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Title: winnose Post by: Happy Shabby Games on April 21, 2013, 01:06:48 PM (http://i.imgur.com/mJXwSHc.gif) (http://i.imgur.com/gcElOCX.png)(http://i.imgur.com/0if4tWP.png)(http://i.imgur.com/Rc6NxoE.png) A cataclysm called The Winnowing has split everyone in two, including yourself. The denizens of the world seem content in their fragmented state, but you set out to find your other half in an attempt to make sense of things. click this hyperlink to play----> http://games.adultswim.com/winnose-puzzle-online-game.html click this hyperlink to watch the trailer but you should probably just play the game----> http://youtu.be/obySNYhHZz4 click this hyperlink to listen to the ost by calum ----> http://calumbowen.bandcamp.com/album/winnose-original-soundtrack Title: Re: winnose Post by: ness io kain on April 21, 2013, 01:16:57 PM Ooh. I like the colours, weird visual effects, etc.
Title: Re: winnose Post by: alts on April 21, 2013, 02:23:29 PM I really like the visual manifestation of the narrative theme. Reverse worlds/parallel worlds strike me as a well explored theme, so I'm interested to see what this game does to depart from those.
Title: Re: winnose Post by: Alec S. on April 21, 2013, 03:16:24 PM Aw yeah! Go man go!
Title: Re: winnose Post by: Calum Bowen on April 21, 2013, 03:59:06 PM :~) nosesong (https://dl.dropboxusercontent.com/u/11811680/nosedudelong2.mp3) :~)
Title: Re: winnose Post by: Belimoth on April 21, 2013, 04:02:10 PM I like this a lot.
Title: Re: winnose Post by: jO on April 21, 2013, 11:30:49 PM nosesong = awesome
Title: Re: winnose Post by: s0 on April 22, 2013, 02:41:17 AM love that screen effect
Title: Re: winnose Post by: Udderdude on April 22, 2013, 03:35:55 AM I've had a chance to test it out, and the game definitely has noses.
Title: Re: winnose Post by: Gib on April 22, 2013, 11:11:24 AM best game.
Make the noseguyz bounce with the beat plz. Actually make different ennemies bounce to different parts of the music that would be ace. Title: Re: winnose Post by: ananasblau on April 22, 2013, 11:51:03 AM you were split in two at the great winnowing. now you wander the wilderness of a strange dimension in search of your other half. change the behavior of the strange beings around you by using worm holes to invert space/time A love story :-* Title: Re: winnose Post by: Happy Shabby Games on April 22, 2013, 07:08:28 PM 23/24 (http://i.imgur.com/2Wh0QKC.gif) your kinsman draws near Title: Re: winnose Post by: Tondo on April 22, 2013, 08:15:14 PM Wow, this is some really funky stuff, and the music is superb!
I am definitely looking forward to playing this. Title: Re: winnose Post by: CVaseTYb!! on April 22, 2013, 08:28:07 PM i like this game
Title: Re: winnose Post by: billyboob on April 23, 2013, 01:58:23 AM That really caned my eyes.
Title: Re: winnose Post by: Andrew Brophy on April 23, 2013, 04:19:32 PM i love noses so.... y'know
Title: Re: winnose Post by: thersus on April 23, 2013, 04:30:00 PM I just started feeling dizzy and don't know if it is because of something I ate or if it was your game's images, but if it is your game, use this power in your favor. I like that.
Title: Re: winnose Post by: TNERB on April 23, 2013, 04:31:18 PM This looks very strange, just the kind of game I like.
Title: Re: winnose Post by: Trettyhan on April 23, 2013, 09:50:25 PM So weird and different, very cool : ) Cool music too, fits the game mood from what you've showed so far.
Title: Re: winnose Post by: Happy Shabby Games on April 24, 2013, 08:51:13 PM 24/24 (http://i.imgur.com/A4AoBx9.gif) they are one person (http://youtu.be/WGtFRsCXRcc?t=1m25s) Title: Re: winnose Post by: TNERB on April 24, 2013, 09:25:03 PM sexy screen effects
Title: Re: winnose Post by: Happy Shabby Games on April 27, 2013, 08:52:02 PM (http://i.imgur.com/zKkfF8X.png) (http://i.imgur.com/i0JUGYc.gif)(http://i.imgur.com/0WtGjh2.gif)(http://i.imgur.com/CfOes29.gif)(http://i.imgur.com/HwMPVrl.gif)(http://i.imgur.com/ORIMK88.gif) ^^^ nose fusion tasks: 2/3 musics super happy end game shown above is in the works so much haps, even blademasterbobo will smirk Make the noseguyz bounce with the beat plz. Actually make different ennemies bounce to different parts of the music that would be ace. that would be rad. right now the brain and easter's movements are synced with the bpm. i'll try to sync the nose bounce toothanks for all the love, and shouts to pandara_ra for some excellent feedback Title: Re: winnose Post by: mushbuh on April 28, 2013, 07:47:54 AM <3
that's some nosin' music. I could totally sniff this game i nose this will be fun some other puns Title: Re: winnose Post by: emacs on April 29, 2013, 02:35:48 PM gesundheit
Title: Re: winnose Post by: Happy Shabby Games on April 29, 2013, 02:44:22 PM cover ur nose plz
Title: Re: winnose Post by: Carrion on April 29, 2013, 03:25:51 PM Jean Michel Basquiat's acid trip, the game. This is fucking amazing. :beer:
Title: Re: winnose Post by: poe on April 30, 2013, 03:00:05 PM Can't wait for the tim unveil. Game looks awesome as hell man.
Title: Re: winnose Post by: ness io kain on May 01, 2013, 01:22:16 PM You should talk more of what witchcraft you are doing to the screen.
Or if it's really witches I guess I don't wanna hear about it. Title: Re: winnose Post by: Calum Bowen on May 06, 2013, 03:36:22 AM :~) lovesong (https://dl.dropboxusercontent.com/u/11811680/LOVESONG.wav) :~)
Title: Re: winnose Post by: Andrew Brophy on May 06, 2013, 06:02:23 AM ohh man lookin good
Title: Re: winnose Post by: mushbuh on May 06, 2013, 07:31:13 AM :~) lovesong (https://dl.dropboxusercontent.com/u/11811680/LOVESONG.wav) :~) : <3 ) Title: Re: winnose Post by: Happy Shabby Games on May 06, 2013, 08:39:07 PM You should talk more of what witchcraft you are doing to the screen. Or if it's really witches I guess I don't wanna hear about it. you're the second person to ask so i'll dive into the concepts behind the effects. i'll avoid an acutal tutorial because that would take way too much time and people using other languages will be left out. andrew brophy got me into this stuff and it's actually super easy. basically, i have a View class that takes a picture of the screen every frame, applies a blendmode to that image, then redraws the treated image at an offset connected to a sin wave to give it that flow. here's a stripped down version of my View class. http://pastebin.com/bcTyVjtg if you're using gm, a class is an object. here's the screen w/o any effects applied (http://i.imgur.com/yhlWmPb.png) -set up a canvas(flashpunk), surface(gm), or bitmap(everything else), to display your treated image on. it's like a frame that you're going to set your image into. -apply a blendmode to your bitmap, surface, or canvas. with as3/flashpunk, it's as easy as Code: canvas.blend = Blendmode.HARDLIGHT this is like putting colored saran wrap over your frame-set up a bitmapData the size of the screen. bitmapData is an array that contains color information. i'm not sure what the gm equivalent is. imagine it as an unused polaroid at this point. -copy the image currently drawn on the screen (in my case FP.buffer) to your bitmapData Code: bmpData.copyPixels(FP.buffer, rect, rect.topLeft); -apply an offset on a sin wave to the bitmapdata Code: bmpData.scroll(flowX, 0); the 2 arguments in this function are x and y. flowX is the number i'm applying the sin wave to-stick that bitmapData into your bitmap/surface/canvas Code: canvas.fillTexture(rect, bmpData); -draw it on the screen Code: canvas.render(FP.buffer, 0, 0); shakzam (http://i.imgur.com/kkbjCFK.png) Title: Re: winnose Post by: mushbuh on May 07, 2013, 10:15:44 AM :coffee:
Title: Re: winnose Post by: Happy Shabby Games on May 08, 2013, 10:10:22 PM trying to make portraits/text boxes fun
(http://i.imgur.com/InKEsPz.gif) hey get over here ): got the idea from the score board in mooosh's break out hit sake express 2 (http://forums.tigsource.com/index.php?topic=32562.msg869711#msg869711) Title: Re: winnose Post by: Happy Shabby Games on May 09, 2013, 09:24:17 PM https://dl.dropboxusercontent.com/u/74132074/winnoseflow.mp3
split by the winnowing and man its changing everything and everybody comin after me now its gettin close and im gonna play winnose by todd luke and calum bowen and its free we got statues that outmatch you evil hands that want you dead brains that move by buttons warps that mess with your head made in flashpunk when i was drunk faded level design got that 3/4 view 1x zoom lookin fine Title: Re: winnose Post by: Gib on May 10, 2013, 03:44:53 AM This is history happening right now
Title: Re: winnose Post by: mushbuh on May 10, 2013, 08:05:02 AM SMELLS G O O D
Title: Re: winnose Post by: Andrew Brophy on May 11, 2013, 10:03:58 AM YESSSSSS
Title: Re: winnose Post by: Happy Shabby Games on May 12, 2013, 05:36:51 PM my original plan was to have the player backtrack through variations of the previous levels after they fuse, and unite the monsters in a limited amount of time. i couldn't get it to not feel laborsome, so i'm scrapping that for something completely different.
(http://i.imgur.com/CXv7ej7.png) noses will run Title: Re: winnose Post by: holy on May 13, 2013, 02:12:43 AM support
Title: Re: winnose Post by: Calum Bowen on May 13, 2013, 05:42:06 PM we are family
(http://s9.postimg.org/fbqkzpzhb/Screen_shot_2013_05_14_at_02_40_01.png) (http://www.youtube.com/watch?v=zNEUA6ItpAY&feature=youtu.be) Title: Re: winnose Post by: ness io kain on May 13, 2013, 06:46:29 PM you're the second person to ask so i'll dive into the concepts behind the effects. i'll avoid an acutal tutorial because that would take way too much time and people using other languages will be left out. andrew brophy got me into this stuff and it's actually super easy. Cool beans.... Title: Re: winnose Post by: Happy Shabby Games on May 15, 2013, 08:15:55 PM (http://i.imgur.com/AFw1mHs.gif)
been doing polishy stuff like room transitions, and working on the endgame bumping this up to 80% 1/5 story rooms space Title: Re: winnose Post by: Happy Shabby Games on May 19, 2013, 08:31:16 AM this weekend i've been polishing, working on the story rooms where mechanics are introduced, and coding the end game boss
the story rooms i've been mentioning introduce enemies and give their mechanics some context. i didn't want to stop the game at all, so the text boxes change position/content as you move around the room. <click for gif> (http://i.imgur.com/6ISY4Mb.gif) i hope to wrap this up within a week or two. the last step will be emailing sponsors to see if any are interested. if not, i'll throw it up on my site for everyone to check out Title: Re: winnose Post by: Happy Shabby Games on May 26, 2013, 09:50:37 AM (http://i.imgur.com/jPVctB8.gif) (https://dl.dropboxusercontent.com/u/74132074/birdsong.mp3)
there will be a midway point in the game where you chill and this guy will play you a song edit: (http://i.imgur.com/SlEUQx7.png) Title: Re: winnose Post by: Happy Shabby Games on June 03, 2013, 08:55:13 PM finished the last boss and the game can be played from beginning to end now. a lot of cleaning up and tweaking left
ending cinematic (http://i.imgur.com/zfiVZBC.gif) Title: Re: winnose Post by: Impmaster on June 03, 2013, 09:08:32 PM Where/When can we play? Was it on the first page?
Title: Re: winnose Post by: Happy Shabby Games on June 03, 2013, 09:13:43 PM ah sorry, just meant that it's playable from beginning to end now. no public builds available yet. changed the wording in my last post to avoid confusion.
i'm going to try for a sponsorship, so i've only been testing privately with some buds Title: Re: winnose Post by: siskavard on June 03, 2013, 09:21:01 PM Hoo doggies, I wanna play dis!!
Title: Re: winnose Post by: Impmaster on June 03, 2013, 09:32:59 PM ah sorry, just meant that it's playable from beginning to end now. no public builds available yet. changed the wording in my last post to avoid confusion. i'm going to try for a sponsorship, so i've only been testing privately with some buds Wut. Stop breaking my dreams. Title: Re: winnose Post by: Calum Bowen on June 04, 2013, 03:24:45 AM (http://i.imgur.com/jPVctB8.gif) (https://dl.dropboxusercontent.com/u/74132074/birdsong.mp3) there will be a midway point in the game where you chill and this guy will play you a song edit: (http://i.imgur.com/SlEUQx7.png) i can confirm that this is one of the most tranquil places to be. Title: Re: winnose Post by: Andrew Brophy on June 12, 2013, 08:14:49 PM i can tell you now this is in my top 10 of 2013
Title: Re: winnose Post by: Happy Shabby Games on June 24, 2013, 07:34:59 PM i can tell you now this is in my top 10 of 2013 <3just got home from tigjam and am about to pass out. did a mini presentation and let a bunch of people play this thing. everyone who tried it played all the way through and seemed to enjoy it which was super encouraging. still working on the ending and refining the levels a ton after seeing people play release plans are kind of unknown at this point, but it will be done some time in july for sure. gnight Title: Re: winnose Post by: Pandara_RA! on June 25, 2013, 12:28:05 PM This is really getting flushed out from the last time I played. As a pick up tool I'd say this game works 80% of the time.
Title: Re: winnose Post by: Calum Bowen on June 26, 2013, 04:38:20 PM music done!
it's a real nice lil' todd luke sandwich! (https://dl.dropboxusercontent.com/u/11811680/Screen%20shot%202013-06-27%20at%2001.32.22.png) can't wait to release! Title: Re: winnose Post by: Happy Shabby Games on July 20, 2013, 12:05:55 PM this is moving along steadily. been polishing the boss and animating the ending scene. dont have much to share in way of screenshots. i want you to be caught off guard when you get to that point. its like a different game
going to set august 25th as the deadline for myself to finish this Title: Re: winnose Post by: siskavard on July 20, 2013, 12:16:16 PM WOO!
Title: Re: winnose Post by: Blambo on July 20, 2013, 02:44:59 PM Man I dig those effects. Posting to follow.
Title: Re: winnose Post by: Happy Shabby Games on September 11, 2013, 04:54:01 PM the game is done! i'm contacting sponsors atm. i'll update the bar to 100% once you can play it somewhere. think of the game in that puffy eyed, pre-sneeze state, where you're not sure what's going to happen
Title: Re: winnose Post by: eigenbom on October 22, 2013, 09:58:12 PM following!
Title: Re: winnose Post by: Zaphos on October 22, 2013, 10:05:14 PM Awesome, really excited to play this!
Title: Re: winnose Post by: TNERB on October 22, 2013, 10:26:14 PM I hope it has a feature to play the game with your nose.
Title: Re: winnose Post by: Calum Bowen on October 29, 2013, 04:59:09 AM Winnose is all finished and coming out as soon as we can sort out all the preliminary stuffies! :~)
but while you wait, here's some music from it! https://soundcloud.com/calumbowen/winnose-the-calm-before-the (https://soundcloud.com/calumbowen/winnose-the-calm-before-the) it's kinda vaporwavey, got some jersey club & trap features but really it's jus a sweet song for sweeties & their noses to celebrate to! Title: Re: winnose Post by: Happy Shabby Games on January 07, 2014, 07:09:03 PM winnose was released today on adult swim games!
click this hyperlink to play----> http://games.adultswim.com/winnose-puzzle-online-game.html click this hyperlink to watch the trailer but you should probably just play the game----> http://youtu.be/obySNYhHZz4 click this hyperlink to listen to the ost by calum ----> http://calumbowen.bandcamp.com/album/winnose-original-soundtrack (http://i.imgur.com/UcEr4Cx.gif) i'm marking this as done. enjoy! Title: Re: winnose Post by: Blambo on January 07, 2014, 07:21:54 PM moving my dude to the beat because of the music
great now i suck at the game Title: Re: winnose Post by: eigenbom on January 07, 2014, 07:25:27 PM I love it! The style is just great and I love the synced music. The mechanics are introduced well. Well done fellas.
Title: Re: winnose Post by: shelly on January 08, 2014, 05:02:55 AM great game! liked it alot! great artstyle! hope you got good cash out of it =) you deserve this.
Title: Re: winnose Post by: Fervir on January 08, 2014, 07:12:25 AM I played the game earlier and it was pretty cool!
I really liked how the enemies move to the rhythm! Congratulations on finishing a game! |