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Title: Twelve (video footage X3) Post by: ArdentSideburn on March 05, 2011, 08:56:29 AM (http://i56.tinypic.com/2z7ivkk.png) (http://i55.tinypic.com/21evk2o.png) The TEAM Graphics Designer & Creator:Ardentsideburn Programmer:RSD SFX & Music:Vidvi We met eachother in the unpaid collab forum in august of 2010 , Ardentsideburn needed someone to help him with the programming for the game he wanted to make and was joined by RSD. A few months later we recruited Vidvi to help out with the sound effects and the music. (http://i55.tinypic.com/2uzfip4.png) The Story The game is set in the prohibitionism era new orleans. A Secluded alchemist who fled from europe because of her dangerous knowledge is working on the highest form of alchemy process ,the philosopher stone.The first step to achieve this is creating 12 creatures from the supernal realms,each corresponding to a zodiacal sign.The creatures are nurtured through their childhood with great care,as the alchemist teaches them the beauty of the world,but nature takes its toll and the alchemist dies of old age before the creatures are matured.without a mentor they scatter through new orleans in search of a new life, all but one. Several years later Hamal,the aries spirit, the only one who remained in the alchemist's house sees her spirit, who promptly tells him to go and stop his brothers, because without a guide they became tainted and they're now a danger to all the world. Desperate from loneliness and consumed by the desire to see again her "mother" hamal goes off to fight those who once he called brothers. (http://i55.tinypic.com/2we9ovs.png) The Game Twelve is basically a 2d action/platformer game: Your objective is to find and kill your eleven brothers through a variety (6 for now) of highly explorable levels- all while fending off their minions and avoiding the natural perils that awaits you. Being the game focused on action,you'll be able to perform a wide array of moves, such as double jumping and dashing : in addition the main character's innate ability to control metal will allow you to attack in a wide variety of ways .Other than this you'll be able to count on several alchemical items to make things easier in dire situations and you'll eventually be able to steal your brothers specific abilities.-+\- (http://i51.tinypic.com/x2a0z6.png) Programming All of the programming is done in XNA 4. We plan on first releasing it on windows and after it's finished we hope to publish it to XBOX 360 to. (http://i53.tinypic.com/8xsd3q.png) Concept Art Click on the images to view them at the original size. (http://dl.dropbox.com/u/17807018/storyboard-test-1.jpg) (http://dl.dropbox.com/u/17807018/storyboard-test-1.jpg) (http://dl.dropbox.com/u/17807018/leo-mockup%20copy.jpg) (http://dl.dropbox.com/u/17807018/leo-mockup%20copy.jpg) (http://i51.tinypic.com/nytndg.png) Screens Click on the images to view them at the original size. (http://i56.tinypic.com/6s6yic.png) (http://i56.tinypic.com/6s6yic.png) (http://i52.tinypic.com/egzgh5.png) (http://i52.tinypic.com/egzgh5.png) Two screens of level 1 (http://i55.tinypic.com/2s9r3vk.png) (http://i55.tinypic.com/2s9r3vk.png) (http://i55.tinypic.com/jhc5yh.png) (http://i55.tinypic.com/jhc5yh.png) Inside screens of level 1 (http://i52.tinypic.com/2hghjdl.png) (http://i52.tinypic.com/2hghjdl.png) (http://i52.tinypic.com/2uykspt.png) (http://i52.tinypic.com/2uykspt.png) The inventory screen and the home-brew level editor. (http://i53.tinypic.com/sxfa6q.png) Status Atm we're still working to release a working demo, we hope to include the better part of level1 in it. Title: Re: Twelve Post by: Hangedman on March 05, 2011, 10:02:32 AM I will be keeping an incredibly close eye on this.
:blink: Title: Re: Twelve Post by: flavio on March 06, 2011, 12:23:54 AM Extremely cool. :monoclepop:
Title: Re: Twelve Post by: HöllenKobold on March 06, 2011, 02:29:10 PM I always wanted to see some of your original stuff. This is great!
Title: Re: Twelve Post by: Destral on March 06, 2011, 03:14:03 PM Dang this looks hot. :handthumbsupL:
Title: Re: Twelve Post by: ArdentSideburn on May 24, 2011, 12:22:51 PM hey guys just wanted to tell you we're still alive and kickig and working hard on twelve :durr:.
wanted to show a couple of the non-tiled bgs we've come up for important locations (http://dl.dropbox.com/u/17807018/madambrigittetrailer.png) (http://dl.dropbox.com/u/17807018/librabossbg3.png) we're still deciding if implementing some little graphic advenure-y things in these locations but we'll most likely go full blown action platformer as we planned.. oh also a couple of boss music wips http://dl.dropbox.com/u/17807018/Gemini-Tip%20tapping%20on%20the%20wind.mp3 http://dl.dropbox.com/u/17807018/Scorpio-%20venom%20soaked%20heart.mp3 we'll prolly come out with demo later in the summer so stay tuned and give use some feedback XD Title: Re: Twelve Post by: mokesmoe on May 24, 2011, 04:59:56 PM How is your art so great‽
Title: Re: Twelve Post by: Destral on May 24, 2011, 05:08:27 PM Title: Re: Twelve Post by: RSD on May 27, 2011, 05:54:22 AM can't wait to get some feedback on the gameplay :whome:
Title: Re: Twelve Post by: Xion on May 27, 2011, 07:31:21 AM This is looking rad :)
will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy. Title: Re: Twelve Post by: RSD on May 29, 2011, 10:26:29 AM This is looking rad :) will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy. We're still far from actually putting in the ending ;) but multiple endings is defenitly on the table. Title: Re: Twelve (video footage X3) Post by: RSD on May 31, 2011, 10:48:48 AM (http://i54.tinypic.com/2igj72h.jpg) http://www.youtube.com/watch?v=JDzGrHhKHWk (http://www.youtube.com/watch?v=JDzGrHhKHWk) This is a video preview of the game so far, it shows some of the cemetery level and 3 of the 8 planned enemies that will be in the demo :) We still have to add a lot of the basics but i hope you like it. Feel free to post any comments! Title: Re: Twelve (video footage X3) Post by: mokesmoe on May 31, 2011, 01:06:50 PM The animation looks a little choppy, but I assume it's just youtube's framerate. The animations still look great though!
Title: Re: Twelve (video footage X3) Post by: RSD on June 02, 2011, 06:12:31 AM That's the screen capture program slowing stuff down, the game itself runs smoooooth ofc :)
Title: Re: Twelve (video footage X3) Post by: McMutton on June 02, 2011, 12:39:45 PM A mutton with mutton? Approved!
Title: Re: Twelve (video footage X3) Post by: Hima on June 02, 2011, 04:22:25 PM I love it :-* Though I found the combo to be a little bit out of place because the enemy seems hardly response to it(no hit stun etc.), but I'm sure you already know that since this isn't a final product yet.
Would love to give more feedback on the gameplay so PLZ GIVE US DEMO NAO! :'( Title: Re: Twelve (video footage X3) Post by: ArdentSideburn on June 03, 2011, 07:50:08 AM yes the interactons between characters needs some work , those are just placeholders to show off a bit, but our main focus in the earlier stages was on the level editor wich i must say is pretty much perfect by now.We're already tuning up the flow and the gameplay right now so don't worry about that X3
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