)
Title: Re: Battle for Planet Goonob Post by: Theon on March 20, 2011, 05:19:21 AM That was actually quite fun. ;D
Would like an offline build and alternate controls (mouse control doesn't really fit, imo). |