TIGSource Forums

Jobs => Offering Paid Work => Topic started by: Craig Stern on June 20, 2011, 08:02:04 AM



Title: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on June 20, 2011, 08:02:04 AM
I'm creating a multiplayer turn-based tactics game (http://forums.tigsource.com/index.php?topic=14260.0) in the style of Disgaea, FF Tactics and Fire Emblem, but with high explosives, destructible/constructible bridges, walls, barricades, etc. The setting is steampunk fantasy, with an overhead art style a la Final Fantasy 6.

The game is playable--I've been having matches with friends for over a month now, and I demo'd it (http://www.youtube.com/watch?v=y1OxVKSLksc&t=5m47s) a few weeks back at the Chicago Games Showcase. The problem? My pixel artist left to go work with a company that told him in no uncertain terms to cease all outside work. Which means that the art has been left very much unfinished.

Are you a bad enough dude (or dude-ette) to do the art for this game? The game needs the following:

- sprites for 20 different character classes (http://forums.tigsource.com/index.php?topic=14260.msg563184#msg563184) (the spriggats are just palette swaps of each other)(64 x 80 pixels) with animations (rest, walking, taking damage, dying, and skill/attack animations)
- a 100 x 100 pixel portrait for each character class
- sprites for various destructible battlefield objects (trees, boulders, walls, doors, etc.) (64 x 80 pixels)
- six tilesets (Grasslands, Desert, Snow, Cave, Castle, Town)(64 x 64 pixel tiles)
- GUI (icons, buttons, menus and such)

Compensation will be several thousand dollars. If you are interested, please send me a PM, or email me at sinisterdesign at gmail dot com with links to some samples (please include at least one sample of an animated character or characters).


Title: Re: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on June 21, 2011, 11:07:11 AM
Something I forgot to mention in the original post: I want the art to use double size pixels. So 64 x 64 tiles will essentially be 32 x 32 tiles viewed at 200% magnification. Likewise, the characters and objects will effectively be 32 x 40.

Thanks to everyone who has emailed me so far! I'll post here when I've settled on an artist.


Title: Re: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on June 23, 2011, 11:01:28 AM
Small update: I've decided to nix the Energy Golem, one of the character classes mentioned above. So you're looking at a somewhat lighter workload for the same pay. Just thought I'd mention it. :)


Title: Re: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on June 28, 2011, 11:42:37 AM
Update: As of right now, it's looking likely that I will split the job up, offering one person the tilesets and objects to do and someone else the characters and animations. Because the latter job is the more difficult of the two, I'm reserving the lion's share of the pay for whomever I select for that.

Also, I'm extending the deadline a few more days. There are so many talented people emailing me, it's hard to decide who to go with! I'll post again when I've made up my mind.


Title: Re: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on July 01, 2011, 07:41:26 AM
I've now signed an artist to do the tilesets and destructible objects; I hope to do the same with a character artist quite soon.


Title: Re: [PAID] - Artist Wanted for Steampunk Turn-based Tactics Game
Post by: Craig Stern on July 03, 2011, 06:54:23 PM
All right, I've selected a character artist/animator--no mean feat, considering how many of incredibly talented artists emailed me. Seriously, I wish I could have selected all of you! :tearsofjoy:

Needless to say, I'm keeping all of the emails I received from you guys so I have ready references when the day inevitably comes that I need another artist for another paid gig. Thank you to everyone that messaged me on this!