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Title: Zombox Post by: tysonibele on October 01, 2011, 09:12:14 AM Click here for the latest post (http://forums.tigsource.com/index.php?topic=22004.msg758423#msg758423) (updated July 7, 2012)
Hey everyone, I've been developing a game called Zombox (http://www.zombox.net) for the past few months for iOS and web with Unity. It's an open world zombie game with a fully destructible environment, scavenge system with hundreds of items and weapons, crafting system, etc. Been updating it on a weekly basis and so far it's come a long way since the first build. I'll be posting progress here on a weekly basis and getting all the feedback about it that I can! In the next few months I'll be working on getting a playable alpha out on Unity's web player, and the ultimate goal will be a release in the app store. I'm always looking for suggestions and feedback! :) Here's my development blog. (http://www.zombox.net) Here's the latest update video. (http://www.youtube.com/watch?v=Qp1g_uh5MLs) Here are a couple of screens: (http://www.zombox.net/stuff/zombox_21.jpg) (http://www.zombox.net/wp-content/uploads/2011/09/zombox_20.jpg) Title: Re: Zombox Post by: tysonibele on October 07, 2011, 09:43:22 PM Did some more updates to Zombox (http://www.zombox.net) this week.
(http://www.zombox.net/stuff/zombox_22.jpg) The AI has been improved, and the pathfinding now runs asynchronously so longer paths can be calculated with less load on the CPU. Weapons can destroy environment props and damage buildings as well, and zombies/props/vehicles can be pushed into the nearby streams and rivers causing them to splash in and drown. Here's a gif showing the splashing in action. (http://www.zombox.net/stuff/zombox_cap_02.gif) Here's a gif showing the crowd system updating the paths of the zombies. Each new path generated is shown in white (http://www.zombox.net/stuff/zombox_cap_04.gif) Here's a gif showing a bit of the environment destruction system. (http://www.zombox.net/stuff/zombox_cap_03.gif) Title: Re: Zombox Post by: einstein on October 08, 2011, 08:51:17 AM This actually looks fun, nice work thus far!
Title: Re: Zombox Post by: bgogol on October 08, 2011, 11:10:29 AM Haha, I love this! It looks very fun. I really dig the style and the level destruction. Are those little zombie kids I see? Or are those regular size and there are fatty zombies? Title: Re: Zombox Post by: Pemanent on October 08, 2011, 12:56:08 PM I'm impressed! That looks great! Unity you say? Where can I play?
Title: Re: Zombox Post by: davidp on October 08, 2011, 01:18:27 PM wow, this is neat :)
i really like the character movement and how they "bounce" from one side to another :D keep it up :) Title: Re: Zombox Post by: tysonibele on October 08, 2011, 01:46:37 PM Thanks guys!
Permanent: There's no beta version out yet to try out, but there will be soon. I'll keep this thread updated with my progress on the game and of course post when it's ready to play. Title: Re: Zombox Post by: Chris Pavia on October 08, 2011, 06:28:09 PM Very much looking forward to something playable :)
Title: Re: Zombox Post by: Danrul on October 08, 2011, 07:03:19 PM Blatant Boxed In Ripoff. I hope you can't sleep at night you derivative scum.
Title: Re: Zombox Post by: tysonibele on October 08, 2011, 08:11:44 PM Blatant Boxed In Ripoff. I hope you can't sleep at night you derivative scum. Never heard of it, but ok. Title: Re: Zombox Post by: motorherp on October 09, 2011, 02:24:09 AM Blatant Boxed In Ripoff. I hope you can't sleep at night you derivative scum. The only info I can find for a related game called Boxed In is a project you started in 2009 who's devlog thread is deeply buried and looks like it was quickly abandonned after it was started anyway. Even the photobucket account you used has since closed so non of the pictures even remain to be seen. I'd say it was amazingly unfair to claim zombox is ripping you off. The only other game I think you could mean would be boxhead zombie wars, but then robotron style gameplay, voxel/box graphics, and zombies are all very frequenctly re-occuring game ideas. I dont think its unreasonable to imagine that two people could have pieced together these 3 popular and over-used game elements independantly of each other. Not that that's a criticism of your game zombox, but you are playing it very safe, not that there's anything wrong with that. Title: Re: Zombox Post by: tysonibele on October 12, 2011, 10:35:41 AM Here's a bit of a behind-the-scenes look at Zombox (http://www.zombox.net)'s object pooling system, which manages to maintain a huge sprawling environment, full of hundreds of destructible objects, on iOS devices with no in-game load times.
Click here for the complete explanation. (http://www.zombox.net/?p=93) (http://www.zombox.net/stuff/zombox_cap_05.gif) Title: Re: Zombox Post by: bgogol on October 13, 2011, 03:54:55 AM Dang, that is seriously cool. You have some talent. Pay no attention to the bullshit "overused" or "ripoff" or retarded "playing it safe" comments mucking up this thread. It's tough enough to put work like this into a game, and even harder to do it all by yourself. You have to have simpler graphics like this to have a shot at even getting anything done... Personally, I think it's still a unique project and I'm hoping you finish it. Destructible environments? Crafting? Yes, please. There still aren't enough good, open-world zombie sandbox games out there. Rock on, brother. Title: Re: Zombox Post by: hyperduck on October 13, 2011, 03:56:29 AM Yes, I likey :)
Title: Re: Zombox Post by: tysonibele on October 14, 2011, 04:55:56 PM Character customizations have been added to Zombox (http://www.zombox.net). The main character can now be dressed in various clothes, including over 60 hats, shirts and pants. Each clothing item provides a unique bonus to the character's stats. Some items provide extra armor, some provide extra hit points, some increase speed, some increase the chances to land a critical hit, some increase attack and others regenerate health.
Clothing items, like all items in the game, can be found throughout the world. Click here to watch a video of the clothing system in action! (http://www.youtube.com/watch?v=GBpaFZn_uS8&hd=1) (http://www.zombox.net/stuff/zombox_23.jpg) Title: Re: Zombox Post by: delete me on October 14, 2011, 08:39:27 PM Here's a bit of a behind-the-scenes look at Zombox (http://www.zombox.net)'s object pooling system, which manages to maintain a huge sprawling environment, full of hundreds of destructible objects, on iOS devices with no in-game load times. Click here for the complete explanation. (http://www.zombox.net/?p=93) (http://www.zombox.net/stuff/zombox_cap_05.gif) That has got to be one of the coolest gif's I've seen in a long time. I'm really looking forwards to this. Title: Re: Zombox Post by: Pemanent on October 14, 2011, 10:07:10 PM Quote 60 hats oh good. The more hats the better right? I really love where this game is going. Keep it up!Title: Re: Zombox Post by: :^) on October 15, 2011, 08:02:41 AM Following this. Looks super awesome.
Title: Re: Zombox Post by: tysonibele on October 22, 2011, 12:18:03 AM More updates have been made to Zombox (http://www.zombox.net)!
-been working on building interiors...about half of the interior models are complete -controls added to allow the player to rotate the camera -doors must now be manually opened/closed (http://www.zombox.net/stuff/zombox_24sm.jpg) (http://www.zombox.net/stuff/zombox_24.jpg) (http://www.zombox.net/stuff/zombox_cap_06.jpg) (http://www.zombox.net/stuff/zombox_cap_06.gif) Title: Re: Zombox Post by: Lizardheim on October 23, 2011, 03:48:26 AM Wow this game looks fun.
Any estimate when something playable will be released to the public? Title: Re: Zombox Post by: im9today on October 23, 2011, 03:56:31 AM blockman you are my friend :)
Title: Re: Zombox Post by: C.D Buckmaster on October 23, 2011, 01:56:52 PM Pity you're not developing it for PC, with all of those hats, you would be a shoo-in for steam.
Title: Re: Zombox Post by: tysonibele on October 23, 2011, 04:47:48 PM It's being developed in Unity, which supports PC and Mac as platforms, so a Steam version is not entirely out of the question. My first target is the app store, though, as well as Unity's web player so people can play it in their browser.
Title: Re: Zombox Post by: eigenbom on October 23, 2011, 06:49:15 PM i will follow this until the end :)
Title: Re: Zombox Post by: Ashkin on October 23, 2011, 07:47:31 PM Man, I love little boxy games. I love boxes in general. Please put more boxes in this game.
And, as long as you have a clothing system, please let me wear a cardboard box on my head. Title: Re: Zombox Post by: davidp on October 23, 2011, 11:35:41 PM This is now officially my favorite in-dev game. It's beautiful, every gif you release makes me twitch :addicted:
Title: Re: Zombox Post by: Chris Pavia on October 24, 2011, 12:20:17 PM Some form of multiplayer (wifi/bluetooth on iOS?) would be awesome.
Title: Re: Zombox Post by: tysonibele on October 29, 2011, 12:27:55 AM I did some more work on Zombox (http://www.zombox.net) this week.
-Worked further on modeling building interiors. (http://www.zombox.net/stuff/zombox_25sm.jpg) (http://www.zombox.net/stuff/zombox_25.jpg) -Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed. (http://www.zombox.net/stuff/zombox_cap_07.gif) Title: Re: Zombox Post by: kamac on October 29, 2011, 12:38:29 AM Woooooow :wtf:
Masterpiece. Title: Re: Zombox Post by: Franklin's Ghost on October 29, 2011, 01:42:09 AM This is looking really awesome Zombox, loving every new thing revealed.
Is there going to be any day/night cycle? or is it just going to be night? Just curious how you're approaching it. Title: Re: Zombox Post by: Ashkin on October 29, 2011, 01:55:29 AM I love how the breaking down of that door feels, you did a great job on it.
Title: Re: Zombox Post by: tysonibele on October 29, 2011, 03:02:18 AM Thanks guys!
Franklins Ghost: There's a day/night cycle, yes. It's still just a prototype. Eventually I want to make it so that the number of zombies and other things is affected by the time. The darker it is...the more zombies come out :) Title: Re: Zombox Post by: Franklin's Ghost on October 29, 2011, 03:03:48 AM There's a day/night cycle, yes. It's still just a prototype. Eventually I want to make it so that the number of zombies and other things is affected by the time. The darker it is...the more zombies come out :) Nice i like and can't wait to see it in action ;D Title: Re: Zombox Post by: Pishtaco on October 29, 2011, 04:15:55 AM This is really great. Obviously the technical stuff is fantastic, but right now I'm finding the textures and colouring particularly inspiring. I'd love to read a blog post on it, if you get around to one.
Title: Re: Zombox Post by: tysonibele on November 04, 2011, 11:47:48 PM This week in Zombox (http://www.zombox.net) development I finished modeling the building interiors:
(http://www.zombox.net/stuff/zombox_26sm.jpg) (http://www.zombox.net/stuff/zombox_26.jpg) I also finished getting all interior props ready and prepped for the destruction engine: (http://www.zombox.net/stuff/zombox_cap_09.jpg) (http://www.zombox.net/stuff/zombox_cap_09.gif) I also implemented a day/night system and in-game clock: (http://www.zombox.net/stuff/zombox_cap_08.jpg) (http://www.zombox.net/stuff/zombox_cap_08.gif) Pishtaco: That's a good idea, I might write a post about it in the future, although in short I've just been aiming for a dark, but saturated, palette with an 8-bit feel (so, for example, all textures have "nearest neighbor" interpolation to preserve blockiness). Title: Re: Zombox Post by: J. R. Hill on November 05, 2011, 01:51:23 AM This is amazing.
Title: Re: Zombox Post by: RCIX on November 05, 2011, 06:36:14 AM I don't play zombie games but i might have to play this one. ;D
Title: Re: Zombox Post by: tysonibele on November 12, 2011, 02:59:05 AM This week in Zombox (http://www.zombox.net) development:
1) Items can be scavenged from various props in the environment using the new interaction system. 2) New food items have been added. These will boost health when eaten. (http://www.zombox.net/stuff/zombox_28sm.jpg) (http://www.zombox.net/stuff/zombox_28.jpg) (http://www.zombox.net/stuff/zombox_29.jpg) (http://www.youtube.com/watch?v=zXo_79Ing-s&hd=1) Title: Re: Zombox Post by: tysonibele on November 18, 2011, 10:00:00 PM Collectible coins (called "Zombucks") have been added to the Zombox (http://www.zombox.net) world, which are dropped by zombies after they are killed. Eventually, you'll be able to use them to purchase weapons and items from NPCs
Also, empty areas of the city have been populated with grass, trees, and other foliage. (http://www.zombox.net/stuff/zombox_30.jpg) (http://www.zombox.net/stuff/zombox_cap_11.gif) (http://www.zombox.net/stuff/zombox_31.jpg) (http://www.zombox.net/stuff/zombox_cap_12.gif) Title: Re: Zombox Post by: tysonibele on November 26, 2011, 04:11:40 AM This week in Zombox (http://www.zombox.net) development.....primping up the environment with some more exterior props, as well as adding some sounds!
(http://www.zombox.net/stuff/zombox_32.jpg) (http://www.youtube.com/watch?v=6tlm57aPY_I&hd=1) Title: Re: Zombox Post by: elisee on November 26, 2011, 04:48:51 AM Love the look of it. The character animations are awesome, the melee attacks feel really brutal. You're doing a great job!
Title: Re: Zombox Post by: Greg Game Man on November 26, 2011, 06:33:49 AM Boring game, tons of talent.
Would be very interested in seeing what you do with an original idea. Title: Re: Zombox Post by: tysonibele on December 10, 2011, 01:22:30 AM Lots of new Zombox (http://www.zombox.net) updates this week!
Here's a sample of the changes: -broken bridges, dead end streets and building fences added to the environment. -lots of new items added to the world, including rotten/fresh food items, ripped/clean clothing items. The stats of each item is dependent on its quality. A rotten apple, for example, will not replenish as much HP as a fresh one. The game now features over 650 unique items to find and purchase. -eating/drinking functionality has been added to the inventory panel, and animations corresponding to each action are triggered when you feed your character -stats are displayed in numeric form in the inventory window -an HP bar pops up momentarily for anything (props or zombies) damaged in the world, so you can see how many hit points it has left -the main character now gets bloody when injured. Here are some images and an animated .gif showing these new features: (http://www.zombox.net/stuff/zombox_37.jpg) (http://www.zombox.net/stuff/zombox_36.jpg) (http://www.zombox.net/stuff/zombox_35.jpg) (http://www.zombox.net/stuff/zombox_34.jpg) (http://www.zombox.net/stuff/zombox_cap_13.jpg) (http://www.zombox.net/stuff/zombox_cap_13.gif) Title: Re: Zombox Post by: tysonibele on December 17, 2011, 02:46:20 AM More updates to Zombox (http://www.zombox.net) this week!
-XP system -Medkits/ammo items -inventory GUI updated to show ammo counters Here are two .gif animations and an image showcasing the above changes: (http://www.zombox.net/stuff/zombox_cap_15.jpg) (http://www.zombox.net/stuff/zombox_cap_15.gif) (http://www.zombox.net/stuff/zombox_cap_14.jpg) (http://www.zombox.net/stuff/zombox_cap_14.gif) (http://www.zombox.net/stuff/zombox_39.jpg) Title: Re: Zombox Post by: Christian Knudsen on December 17, 2011, 03:13:45 AM There's just something inherently comedic about a stubby little guy running around with a big sledgehammer smashing stubby little zombies. Love it! :handthumbsupL:
Title: Re: Zombox Post by: laxwolf on December 17, 2011, 07:53:27 AM This looks awesome. Really awesome. I don't know why people are so offended by "another zombie game," even when it's good.
The animations are fantastic, really enjoyable to watch and the gameplay seems fluent and fun. It would be really cool if you varied the enemies beyond zombies making a whole mess of monsters like werewolves, creations, demons, slimes, ect. Please finish this, Laxwolf Title: Re: Zombox Post by: tysonibele on December 17, 2011, 12:09:29 PM Thanks guys!
As for enemy variety....there will eventually be zombie animals, hostile NPCs, zombies will various attacks (for example, some might puke and leave a deadly trail of vomit you'll want to avoid, etc). I don't think I'm going to go in the route of other monster types like werewolves and slimes, though, since the focus is still a zombie apocalypse. Title: Re: Zombox Post by: Yameki on December 17, 2011, 03:12:54 PM Just wanted to say 2 things
#1 Amazing looking games, looks very lifeful (haha) #2 You are a great source of inspiration/motivation for other Unity devs! Thankyou :coffee: Title: Re: Zombox Post by: J. R. Hill on December 17, 2011, 04:54:58 PM The animations are absolutely fantastic.
Title: Re: Zombox Post by: Netsu on December 17, 2011, 05:15:37 PM This is brilliantly herpy-derpy. Maybe this will finally force me to install Unity :)
Title: Re: Zombox Post by: Eldboll on December 17, 2011, 06:14:15 PM Like the rest of the guys, I really love the animations! You've managed to squeeze a lot of personality into those boxes!
Game overall also looks really sweet, keep it up mr man! Title: Re: Zombox Post by: Remmers on December 18, 2011, 08:59:38 AM When I saw that box character in the screenshot I was a bit sceptical :apoplectic:
but man..that animation really turned it into a very good character! Well done! Can't wait to actually play some of is. okay it IS another zombie game but who cares if it is a great zombie game! :handthumbsupL: Keep up to good work :gentleman: Title: Re: Zombox Post by: BlueSweatshirt on December 18, 2011, 03:42:38 PM I don't think having zombies necessitates that the game is "bad" game in any way. :shrug2:
It's just a visual concept. An overused one, yes, but oh well. Just don't let the zombie theme inhibit you from making interesting AI. And by the way, this game has an excellent art direction. I think it works well--you do a good job of making the blocky characters an artistic decision rather than a compromise. Title: Re: Zombox Post by: tysonibele on December 19, 2011, 09:20:45 AM Thanks guys!
Quote from: Netsu This is brilliantly herpy-derpy "Herpy-derpy" is the exact aesthetic I'm aiming for, so this is the best compliment I could get :) Quote from: Jakman4242 Just don't let the zombie theme inhibit you from making interesting AI. The zombie AI is getting re-written this week as we speak. The new AI will be sense-based, with zombies reacting to sight and sound, rather than having an omniscient knowledge of the player's whereabouts...among other things :) Title: Re: Zombox Post by: negativeview on December 19, 2011, 01:15:34 PM I don't think having zombies necessitates that the game is "bad" game in any way. :shrug2: Exactly this. If you told me the name of the game, I'd think "Zombies and Voxels... meh." because both are being overused by every mediocre cash-grabbing game dev in the world right now. But saying that anything with zombies or voxels have to be bad is like saying that one bad red painting taints the color red. You may be facing an uphill battle with convincing cynical gamers to even look at your game though, sadly. Title: Re: Zombox Post by: BlueSweatshirt on December 19, 2011, 05:08:34 PM @zombox
That sounds awesome. :handthumbsupL: So aside from music, is this all done by you? That's rather impressive if so. Title: Re: Zombox Post by: tysonibele on December 20, 2011, 12:25:59 AM Yup! One man show, so far :)
My first attempt at making a game as well. There was a steep learning curve, but overall it's been a lot of fun. Title: Re: Zombox Post by: BlueSweatshirt on December 20, 2011, 12:32:23 AM Well, great job! :)
Do you have any prior experience with digital art/programming/animation/design? It sure looks like it. Title: Re: Zombox Post by: tysonibele on December 20, 2011, 12:34:58 AM Yea, I've been working as an animator for about 7 years...just hadn't dabbled in game design. Now I feel like I missed out on so much, since I didn't start earlier!
Title: Re: Zombox Post by: :^) on December 20, 2011, 02:11:47 PM This explains why your animations are so professional looking.
They were done by a professional. Title: Re: Zombox Post by: tysonibele on January 01, 2012, 08:27:11 AM Plenty of new updates to Zombox (http://www.zombox.net) over the last couple of weeks.
The zombie AI system was completely re-hauled. Instead of having perfect knowledge of the player's whereabouts, zombie intelligence is now sight/sound based. Zombies won't attack targets unless they can see them, and will wander towards nearby sounds. This means you can do things like distract zombies with sound while heading in an opposite direction, or sneak up on zombies from behind. Zombies will also try to break down the doors of a building if they feel there is a viable target inside. Zombie swarming was also greatly improved to prevent pesky zombie-to-zombie, zombie-to-player and zombie-to-prop intersections. Other improvements to the game involve preventing weapons from being able to hit zombies/props through walls, and adding an in-icon ammo counter for active items. Here are some .gifs showcasing some of the above changes to the game. The first two animated .gifs show zombies chasing the player and breaking down the doors of the building the player is inside. The third .gif shows some of the improved swarming (sped up to 200%), and the fourth .gif shows the active item ammo counters (as well as what happens to the icon when the player runs out of ammo). (http://www.zombox.net/stuff/zombox_cap_16.jpg) (http://www.zombox.net/stuff/zombox_cap_16.gif) (http://www.zombox.net/stuff/zombox_cap_17.jpg) (http://www.zombox.net/stuff/zombox_cap_17.gif) (http://www.zombox.net/stuff/zombox_cap_19.jpg) (http://www.zombox.net/stuff/zombox_cap_19.gif) (http://www.zombox.net/stuff/zombox_cap_18.jpg) (http://www.zombox.net/stuff/zombox_cap_18.gif) Title: Re: Zombox Post by: Dugan on January 01, 2012, 09:22:58 AM This looks super-fab, the art gives me the same happy vibe as the original Katamari Damacy did.
One suggestion with the hud icons is to not pillow emboss them, it looks a bit out of style with the rest of the art. Title: Re: Zombox Post by: :^) on January 01, 2012, 11:58:17 AM I'd second that notion. They'd look slick and consistent flat.
Title: Re: Zombox Post by: laxwolf on January 01, 2012, 10:39:44 PM I agree too. The game looks even better, love the visible damage and the way the zombies crowd around the player is a good step. Great work.
Title: Re: Zombox Post by: Evilized on January 02, 2012, 07:48:07 AM This sounds fun! and the art looks very cool, something different for a change. can't wait to see this released.
Title: Re: Zombox Post by: tysonibele on January 21, 2012, 12:13:26 AM Zombox (http://www.zombox.net) now features building construction!
Players can now create their own fortifications for fending off the zombie attacks. Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways. Click here to read more (http://www.zombox.net/?p=159) about the latest changes on the devblog. Or, view the following animations to see the building system in action! (http://www.zombox.net/stuff/zombox_cap_20.jpg) (http://www.zombox.net/stuff/zombox_cap_20.gif) (http://www.zombox.net/stuff/zombox_cap_21.jpg) (http://www.zombox.net/stuff/zombox_cap_21.gif) Title: Re: Zombox Post by: laxwolf on January 21, 2012, 09:54:40 AM awesome! Will the play be able to rebuild broken store fronts?
Title: Re: Zombox Post by: Chris Pavia on January 21, 2012, 10:15:05 AM (http://i.imgur.com/brZsv.gif)
Title: Re: Zombox Post by: CEDE on January 21, 2012, 12:42:02 PM (http://www.jakobhaglof.com/items/zombox.jpg)
Title: Re: Zombox Post by: Franklin's Ghost on January 22, 2012, 05:16:16 AM The new construction element is looking great and will really add a new element to the gameplay. Can't wait to try it out :)
Title: Re: Zombox Post by: Delicious on January 22, 2012, 03:13:45 PM This is literally the best thing I've ever seen! D:
I would pay so much money to have this thing now. Title: Re: Zombox Post by: tysonibele on January 22, 2012, 04:12:44 PM awesome! Will the play be able to rebuild broken store fronts? Yup! Title: Re: Zombox Post by: tysonibele on January 22, 2012, 04:13:37 PM (http://www.jakobhaglof.com/items/zombox.jpg) Haha! That is SO awesome! Title: Re: Zombox Post by: Angelbait on January 22, 2012, 06:28:32 PM Dude, with every post I die more to play this game. :wizard: of zombies.
Title: Re: Zombox Post by: tysonibele on January 28, 2012, 02:09:08 AM More updates to Zombox (http://www.zombox.net) this week!
New weapons can be crafted, building supplies can be gathered from fallen debris, the construction tool has been updated with repair/destroy models, and new particle effects have been added. Watch this video to see all the new features!: (http://www.zombox.net/stuff/zombox_46.jpg) (http://www.youtube.com/watch?v=2EpmyxTg7jc&hd=1) Title: Re: Zombox Post by: tysonibele on January 31, 2012, 10:55:09 AM Here are a couple of teaser images from this week's upcoming progress report, where I'll introduce some new craftable weapons.
Is that a fiery crossbow and a flaming flyswatter? :D (http://www.zombox.net/stuff/zombox_47.jpg) Title: Re: Zombox Post by: tysonibele on February 04, 2012, 02:43:47 AM This week's Zombox (http://www.zombox.net) update:
- more craftable items! Pipe bombs, molotovs, crossbows with explosive and flammable projectiles, and more! Here's a .gif showing the molotov in action. (http://www.zombox.net/stuff/zombox_cap_23.gif) Here's a .gif showing the fire bow in action. (http://www.zombox.net/stuff/zombox_cap_24.gif) Here's a .gif showing the pipe bomb in action. (http://www.zombox.net/stuff/zombox_cap_25.gif) Here's a .gif showing the boom bow in action. (http://www.zombox.net/stuff/zombox_cap_26.gif) - now you can barricade doorways! Barricading a door gives it some extra HP, which makes it harder for zombies to knock it down. Here's a .gif (http://www.zombox.net/stuff/zombox_cap_22.gif) showing the player barricading some doors. - a new food system requires the player to eat at regular intervals, to prevent starvation. Here's what the food notification icon looks like (top right corner): (http://www.zombox.net/stuff/zombox_48.jpg) Title: Re: Zombox Post by: laxwolf on February 04, 2012, 07:34:55 AM This is incredible. Truly turning out to be one of the best games on the forum. I love the ease of crafting and the variety of weapons you've put in.
Title: Re: Zombox Post by: Franklin's Ghost on February 04, 2012, 10:43:53 PM This is incredible. Truly turning out to be one of the best games on the forum. I love the ease of crafting and the variety of weapons you've put in. Agree with this. Definitely one of the games I'm looking most forward to on these forums :blink: Title: Re: Zombox Post by: BlueSweatshirt on February 04, 2012, 10:49:08 PM (http://img.ffffound.com/static-data/assets/6/51688387f6a1d59e860ab6c4f2a334b38bf1e3a4_m.gif)
Title: Re: Zombox Post by: tysonibele on February 06, 2012, 08:27:39 AM Thanks guys!
I'm working on the underground subway system and NPCs now :D Title: Re: Zombox Post by: BomberTREE on February 11, 2012, 11:37:38 PM Sooooo cool!! :-*
Title: Re: Zombox Post by: Chris Bischoff on February 12, 2012, 11:33:25 PM This cant come quicker man...this is just looking awesome!
Title: Re: Zombox Post by: tysonibele on February 18, 2012, 01:12:47 AM New updates to Zombox (http://www.zombox.net) this week!
The world now features an elaborate, underground sewer system that you can explore by entering/exiting various manholes throughout the city. The sewer system features shops, medic stations, etc, and will eventually be filled with NPCs -- the remaining survivors of the apocalypse -- who you'll be able to interact with. Here's the overall layout of the 3 main sewers (the largest one is still a work-in-progress): (http://www.zombox.net/stuff/zombox_50sm.jpg) (http://www.zombox.net/stuff/zombox_50.jpg) Here's a .gif showing the player entering a sewer, looking around a bit, and then exiting: (http://www.zombox.net/stuff/zombox_cap_27.jpg) (http://www.zombox.net/stuff/zombox_cap_27.gif) Title: Re: Zombox Post by: laxwolf on February 18, 2012, 09:29:54 AM Great idea and it looks really good. ;D
Title: Re: Zombox Post by: :^) on February 18, 2012, 10:59:15 AM wut do you do in there lol
Title: Re: Zombox Post by: BlueSweatshirt on February 18, 2012, 12:51:53 PM zombie hobos
Title: Re: Zombox Post by: tysonibele on February 21, 2012, 09:59:46 AM wut do you do in there lol The sewers are where you interact with other NPCs...buying, selling, talking, etc. Title: Re: Zombox Post by: tysonibele on March 03, 2012, 04:54:56 AM This week's addition to Zombox (http://www.zombox.net): NPCs!
(http://www.zombox.net/stuff/zombox_52.jpg) (http://www.youtube.com/watch?v=pEK3FYvL6Kw&hd=1) NPCs can work with you, or attack you, depending on how you treat them. Here's a more in-depth description (http://www.zombox.net/?p=183) of all the new NPC features. Title: Re: Zombox Post by: Franklin's Ghost on March 03, 2012, 05:37:36 AM Great new addition :)
Title: Re: Zombox Post by: PompiPompi on March 03, 2012, 06:49:44 AM I like how your game is both comical/cynical and a horror game in the same time. :)
Title: Re: Zombox Post by: Ben_Hurr on March 03, 2012, 07:18:44 AM This game is a masterpiece. :tearsofjoy:
Title: Re: Zombox Post by: elisee on March 03, 2012, 09:00:42 AM You're doing an awesome job!
You said something about quests in the YT comments. It could be great to have some aggressive-by-default NPCs too so it's not always you who end up being the bad guy. Title: Re: Zombox Post by: tysonibele on March 03, 2012, 09:15:08 AM It could be great to have some aggressive-by-default NPCs too so it's not always you who end up being the bad guy. This is a very good idea :) Eventually there will also be lots of other various in the NPCs. Some won't want to talk, some will be aggressive like you said, some will be crazy, some will be scared/timid. Title: Re: Zombox Post by: tysonibele on March 10, 2012, 01:32:37 AM (http://www.zombox.net/stuff/zombox_cap_29.jpg) (http://www.zombox.net/stuff/zombox_cap_28.gif)
Title: Re: Zombox Post by: Franklin's Ghost on March 10, 2012, 01:53:32 AM Nice pick me up conversation :)
Title: Re: Zombox Post by: offset on March 10, 2012, 02:23:13 AM Looks fun! Online multiplayer will be?
Title: Re: Zombox Post by: BlueSweatshirt on March 10, 2012, 03:08:25 AM I feel like online multiplayer would be...
Erm, how do I phrase this... Hostile, grief-y, and unenjoyable. However, I think being able to play locally with a friend or something would be really sweet. Title: Re: Zombox Post by: PompiPompi on March 10, 2012, 09:34:22 AM I feel like online multiplayer would be... Like any multiplayer game you play with complete strangers? It's always better to play multiplayer with someone you trust.Erm, how do I phrase this... Hostile, grief-y, and unenjoyable. However, I think being able to play locally with a friend or something would be really sweet. That being said, multiplayer can be great, but I think games with multiplayer sometime neglect single player, and I think this game can have an excellent single player experience. Title: Re: Zombox Post by: tysonibele on March 11, 2012, 11:20:42 PM Looks fun! Online multiplayer will be? No current plans for multiplayer, unfortunately. Title: Re: Zombox Post by: eigenbom on March 13, 2012, 05:34:23 PM Lol, this game looks like a hoot. One Zombox please :handmoneyL::wizard:
Title: Re: Zombox Post by: qwiboo on March 14, 2012, 11:14:17 AM Just take my money already! :) Game looks great, can't wait!
Title: Re: Zombox Post by: tysonibele on March 17, 2012, 01:50:16 AM More new updates to Zombox (http://www.zombox.net) this week:
You can get NPCs to follow you, they can use ranged weapons, and you can rob them of their money. Watch these animations to see these new features in actions! (http://www.zombox.net/stuff/zombox_cap_30.jpg) (http://www.zombox.net/stuff/zombox_cap_29.gif) (http://www.zombox.net/stuff/zombox_cap_31.jpg) (http://www.zombox.net/stuff/zombox_cap_30.gif) (http://www.zombox.net/stuff/zombox_cap_32.jpg) (http://www.zombox.net/stuff/zombox_cap_31.gif) Title: Re: Zombox Post by: tysonibele on April 14, 2012, 01:33:49 AM I've added lots of new features to Zombox (http://www.zombox.net) in the last few weeks!
The NPC dialog trees have been finished, the main sewers have been populated with persistent NPCs. You can now buy/sell from NPCs, heal them, and loot dead bodies. Also, 15 new dungeon sewers have been added, filled with zombies, rare items and secret rooms! Here's what the final dialog trees look like: (http://www.zombox.net/stuff/zombox_cap_33_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_33.jpg) Here's a short explanation of how they work: (http://www.zombox.net/stuff/zombox_cap_34_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_34.jpg) Here are some animations showing off the new features.... In order....Sewer NPCs, buying/selling, looting, healing, and a zombie dungeon. (http://www.zombox.net/stuff/zombox_cap_35.jpg) (http://www.zombox.net/stuff/zombox_cap_32.gif) (http://www.zombox.net/stuff/zombox_cap_36.jpg) (http://www.zombox.net/stuff/zombox_cap_33.gif) (http://www.zombox.net/stuff/zombox_cap_37.jpg) (http://www.zombox.net/stuff/zombox_cap_34.gif) (http://www.zombox.net/stuff/zombox_cap_38.jpg) (http://www.zombox.net/stuff/zombox_cap_35.gif) (http://www.zombox.net/stuff/zombox_cap_39.jpg) (http://www.zombox.net/stuff/zombox_cap_36.gif) Title: Re: Zombox Post by: Franklin's Ghost on April 14, 2012, 07:07:00 AM Loving the amount of detail you're going into with this game. It's looking really nice and the gameplay seems to be working great. Like the npc interactions, think it definitely adds more atmosphere to the world being lived in.
Title: Re: Zombox Post by: Chris Pavia on April 14, 2012, 07:19:28 AM Are you using any particular plugins for the UI?
Title: Re: Zombox Post by: :^) on April 14, 2012, 07:43:00 AM uhhhh! :crazy: this is awesome!
Title: Re: Zombox Post by: tysonibele on April 14, 2012, 08:18:09 AM Are you using any particular plugins for the UI? No, just GUITextures with an Update function tracking clicks/swipes. Title: Re: Zombox Post by: tysonibele on April 28, 2012, 12:02:02 AM This week I added more stuff to Zombox (http://www.zombox.net)!
1) I'm in the process of making some new vehicles to drive: (http://www.zombox.net/stuff/zombox_54_sm.jpg) (http://www.zombox.net/stuff/zombox_54.jpg) 2) I added a bunch more items to find: (http://www.zombox.net/stuff/zombox_55_sm.jpg) (http://www.zombox.net/stuff/zombox_55.jpg) 3) I modeled the campsite where the game begins: (http://www.zombox.net/stuff/zombox_56_sm.jpg) (http://www.zombox.net/stuff/zombox_56.jpg) Title: Re: Zombox Post by: Franklin's Ghost on April 28, 2012, 06:03:15 PM Liking the vehicle models, looking forward to seeing them in-game and in motion.
Title: Re: Zombox Post by: cubertron on April 28, 2012, 08:09:05 PM omg looks awesome , can't wait for the beta :D
Title: Re: Zombox Post by: tysonibele on May 12, 2012, 12:45:01 AM More vehicle updates to Zombox (http://www.zombox.net)!
Click the following .gifs to see all the new vehicles in action! (http://www.zombox.net/stuff/zombox_cap_37_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_37.gif) (http://www.zombox.net/stuff/zombox_cap_38_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_38.gif) (http://www.zombox.net/stuff/zombox_cap_39_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_39.gif) (http://www.zombox.net/stuff/zombox_cap_40_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_40.gif) (http://www.zombox.net/stuff/zombox_cap_41_sm.jpg) (http://www.zombox.net/stuff/zombox_cap_41.gif) Title: Re: Zombox Post by: zede05 on May 12, 2012, 07:46:44 AM Haha @ the bike running over zombies. So good. ;D
Title: Re: Zombox Post by: Christian Knudsen on May 12, 2012, 07:54:46 AM And slicing through street lights! ;D
Title: Re: Zombox Post by: tysonibele on June 09, 2012, 01:29:31 AM There hasn't been a Zombox (http://www.zombox.net) update in a while because I've been busy....but I'm posting one today!
There are 5 playable characters now, each with their own unique abilities and stats. Here's a list of them (click the names to view their selection screen): Roy (http://www.zombox.net/stuff/zombox_58.jpg) Susan (http://www.zombox.net/stuff/zombox_59.jpg) Pete (http://www.zombox.net/stuff/zombox_60.jpg) Randy (http://www.zombox.net/stuff/zombox_61.jpg) Mary Beth (http://www.zombox.net/stuff/zombox_62.jpg) There's also an on-screen map and a character-ability icon, which (when pressed) activates the character's special ability. (http://www.zombox.net/stuff/zombox_57sm.jpg) (http://www.zombox.net/stuff/zombox_cap_42.gif) Title: Re: Zombox Post by: tysonibele on June 26, 2012, 10:27:34 AM Added some more craftable items...click the icons below to see an animated .gif of them in action!!
(http://www.zombox.net/stuff/spike_bomb.jpg) (http://www.zombox.net/stuff/zombox_cap_44.gif) (http://www.zombox.net/stuff/bomb_trap.jpg) (http://www.zombox.net/stuff/zombox_cap_45.gif) (http://www.zombox.net/stuff/hat_newspaperhat_01.jpg) (http://www.zombox.net/stuff/zombox_cap_46.gif) (http://www.zombox.net/stuff/firecracker.jpg) (http://www.zombox.net/stuff/zombox_cap_47.gif) (http://www.zombox.net/stuff/flamethrower.jpg) (http://www.zombox.net/stuff/zombox_cap_48.gif) (http://www.zombox.net/stuff/noisy_bomb.jpg) (http://www.zombox.net/stuff/zombox_cap_49.gif) Title: Re: Zombox Post by: Angelbait on June 27, 2012, 02:38:20 PM Said it before and I'll say it again, I LOVE the look and feel of this game. Dying to get my hands on it bro.
What are your future plans for it? Any co-op support in mind? Zombox pet? Incredible EXPLOSIVES!? Lol Title: Re: Zombox Post by: tysonibele on July 01, 2012, 12:54:28 AM Hey Angelbait,
No multiplayer currently. As for pets...not yet, although you can aquire NPC followers....and yes, lots of explosives! Title: Re: Zombox Post by: Angelbait on July 03, 2012, 08:20:49 AM Hey Angelbait, No multiplayer currently. As for pets...not yet, although you can aquire NPC followers....and yes, lots of explosives! Sweet, I like explosions. 8) Title: Re: Zombox Post by: tysonibele on July 07, 2012, 12:05:26 AM This week in Zombox (http://www.zombox.net) development....
-Books with crafting recipes can be found throughout the world. Dragging a book onto your character in the inventory panel will allow you to read its contents -A quick-craft panel has been added, that saves your crafting recipes and allows you to access them quickly. Clicking a recipe will add its ingredients to the crafting panel, for quick crafting (assuming you possess the necessary ingredients) -You can upgrade certain items and weapons in the NPC stores now. Upgrading an item or weapon will increase its damage/crit/etc stats. -You can build storage chests for stashing your items. (http://www.zombox.net/stuff/cap_50.jpg) (http://www.zombox.net/stuff/zombox_cap_50.gif) (http://www.zombox.net/stuff/cap_51.jpg) (http://www.zombox.net/stuff/zombox_cap_51.gif) (http://www.zombox.net/stuff/cap_52.jpg) (http://www.zombox.net/stuff/zombox_cap_52.gif) Title: Re: Zombox Post by: Angelbait on July 17, 2012, 01:50:49 PM I need more for my veins! :whome: :handjoystick:
Title: Re: Zombox Post by: Hempuliā½ on July 17, 2012, 03:12:00 PM Looks absolutely fantastic! I really like the humorous feel it has.
Title: Re: Zombox Post by: tysonibele on August 17, 2012, 08:39:37 AM So I've been working on the upgrade system in Zombox (http://www.zombox.net).
This week I integrated the animated menus, and started implementing the new upgrades types -- like special attacks, stat boosts, etc. Click the images below to see how the menu navigation works, and to see some of the new attacks! To read more about what this upgrade system is, click here (http://www.zombox.net/?p=292) and here (http://www.zombox.net/?p=297). (http://www.zombox.net/stuff/zombox_cap_75.jpg) (http://www.zombox.net/stuff/zombox_cap_75.gif) (http://www.zombox.net/stuff/zombox_cap_76.jpg) (http://www.zombox.net/stuff/zombox_cap_76.gif) (http://www.zombox.net/stuff/zombox_cap_77.jpg) (http://www.zombox.net/stuff/zombox_cap_77.gif) (http://www.zombox.net/stuff/zombox_cap_78.jpg) (http://www.zombox.net/stuff/zombox_cap_78.gif) Title: Re: Zombox Post by: :^) on October 15, 2012, 07:35:09 PM ughhhhhhhhhhhh... so good.
your animation skill is obvious. Title: Re: Zombox Post by: flex$ on October 15, 2012, 07:56:59 PM This is looking absolutely incredible. From those lovely GIFs I think it's obvious that the combat system is looking to be very entertaining. I like the crafting system and the menus seem intuitive. The simple character design really works, too.
Definitely putting this one on my radar. Title: Re: Zombox Post by: matthammill on October 19, 2012, 09:25:24 AM Just watched the loops for like 10 minutes--so terrific. If this feels half as good as it looks like it feels... good golly :)
Title: Re: Zombox Post by: Quinn on October 20, 2012, 05:46:32 AM Nice updates! I'm loving the melee headbutt :biglaff:
Title: Re: Zombox Post by: tysonibele on January 04, 2013, 08:34:30 PM Hey guys, it's been a while! Thought I'd stop buy and post an update. There's been lots of Zombox (http://www.zombox.net) development happenings lately, the most recent being all the new zombie types I've made for the game. Check them out!
(Click to enlarge) (http://www.zombox.net/stuff/zombox_cap_85sm.jpg) (http://www.zombox.net/stuff/zombox_cap_85.jpg) Title: Re: Zombox Post by: :^) on January 05, 2013, 05:21:03 PM your gore is so OW. it's reminding me of all the times I've skinned my knee.
Title: Re: Zombox Post by: Kepa on January 05, 2013, 05:32:26 PM Been watching for this one for a long time, glad to see it's still going.
Title: Re: Zombox Post by: pluckyporcupine on January 05, 2013, 10:07:30 PM Man, I've been waiting on this for ages.
I like the variety in zombies. It'll help keep things fresh and some, like the pirate or the nun, are pretty funny, too! Title: Re: Zombox Post by: Trystin on January 06, 2013, 01:16:45 AM This game looks fantastic :addicted:
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